Some say Paladins say they need to heal better, some people say they need to hit harder, but thats the point, a Paladin is a mix between a fighter and a cleric. If the Paladins healed for any more, whats the point of a cleric? If a Paladin hit harder, whats the point in a fighter? .. this would be a lot easier, if they just called them White Mage, Red Mage, Black Mage >.>
Your Opinion
Started by afireinside, Jul 26 2004 01:42 AM
32 replies to this topic
#31
Posted 12 September 2004 - 06:56 PM
I only log on to check memos, and rare chat. See you all on the other side.
#32
Posted 12 September 2004 - 07:17 PM
Paladins hit nowhere near as hard as Fighters and Berserkers, and that is how it should be. It's just their miss rate that bothers me a little bit.
The Crane Temple Chairman
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Main crits:
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Don't kill the
#33
Posted 12 September 2004 - 07:27 PM
I train 6 paladins together. The only way they level is by healing undead becasue their physical attacks are too random. They hit far too little, when they do hit they hit for decent damage, but not precise enough. Up the hit chance, especially when using Holy Speed. I have noticed a better dodge bonus with the spell, but does not hit hardly any more accurately.
Julius/Juls main
Julius 1 alt
Julius 1 alt
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