When is JLH going to hit that "Off Button"?
Seriously, this game is gone. Anyone playing is just wasting any spare time they have. Go finger some girls.
Posted 07 November 2017 - 09:33 AM
When is JLH going to hit that "Off Button"?
Seriously, this game is gone. Anyone playing is just wasting any spare time they have. Go finger some girls.
Posted 07 November 2017 - 02:15 PM
I understand I come off as negative but it's more about passion for the game. It's pretty sad to see it die a death like this when it could have been avoided somewhat by staff willing to listen to the players.
I understand stig is on his own but that's even more reason to listen to your community. In not going to feel bad for someone who has zero respect for his player base because he thinks only his opinions matter. There were plenty around here with great ideas that only wanted to help the game. The unwillingness to listen to the community was its downfall plain and simple.
That said it would be nice if he started listening now but will it really make a difference? the amount of work to turn this thing around after decades of neglect is very high.
As for ember yes I appreciate it. An active coder with staff who put the community ideas first as well as 40-60 active on at once. It's what nightmist could still be if it wasn't for stigs closed mindedness. Sorry I can't and won't feel bad for him ruining the game. Sometimes you gotta own your mistakes...
He doesn't ignore the community. He responds, and he typically does so with a great deal of respect despite being insulted and ostracized.
Players want staff to listen, but refuse to acknowledge the game limitations or how flooding the game with bosses and drops isn't in-line with the way the game is designed. Players here have basically said:
All of those things are rather massive undertakings. Yes, major items can be worked. However, the changes are laid out in really broad terms without taking the time to develop those ideas into concrete solutions to game issues.
If you're going to put 20+ hours into working a problem, it's either an obligation or because you have a passion for it. Creating new areas can be hundreds of hours of work, as can balancing a complex system of drops and leveling. No one is taking the time to carefully develop a concept, and then people complain because sloppy ideas tossed out do not get praised and hopped right on...
I try to ask the follow-up questions about developing ideas, and it has been clear that the thread is not willing to spend time really understanding and creating a concept.
There is a lot more work than people are willing to acknowledge, and the staff is not obligated to dive into random tasks assigned via the forum complaints. That's not a lack of respect; it's self-preservation, especially considering "the staff" is one active person without admin commands.
Posted 07 November 2017 - 06:54 PM
Are Platinum Coins still fairly easy to obtain? Those could make use for a decent level system. 2-4 Coins could surely suffice for going past 30?
Bosses really could do with spawning more than once a day. That wouldn't even be too much hassle tbh. Just take a bit of time to get them all done.
Probably wasting time anyway, theres newer and brighter games that exist now.
Ciao
Posted 08 November 2017 - 02:24 AM
Honestly, that is probably the best "fix" for the leveling bottleneck that I've heard - far better than any of my thoughts or ideas.
Using 2-4 Platinum Coins makes it even or greater than the cost of leveling any given class with the "right" item, but it enables people to move forward if they're willing to take the hit.
Really, that should be considered.
Setting the boss spawns wouldn't be that hard, but knowing the long-term impacts is a bit harder to estimate.
Posted 17 December 2017 - 01:28 PM
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