Roller Improvement
#1
Posted 20 April 2004 - 10:58 PM
What I'm suggesting is to add some details as to what each class does and what their purpose is. Maybe have several buttons which would display information. The space where the current 'directions' are would be ideal for something like this. If a button was made for each specific class, then the description displayed in this area, it would make it more understandable to a newer user. Vital stats could be displayed too. For the main instructions, another button could be made.
Just an idea. Post comments, suggestions/improvements, criticism, etc...
#3
Posted 20 April 2004 - 11:10 PM
#4
Posted 20 April 2004 - 11:21 PM
The roller is quite vague at the moment. The portion where it is explained is vague as well.
I think if this were put in though.. we'd have less people questioning what each class needs on the Help forum. If explanations of each class were added and vitals posted, we wouldn't have duplicate posts of people asking 'is this good enough for a mage? ranger? pacifist?' It would just save some time for newer players who really have no clue what stats to shoot for. A full explanation of what each stat affects would be helpful as well.
#5
Posted 20 April 2004 - 11:23 PM
#6
Posted 20 April 2004 - 11:35 PM
#7
Posted 20 April 2004 - 11:42 PM
<Class>
Fighter
<A few sentences describing the class>
Fighters have always.. blah blah.. etc...
<Vital Stats>
Str, Dex, Con, Wis
#8
Posted 20 April 2004 - 11:55 PM
<Class: Berserker>
Berserkers are the savages of the land. They are fueld by pure instinct. Rather than carefully plan, they will swing their weapon wildly, striking all those that stand in their way. Their unruly ways forbid them from using any types of armours, be they magical or otherwise. However, their brutal battle tactics makes up for this.
<Vital Stats>
Strength, Dexterity, Constitution, Wisdom
Edit: Grammar.
Edited by Squee, 20 April 2004 - 11:56 PM.
#9
Posted 21 April 2004 - 12:06 AM
#10
Posted 21 April 2004 - 12:21 AM
Props to the kitty
Ding-dong the witch is dead.
#11
Posted 21 April 2004 - 07:15 AM
----------------------------------------------------------------------------------
<Class: Fighter>
Fighters train for many years of their lives, often starting at a young age. They learn to master many types of weapons, and often learn to wear cumbersome armor as well. Fighters are naturally hardy, and have keen accuracy with any weapons they use. Fighters are good at one thing, Dealing damage. Fighters are fairly easy to level.
<Vital Stats>
Strength, Dexterity, Wisdom, Constitution.
----------------------------------------------------------------------------------
<Class: Ranger>
Rangers are at home in the woods, they have the ability to forage, track people and monsters, and have MUCH skill with bows. Rangers train so often with bows they learn to rapidly fire arrows from them later in their career. Rangers have less health that fighters generally, and deal slightly less damage. Rangers are moderately hard to level.
<Vital Stats>
Strength, Dexterity, Wisdom, Constitution, Charisma *Minor*
----------------------------------------------------------------------------------
<Class: Thief>
Thieves are masters of the covert arts, and have the ability to strike in such a surgical manner as to often dispatch an opponent in one powerful blow. Thieves also have the ability to hide within the shadows, moving undetected. Thieves have about the same average health as rangers. Thieves are moderately hard to level.
<Vital Stats>
Strength, Dexterity, Wisdom, Constitution.
----------------------------------------------------------------------------------
Thats all I can do right now, I have to go to bed.
Copying From many is Research.
It's so exciting I need to poo~Deval
#12
Posted 21 April 2004 - 08:38 AM
"Before my time is done I will look down upon your corpse and smile!"
#13
Posted 21 April 2004 - 05:56 PM
I personally think its better than a button which pops up all descriptions heh.
Copying From many is Research.
It's so exciting I need to poo~Deval
#14
Posted 22 April 2004 - 12:01 AM
Through diligent prayer and worship, individuals can gain favour from their Deity. This favour protects one from any harm that another person would will. Their attempts to kill any pacists are returned directly at them. Pacifists use their powers for the greater good; they heal the injured, release the tortured souls of undead creatures and the more experienced pacifists can even stop entire wars.
<Vital stats>
Dexterity, Constitution, Wisdom, Charisma
#15
Posted 23 April 2004 - 02:32 PM
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