Boss Drops
#151
Posted 24 October 2004 - 08:47 PM
#152
Posted 25 October 2004 - 05:26 AM
Library info for Dagger of Devestation:
Base damage: 28, Can be used by: thieves, Description: This dagger was used by the greatest Assassins of Harabec, used to execute Rebel leaders. This dagger was blessed with a magical power from Harabec's Council of Magi to be devestating., Level needed to equip it: 25, Magical: Yes, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 1, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .
#153
Posted 25 October 2004 - 05:55 AM
Staff of the Ancients: Base Damage: 25 Can be used by: Clerics, Mages Description: Forged from Ancient Kings from all over these Realm's, this staff is imbumed with magical powers of no other. Whoever possesses this staff will be blessed with its holy and unholy powers. Level needed to Equip it: 30 Magical: Yes, Vampiric: No, Armor: 2, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution Modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30's damage: 0, Monster damage table: Mana Leech: 0.3
Or Something like that...Hopefully everyone will like it.
Edited by Xsjado, 25 October 2004 - 05:56 AM.
#154
Posted 25 October 2004 - 12:31 PM
Edited by Ryuku, 25 October 2004 - 12:32 PM.
#155
Posted 25 October 2004 - 04:31 PM
The staff doesn't sound good to me. I don't think allowing mages or clerics to mana leech is a good idea, but whatever..that's just me.
-Proverbs 4:7
#156
Posted 25 October 2004 - 08:43 PM
it's plausible that the SOB hasn't spawned
¯¨:·»Gently spamming the forum since 2003«·:¨¯
#157
Posted 03 November 2004 - 03:40 AM
Base damage: 28, Can be used by: thieves, Description: This dagger was used by the greatest Assassins of Harabec, used to execute Rebel leaders. This dagger was blessed with a magical power from Harabec's Council of Magi to be devestating., Level needed to equip it: 30, Magical: Yes, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 1, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .
#158
Posted 10 November 2004 - 03:54 AM
Its just basic sketch, I can get descriptions done and look over balance again if idea gets minimal support.
Adamant Fullhelm: alternative 5% drop for Time Knight
Armor base: 11, Can be worn by: fighters, paladins, Description: . , Level needed to equip it: 30, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: -2, Charisma modifier: +1.
Alternative armour for basic melee classes. It would give little strategy to equipment selection which is currently lacking imo. I’d take this helm with me in mosh but not to triplex where I’ll sure have to face mages.
Gem of True Sight (equippable as shield/off hand item): alternative 5% drop for Giant Chameleon
Armor base: 0, Can be worn by: clerics, druids, mages, pacifists, Description: ., Level needed to equip it: 29, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: +1, Wisdom modifier: +1, Charisma modifier: 0.
Any class who wishes to use it will have to sacrifice quite bit of armour protection what seems like fair trade off for wisdom bonus.
#159
Posted 10 November 2004 - 05:30 AM
I would suggest that the helmet not have any stat mods and simply be 11 armor. Keeps Crest of Zaduk from being anything near a lesser rare item, and it's always seemed to me that fighters should get better armor than rangers...It just doesn't make sense not to be so to me.
Also, on the Gem of True Sight, I think it would be better if it were equipable at a lower level than 29. It's not really a nice trade off for a cleric, who's armor is already low, to lose 12 ac, but if it were able to be used at something like level 15-24, it'd be a nice item to train with, and therefore would be well worth using. I don't see most other classes using it; possibly a druid that REALLY loves wis. I also like that you made it a shield and not something like a ring or ammy; it just seems like a better suggestion that way.
-Proverbs 4:7
#160
Posted 10 November 2004 - 08:21 PM
Crimson Blade:
bd: 27, can be used by: paladins, fighters, berserkers
Description: Forged by a master swordsmith , This sword is strongly formitable and is magically enchanted so it can defend off the forces of magic. The blade is curved with the designs of Stars, and the handle is made out of melted steel with gold rings into the sheath. level needed to equipt: 30
Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: +1, Charisma modifier: 0, Magical: yes, -10 armor.
Just my thoughts
Edited by Voltan, 10 November 2004 - 08:25 PM.
#161
Posted 12 November 2004 - 01:11 AM
I like idea to make gem as cleric training aid.
Adding two nice descriptions are handmade by master Squee :
Adamant Fullhelm
Armor base: 11, Can be worn by: fighters, paladins, Description: Oddly, this helmet seems to be rather old and frail. The metal is beginning to tarnish and rust but still, it remains hardy and solid as the day it was forged from whatever mystic fire would bare it. To the touch, it feels as if a small amount of yourself is being lifted out from within you. Stranger still, as soon as this cap is donned, the crusted exterior seems to disappear, leaving behind glistening metal that awes and stuns all who are lucky enough to lay eyes upon it., Level needed to equip it: 30, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: -2, Charisma modifier: +1.
Gem of True Sight
Armor base: 0, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: Embedded on a simple leather glove sits a lovely gem, coloured an eerie purple with swirling streaks of azure. It is said that this gem has the unusually ability to deflect and absorb certain magical attacks while at the same time allowing the body to feel lucid and light as if all burdens were lifted off the shoulders of the individual., Level needed to equip it: 20, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: +1, Wisdom modifier: +1, Charisma modifier: 0.
#162
Posted 22 November 2004 - 10:20 PM
Armor base: 0, Can be worn by: mages, Description: This festering claw-like hand radiates a strong aura of power and despair when touched. Cut from the slain Lich’s arm, this skeletal hand bestows anyone with enough arcane talent to manipulate its magic the strange ability to block out any distractions, allowing the person who possesses it to focus more power when channelling their spells., Level needed to equip it: 28, Strength modifier: 0, Intelligence modifier: 1, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.
5-10% drop rate (maybe lower if that's too high)
Worn in shield slot. Sort of like a wand.. but it is a hand instead
Only mages can wear it because a cleric wouldn't want to have something as 'evil' as that, neither would a pacifist or paladin. A zerker, ranger, thief and fighter don't have any magical talent and they can't manipulate the power of the item. A druid wouldn't want to wear it because it would go against the balance of nature: it's nature to die of old age, and a lich uses his evil powers to continue living.. might piss off a druid a bit. Maybe :/
This idea came from the amulet of the lich thread. Unless it's been modified since I played, Aet'Thol is quite a difficult boss, and considering it's difficulty the Amulet of the Lich isn't really a sufficient drop... which is why I came up with this lol. Also, there aren't any shield items for mages (I think), so this would be good. Also, the 1 int wouldn't over power mages that much,and because of the low drop rate not many people would have it. I did consider giving it an armor boosting effect, but I think that even a couple of extra amour points would make too much of a difference with AoP on.
Feel free to complain about the description if you don't like it... English never was my strong point
#163
Posted 22 November 2004 - 11:06 PM
Us mages get Wooden Bracers (1 armour)... Yaaay...Also, there aren't any shield items for mages (I think)
#164
Posted 22 November 2004 - 11:08 PM
#165
Posted 23 November 2004 - 07:05 AM
#166
Posted 23 November 2004 - 09:19 AM
#167
Posted 23 November 2004 - 11:02 AM
#168
Posted 23 November 2004 - 12:31 PM
#169
Posted 23 November 2004 - 04:31 PM
The only way I could see this put in is if it took the place of were another int mod is commonly used, like the amulet position, or even the boot one, and change the name ofcourseRotting Lich's Hand
Armor base: 0, Can be worn by: mages, Description: This festering claw-like hand radiates a strong aura of power and despair when touched. Cut from the slain Lich’s arm, this skeletal hand bestows anyone with enough arcane talent to manipulate its magic the strange ability to block out any distractions, allowing the person who possesses it to focus more power when channelling their spells., Level needed to equip it: 28, Strength modifier: 0, Intelligence modifier: 1, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.
5-10% drop rate (maybe lower if that's too high)
Worn in shield slot. Sort of like a wand.. but it is a hand instead
Only mages can wear it because a cleric wouldn't want to have something as 'evil' as that, neither would a pacifist or paladin. A zerker, ranger, thief and fighter don't have any magical talent and they can't manipulate the power of the item. A druid wouldn't want to wear it because it would go against the balance of nature: it's nature to die of old age, and a lich uses his evil powers to continue living.. might piss off a druid a bit. Maybe :/
This idea came from the amulet of the lich thread. Unless it's been modified since I played, Aet'Thol is quite a difficult boss, and considering it's difficulty the Amulet of the Lich isn't really a sufficient drop... which is why I came up with this lol. Also, there aren't any shield items for mages (I think), so this would be good. Also, the 1 int wouldn't over power mages that much,and because of the low drop rate not many people would have it. I did consider giving it an armor boosting effect, but I think that even a couple of extra amour points would make too much of a difference with AoP on.
Feel free to complain about the description if you don't like it... English never was my strong point
#170
Posted 23 November 2004 - 06:03 PM
#171
Posted 23 November 2004 - 07:29 PM
#172
Posted 23 November 2004 - 08:19 PM
Armor base: 0, Can be worn by: clerics, pacifists, Description: A ceremonial headdress that resembles a tall, white, pointed hat with peaks in front and back, embroidered with black stitching. Often worn at solemn functions and enchanted by gods themselves, this piece offers more protection than meets the eye. When attacked by other sentient beings, the wearer's gods will intervene and grant him or her invisibility for a short time. Level needed to equip it: 5, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0. Special case: when attacked by another player: grants effect: invisibility.
#173
Posted 23 November 2004 - 09:14 PM
Edited by Malavon, 23 November 2004 - 09:14 PM.
#174
Posted 23 November 2004 - 10:51 PM
Rare No, just half the number of spiders staffs and then that's how many of these will be ingame, and I'm sure there atleast 100 of em ingame now. If Aet'Thol is killed enough, this could be dropped once every 2 days.5-10% drop rate (maybe lower if that's too high)
#175
Posted 23 November 2004 - 10:58 PM
Aet'Thol is not that big of a beast. He takes two people usually though, which is more than I can say for....any other boss in game.
Item that gives invis...I don't like the idea, sorry.
-Proverbs 4:7
#176
Posted 24 November 2004 - 04:34 AM
Also, attacks like rapid fire, berserk, and assassinate would still do all the damage.. the wearer of the item wouldnt go invisible, say, after the first stamina of a berserk. the cleric would sustain the entire attack since it is viewed as a single attack. This just gives the cleric and extra line of defense against getting jumped and adds a bit extra strategy to dueling.
gaddy: if you dont like the idea, tell me why so i can see your logic in thinking so.
#177
Posted 24 November 2004 - 03:06 PM
#178
Posted 24 November 2004 - 03:19 PM
#179
Posted 24 November 2004 - 04:17 PM
I wasn't actually referring to all int mods, like, boots of time take a dex and give wis to mages, so a mage would choose between wis or dex and int, and maybe even gloves, if mages get boots of time, then they would lose even more dex by using a int glove instead of sgs.Mages have not been in need of help for a while now. As for the suggestion of it taking the place of another int mod...where would the point in that be at all? And there are not int modding boots that I know about.
Aet'Thol is not that big of a beast. He takes two people usually though, which is more than I can say for....any other boss in game.
Item that gives invis...I don't like the idea, sorry.
#180
Posted 25 November 2004 - 03:08 AM
no.. mages can lead parties and invis things at will. plus, this item would only be for clerics/pacifists. and as for pacifists, theres no reason one WOULDNT be able to wear it, keeping to holy stuff and such.. and some pacifists might not want others to get hurt by attacking them.. so they would have one of these?So what your saying is with that item theres no more use for mages in partys with this item. And Pacifists cannot be hurt by other players.....
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