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#1 The Joker

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Posted 20 December 2013 - 12:17 AM

I think it should have a higher base damage then Halberd. Never made sense that 5 lvls later we get a useless weapon. Or at least add a mod 1.5 mod against Hedge-folk and other tree like things, vines, perhaps.

 

And also, RH arena isn't good exp as Arilin, should fix that too.


Edited by The Joker, 20 December 2013 - 01:11 AM.

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#2 Tietsu

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Posted 20 December 2013 - 02:01 AM

Although I like the idea of a damage multiplier to it, the purpose is to make it Paladin equippable at level 25; being as they can not use Halberd at level 20.



#3 The Joker

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Posted 20 December 2013 - 02:20 AM

Eh, I'd like to see a better 25 weapon for Fighters and a Rose Blade is only slightly better than Justice Blade, Paladins should get a 27 base damage weapon at like lvl 27, Fighters should get 27 base damage at 25

 

*I'd also like to see some of that -armor from Feathered boots, I mean damn, -3 str isn't enough?


Edited by The Joker, 20 December 2013 - 03:29 AM.

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#4 Gaddy

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Posted 20 December 2013 - 06:20 AM

Not everything has to be a big deal. Atrium Monarch isn't a tough boss.
Concealing Petal Armor is a pretty necessary drop, and Rose Blade lowers the cost of Halberds. Plus the paladin option is better than Justice Blade.
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#5 The Joker

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Posted 20 December 2013 - 10:06 PM

Yeah, when a class has no skills it kind of depends on equipment.


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#6 The Joker

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Posted 21 December 2013 - 02:06 AM

I'd support just a mod. Fighters going from lvl 20 to lvl 30 to get a better weapon is crazy, no matter what their stam is.


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#7 The Joker

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Posted 21 December 2013 - 06:44 AM

Oh, sweet, a Mythic Rare blade on 1-alt, that i'll never see, lol. Anything Mythic Rare should be 31+


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#8 ice_cold

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Posted 21 December 2013 - 08:39 AM

The mythic rare sword that nobody has seen... on that note cobalt is before level 30.


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#9 The Joker

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Posted 21 December 2013 - 10:16 AM

Little bit more expensive then a Halberd or a Rose Blade, lol.


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#10 xxx

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Posted 22 December 2013 - 09:09 PM

For all the 6 stats u got u can get a cobalt quick.



#11 Adultery

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Posted 23 December 2013 - 08:00 AM

he has two. one deleted with his ranger and one he recently bought. but anyway.

 

i support changing the bosses around to make atrium a harder more fun drop.

 

at this point id change around quite a few bosses to make them more fun.


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#12 ice_cold

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Posted 23 December 2013 - 10:19 AM

I've been saying that for years. Atriums drops, which takes about 8 people to kill on the 1-alt server, have pretty much polluted the server with a bunch of worthless cpa's and rose blades which have little to no use. Same can be said for most bosses, which is why I pushed for new drops for atrium, dg, cg, giant chameleon, lyzanther, aet'thol, hydra body, ect. I can understand keeping certain boss drops the same, but especially with atrium its too hard on 1-alt for what it drops. There should either be some type of use for the items, sellable, maybe lowering their drop rate of said items and putting in new drops, making it easier so that when people go to kill it everyone isn't disappointed by seeing a rose blade or cpa that will just sit in a vault because only 4 people went.


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#13 The Joker

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Posted 23 December 2013 - 04:00 PM

Yeh, I like your idea of switching some things around then.

 

And also,

 

he has two. one deleted with his ranger and one he recently bought. but anyway.

 

I sold that ranger I think it's the lvl 34 one floating around with 16 charisma. And this is my first Cobalt Staff on this server.

None of my crits have ever been deleted or even banned.


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#14 BerserkedFrenzy

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Posted 24 December 2013 - 05:35 AM

Not supported.

 

Upgrading Rose Blade would make it op'd.

 

It was supposed to be a special weapon for paladin use, live with it. Fine as is.

 

You want something better? Make a Beryllium Sword. Stop whining about the effort it takes. Like Gaddy said, Atrium is a very simple boss.


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#15 ice_cold

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Posted 24 December 2013 - 06:28 AM

Not supported.

 

Upgrading Rose Blade would make it op'd.

 

It was supposed to be a special weapon for paladin use, live with it. Fine as is.

 

You want something better? Make a Beryllium Sword. Stop whining about the effort it takes. Like Gaddy said, Atrium is a very simple boss.

 

I don't believe you play 1-alt do you?


I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

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#16 Cadabra

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Posted 24 December 2013 - 01:56 PM

Chris ftw.
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#17 Gaddy

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Posted 25 December 2013 - 04:36 AM

I don't believe you play 1-alt do you?


Use my less aggressive initial post instead of his little rant and answer the basic questions that should apply to any item change:
1. How does boosting the equipment improve the game?
2. Is simply upgrading existing Rose Blades best way to help the game? Crafting with Rose Blade is another option that would seem less lazy.
3. Could improving be construed as bias?
- Does someone own several with a good route to improve their profit?
- Does a certain group dominate healing bosses?
- Does a certain group or individual regularly use the benefited classes?


You cite tons of bosses to add drops to or alter. But the impacts of changing drops entirely are impossible to accurately project. Those changes stand a chance of dramatically altering economy, availability, value, and class purpose.
If you're in the role of making such decisions, you need to dig a little deeper than pushing new drops into existing bosses.

Crafting, alternate bosses, rare drops from existing bosses, and trading boss drops for tokens with the tokens acting as a new form of currency have all been pretty successful historically. I'm sure there are other effective options that could be controlled and planned.
One example for 1-Alt would be utilizing them as part of or options to the leveling scheme.
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#18 The Joker

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Posted 25 December 2013 - 04:44 AM

I just wanted to get it like +2 Base damage lol, simply because Fighters shouldn't have to spend 10m on a cobalt from lvl 20-30


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#19 ice_cold

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Posted 25 December 2013 - 10:38 AM

I don't believe you play 1-alt do you?


Use my less aggressive initial post instead of his little rant and answer the basic questions that should apply to any item change:
1. How does boosting the equipment improve the game?
2. Is simply upgrading existing Rose Blades best way to help the game? Crafting with Rose Blade is another option that would seem less lazy.
3. Could improving be construed as bias?
- Does someone own several with a good route to improve their profit?
- Does a certain group dominate healing bosses?
- Does a certain group or individual regularly use the benefited classes?
-You cite tons of bosses to add drops to or alter. But the impacts of changing drops entirely are impossible to accurately project. Those changes stand a chance of dramatically altering economy, availability, value, and class purpose.
-Crafting, alternate bosses, rare drops from existing bosses, and trading boss drops for tokens with the tokens acting as a new form of currency have all been pretty successful historically. I'm sure there are other effective options that could be controlled and planned.
-One example for 1-Alt would be utilizing them as part of or options to the leveling scheme.

 1. How does boosting the equipment improve the game? - Having random bosses that extremely rarely get done, if at all, does not help the game. Though that doesn't mean the equipment has to be boosted.


2. Is simply upgrading existing Rose Blades best way to help the game? - I don't believe simply upgradilng it is the way to go. Instead a crafting recipee to make it a better weapon or into some other type of equipment might work. However even then there's little use for ones not already dropped or used once the original crafting is done, as there's such a small need on 1-alt for redundant weapon/single class armor drops.

 

3. Could improving be construed as bias?
- Does someone own several with a good route to improve their profit? - As it is, CPA/Rose Blade are worth nothing, Most likely everyone has multiples. Drafting doesn't help this, though new drops do. Also making them sell for a small ammount will also help this.
- Does a certain group dominate healing bosses? - There isn't a certain group at all on 1-alt really. Pretty much every player online has to jump in for boss runs, especially healing ones.
- Does a certain group or individual regularly use the benefited classes? - Almost everyone on 1-alt has multiple classes if not all classes.
 

-You cite tons of bosses to add drops to or alter. But the impacts of changing drops entirely are impossible to accurately project. Those changes stand a chance of dramatically altering economy, availability, value, and class purpose. - There is very little economy outside of quest drops on 1-alt. There's especially no economy for Rose Blade's, CPA's, Halberds, Scrolls, Dagger of Spirits, Emerald Daggers, ect ect. Certain changes to Rose Blade itself woul do very little to help the weapon as there's so many of them and it has to compete with cobalt, blade of time, quest drops, sovereign sword. Is there a chance: yes, there's always a chance, but something at this point can be done to not make something not meaningless.
 

-Crafting, alternate bosses, rare drops from existing bosses, and trading boss drops for tokens with the tokens acting as a new form of currency have all been pretty successful historically. I'm sure there are other effective options that could be controlled and planned. -

1) Crafting is okay, but is extremely hard on 1-alt server. Most crafts have been done only a couple times, or haven't been done at all.

2) I don't think I understand your statement of alternate bosses, you mean just do a different boss? I can say off the top of my head the bosses that very rarely get killed (under probably 10 kills a year) on 1-alt, which includes: See list below.

3) A new form of currency could be an answer, but that would definately skew the economy, as those people who have decided to take the rose blade or cpa that no one wanted, and vaulted it, and now has 20 of them over the years has a leg up on everyone else.

 

-One example for 1-Alt would be utilizing them as part of or options to the leveling scheme. I had suggested something like that, but there are inherent problems with that. i.e. needing 8 people help you get a boss drop is the same thing as the current system we have. In the short run a bunch of characters might be able to level up using the current drops, but in the long run, what happens when that person no one likes, or a splinter clan cant go on boss trips, or someone isnt awake during boss trips needs those drops. It'll be the same thing as our current leveling system post level 35.  You're just left out.

 

 

Aet'Thol - Large party, drops arent useful enough
Atrium Monarch - Large party, drops arent useful enough
Blue Dragon - Large party
Credenza - Need 'keys' from Ku'nal (3 sets tops), and need decent party
Drow Blade Mage - Large party
Elshira - Level resrticted, drop isn't very useful
Gh'ul'arg - Level restricted, large party, narrow drop use
Giant Chameleon - Large party, narrow drop use
Giant Hawk - Narrow drop use
Giant Sand Wurm - Narrow drop use
Goblin Elder - Narrow drop use
High Priestess Ku'Nal - large party
Hornet Queen - large party
Hydra Body - level restricted, no use for drop
Imhotep - large party
Lyzanthir the Enchanter - Narrow use for drops
Malok - Narrow use for drops, large party
Orc Chieftain - Useless drop
Sewage Smithy - Level restricted, narrow drop use
Time Knight - Narrow use for drop
Zanitos - Level restricted, narrow drop use

 

If you didn't notice, I just name 3/4th of the bosses on 1-alt as almost never getting done. Some of these are understandable i.e. low level and large party bosses, but some are not. The rose blade only personifies the problem. Most these items and bosses were designed when there were 100+ people on during the day, which is no longer the case. They were also designed for multi-alt in mind and not 1-alt. I've said before in private: certain drops should be changed, or moved, or made sellable; some bosses toned down; some bosses have drops added, ect. Even if you look a year and a half back, before a lot of changes were implemented by Stig, you would have seen other bosses with little use. Crystal Giant was used little (drop added, hp reduced), Captain Wylsen (heal reduced so smaller party could kill it), Demonic General (new drop added, halberd became sellable).


I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#20 BerserkedFrenzy

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Posted 25 December 2013 - 04:22 PM

I'm just wondering, if you even own a Beryllium Sword.


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#21 ice_cold

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Posted 25 December 2013 - 05:37 PM

Do people own beryllium swords on 1-alt? I don't know of any.


I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

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#22 BerserkedFrenzy

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Posted 25 December 2013 - 06:30 PM

Solution:

 

Make one (or even better, more than one).

 

Get to it :-)


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#23 BerserkedFrenzy

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Posted 26 December 2013 - 12:56 AM

I am done. Bye.


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#24 The Joker

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Posted 03 January 2014 - 02:47 PM

Ya!


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