/party
#1
Posted 14 May 2008 - 07:19 PM
We all know when you hit /party or ' it brings up all the party information. I was thinking to implement the amount of XP % you have into the information. Of course it can be toggled on and off. This will bring a bit of convienance to those who are constantly asking about their party members XP % to find out when they level up.
Example:
Transition (Leader) (221/221) (4/4) (50% XP)
Just an idea. Please comment away.
#2
Posted 14 May 2008 - 07:55 PM
The only minor problem that may hold this back is that it would require a slight tweaq to the coding.
I wish it was like the old days when JLH would say, "noted".
#3
Posted 14 May 2008 - 08:11 PM
#4
Posted 14 May 2008 - 09:32 PM
In a slightly cruel scenario, a party member could be a double agent, relaying the experience of the crits to an enemy party so they know which ones would be most annoyed at being PKed (those with negative XP and those close to levelling).
Not supported personally.
Main crits:
Crane
Europa
Don't kill the
#5
Posted 14 May 2008 - 09:45 PM
#6
Posted 14 May 2008 - 10:11 PM
Back into the shadows once again...
#7
Posted 14 May 2008 - 10:15 PM
Even if it doesn't get put on, atleast I'm making an effort to help improve the game, which is the whole point of the section in the forum.
#8
Posted 14 May 2008 - 10:41 PM
It would hardly even be a benefit to have, and we aren't really in need of half a dozen odds and ends like this, with toggles or without.
I understand the idea, I just do not see it being needed in any way.
Characters at low level will be red for leveling quite a bit, but later on, it doesn't even apply for the most part, on either server...
-Proverbs 4:7
#9
Posted 15 May 2008 - 09:13 AM
it's plausible that the SOB hasn't spawned
¯¨:·»Gently spamming the forum since 2003«·:¨¯
#10
Posted 15 May 2008 - 11:37 AM
In terms of realism, I think most people won't be able to see their comrades' slow and gradual improvement. It may also be something people want to keep hidden, especially if it's negative so as to avoid embarrassment.
In a slightly cruel scenario, a party member could be a double agent, relaying the experience of the crits to an enemy party so they know which ones would be most annoyed at being PKed (those with negative XP and those close to levelling).
Not supported personally.
People don't need to be in a party with this suggestion toggled on to relay other players' current exp. People keep track of other's exp all the time via web stats and already go as far as hunting those down clsoe to leveling. It's just strategy.
#11
Posted 16 May 2008 - 02:43 AM
And as Raylen said, we like to know how much more we have to put up with.
As for Gaddy's response, yes, I agree there are other things that could use an update before this is implemented, but a slight tweak in the coding to add this shouldn't be to complicating later on once some of your larger tasks are completed. It's not real beneficial, just conveniant. Which is what I'm shooting for.
#12
Posted 16 May 2008 - 10:49 AM
And as Raylen said, we like to know how much more we have to put up with.
As for Gaddy's response, yes, I agree there are other things that could use an update before this is implemented, but a slight tweak in the coding to add this shouldn't be to complicating later on once some of your larger tasks are completed. It's not real beneficial, just conveniant. Which is what I'm shooting for.
And as Pure said, people already do this by using the NM site.
You have to be real tho. By the time larger tasks are completed, there will be new, even larger, tasks. Which is exactly why John doesn't have time for this anymore, there is simply no ending.
Back into the shadows once again...
#13
Posted 25 May 2008 - 09:55 PM
I concur with Rob vehemently.
relaying the experience of the crits to an enemy party so they know which ones would be most annoyed at being PKed (those with negative XP and those close to levelling).
People don't need to be in a party with this suggestion toggled on to relay other players' current exp. People keep track of other's exp all the time via web stats and already go as far as hunting those down clsoe to leveling. It's just strategy.
I like this idea, as noted by several people, it would be alot easier for people who swamp cleric alot. Instead of asking "how close", a simple ' would be needed.
Edited by Walt, 25 May 2008 - 09:56 PM.
#14
Posted 25 May 2008 - 10:41 PM
Or is it cause the swamp cleric is really eager to log and train a hitter?
-Proverbs 4:7
#15
Posted 26 May 2008 - 09:02 PM
I'd like to see it get approved for later updates but with current situations being as they are, Im not seeing it happen anytime soon. Although, Im in no hurry.
#16
Posted 26 May 2008 - 09:39 PM
Retired... Now I know how it feels to quit NM and troll forums.
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