Game Development
#1
Posted 20 September 2006 - 06:30 PM
If you are extremelly interested, PM me. I will not post links here.
#2
Posted 21 September 2006 - 08:30 AM
1alt : Titan / Viper / Exellency / Rampage. Main : Predator / Frostie
#3
Posted 30 September 2006 - 06:38 PM
#4
Posted 30 September 2006 - 09:44 PM
PM me details.
#5
Posted 01 October 2006 - 10:57 AM
dont bother. seriously.
seriously.
As in, you're better off going to your local computer geek bookstore, buying "How to program in [language of your choice] in 10 ez lessons", reading it through, and writing one from scratch.
seriously.
Edited by Raylen, 01 October 2006 - 10:59 AM.
it's plausible that the SOB hasn't spawned
¯¨:·»Gently spamming the forum since 2003«·:¨¯
#6
Posted 01 October 2006 - 04:40 PM
"How to program in [language of your choice] in 10 ez lessons"
l-l0\/\/ t0 pr09r4m 1n <insert language> 1n 10 ezpk l3ss0nz
I beleive would be the correct spelling Alan
#8
Posted 25 November 2006 - 05:50 AM
I have begun to develop the new interface
Everything will be skinnable, and I'll probably develop a small app to help position controls on each window.
Edited by Zelimos, 25 November 2006 - 05:51 AM.
#9
Posted 27 November 2006 - 11:40 PM
#10
Posted 02 December 2006 - 06:14 PM
#11
Posted 09 December 2006 - 06:00 AM
in a design perspective it looks really orangey...
I've been getting that alot. One of the "fans" of M:RPGe 2 did a recolour of the skin as blue, and it looked nice. The engine will be entirely skinnable, with the help of our new visual skinning program =D
Anyway, I have an in-game screenshot, it's still a work in progress so bear with me
Edited by Zelimos, 09 December 2006 - 06:00 AM.
#13
Posted 15 December 2006 - 05:11 PM
Looks next to no different from the last thing you worked on..
What're the differences?
Well for 1, this is a game creation utility, and I've never done one of these before, so I think that pretty much makes your statement false.
Secondly, if you can find an image that proves your theory correct, I'll happily apologise and agree with you.
#14
Posted 04 January 2008 - 01:17 AM
http://www.player-realms.co.nr
#15
Posted 04 January 2008 - 05:48 AM
Back into the shadows once again...
#16
Posted 04 January 2008 - 10:00 AM
Well good luck with it John, but why all the ™'s next to the names when it's not trademarked. Just makes it look fishy.
It's Steve lol. Well, I dunno, T & M are my favourite letters
#17
Posted 04 January 2008 - 11:36 AM
Back into the shadows once again...
#18
Posted 04 January 2008 - 05:11 PM
dont bother. seriously.
seriously.
As in, you're better off going to your local computer geek bookstore, buying "How to program in [language of your choice] in 10 ez lessons", reading it through, and writing one from scratch.
seriously.
this made me laugh so much
#19
Posted 05 January 2008 - 07:05 PM
We didn't ALL get shipped off to posh school when we were 15 though did we mate.
If anybody has a response which is little better than a 6 month old child, let me know
Edited by Zelimos, 05 January 2008 - 07:06 PM.
#20
Posted 07 January 2008 - 10:00 AM
So back on topic, Why don't you just make the game you were on about back in high school, rather than giving out software to do so. If you can teach how, why don't you just put the time in to make a better one which users will play? - I for one would give it a go, If you've put the effort in.
FTR do you still play this game?
PS do you have a desktop mic stand for sale by any chance?
Hope all is well and a happy new year to you.
#21
Posted 07 January 2008 - 10:58 AM
Thankyou and gg
it's plausible that the SOB hasn't spawned
¯¨:·»Gently spamming the forum since 2003«·:¨¯
#22
Posted 09 January 2008 - 01:19 AM
No desk mic for sale unfortunatly.
Ahh, I've always had ideas for games and stuff, but I remember what it was like for me trying to make a game when I didn't know any programming languages. Making a game is extremelly hard, and you need the right people alongside you to help you develop it. I ran a game called Deloria Online for a while before the project went back over to somebody else. Used to always have about 30-60 people online.
Making a game is very time consuming and I have other projects going on at the moment like customising motorbikes, building choppers and custom cruisers. So I decided to build something that would help people who are in the same situation as I was, wanted to make a game but couldn't find a good enough tool to make one with.
Nightmist has changed so much over the years, and every time I come back to it something else has changed which I disagree with. I came back today only to find out that PKing has been removed from Multi.
If I was to create a game, it would be a replica of Nightmist back in 2001. Good times, good people, great community, where people actualy played the game.
#23
Posted 02 February 2008 - 10:01 AM
#24
Posted 16 February 2008 - 02:39 AM
the site doesnt open for me is it gone?
Hmm, no it's still there. Try this one: http://www.chronicalgames.com
I'm going to be releasing a new version in a couple of days, it has some really nice updates and new features to play around with.
#25
Posted 18 March 2008 - 06:20 AM
the site doesnt open for me is it gone?
Hmm, no it's still there. Try this one: http://www.chronicalgames.com
I'm going to be releasing a new version in a couple of days, it has some really nice updates and new features to play around with.
theres no download lol
#26
Posted 18 April 2008 - 05:52 AM
#27
Posted 20 April 2008 - 10:13 PM
#28
Posted 25 April 2008 - 05:00 AM
I'm working on something very similar to Nightmist, but in an offline environment. However, this won't be ready for a while. Here are some screenshots of the project so far, very basic right now as you can tell but will eventually function the same, and have a really nice interface with location images and mini-map. The idea will be to create interactive fiction games, with big quests and puzzles. Being an offline text game you'll need to have more than just killing monsters like in Nightmist.
Anyway, here's some screenies so far:
There's still a lot of things to figure out, design, and test the best methods to use, but I'm pretty sure I can get the ball rolling with something pretty nice soon enough.
Edited by Zelimos, 25 April 2008 - 05:04 AM.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users