Separate Chat Windows
#1
Posted 29 September 2004 - 07:39 PM
#2
Posted 29 September 2004 - 07:54 PM
#3
Posted 29 September 2004 - 07:59 PM
If I really wanted to talk to someone, I'd ask for their AIM/MSN/Yahoo handle.
But that's just me.
#4
Posted 29 September 2004 - 08:02 PM
So you're saying you never use clan chat, friend chat, pages or anything else along those lines?I see where you're coming from but I personally wouldn't use it.
If I really wanted to talk to someone, I'd ask for their AIM/MSN/Yahoo handle.
But that's just me.
#5
Posted 29 September 2004 - 08:03 PM
Or would this be part of the client?
#6
Posted 29 September 2004 - 08:27 PM
#8
Posted 29 September 2004 - 08:35 PM
Obviously but if I want to chat (notice I use the word "chat", not talk to or converse - chat), then I'll just ask them for an out of game handle.So you're saying you never use clan chat, friend chat, pages or anything else along those lines?
Yes, friend chat can get hectic but, if that's the case, then either remove your "noisey" friends or turn it off.
#9
Posted 29 September 2004 - 09:09 PM
well, the goal of it all is to organize all of the chatter that goes on. that's why i added the tabs idea. it's not as outright chatty, but serves the purpose of organizing everything that goes on, because we have a lot of different conversations going on, and it wouldn't be a bad thing to seperate them into other windows if it suits your preference. right now we have everything in one buffer, and it works, but it would make communication easier to have conversation seperated from actions either by separate windows or tabs.I'm afriad I'm against it. It's a nice idea, but would just start to push Nightmist further away from it's goal of being a game, and more into a Chat Client.
Edited by dognapot, 29 September 2004 - 09:09 PM.
#10
Posted 30 September 2004 - 02:28 AM
Hump in game.
#11
Posted 30 September 2004 - 06:44 AM
The only problem I see with it being a seperate window is other will take advantage of it. For example 1 person is training and another sees this person. One square away they page and have the advantage because the person they are attacking have a window in thier face they must close or minimize.
Unless everyone just wanted to train DND and enjoy just clan/friend chat.
#12
Posted 30 September 2004 - 08:06 AM
That's why we should have tabs instead of separate windows. To stop people making new windows pop up in the middle of a fight dognapot had the idea to have to send an invitation to make it happen.I like the idea exspecially for pages. I get so confused at times with pages talking to 4-5 diffrent people.
The only problem I see with it being a seperate window is other will take advantage of it. For example 1 person is training and another sees this person. One square away they page and have the advantage because the person they are attacking have a window in thier face they must close or minimize.
Unless everyone just wanted to train DND and enjoy just clan/friend chat.
#13
Posted 30 September 2004 - 08:23 AM
#14
Posted 30 September 2004 - 02:05 PM
#15
Posted 30 September 2004 - 02:44 PM
By organizing it via tabs those who don't want to change a thing could leave it on the "all" tab, while others might swap to just "clan", "friends" or "square"
#16
Posted 30 September 2004 - 07:42 PM
It's basically a filter, right? If I'm on my Clan Tab, then friend chat, enemy chat, etc. won't show up on my screen, right?
#17
Posted 30 September 2004 - 08:06 PM
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