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#151 Squee

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Posted 24 October 2004 - 08:47 PM

I read it wrong, sorry.
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#152 El DaN

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Posted 25 October 2004 - 05:26 AM

i got an idea for the dagger
Library info for Dagger of Devestation:
Base damage: 28, Can be used by: thieves, Description: This dagger was used by the greatest Assassins of Harabec, used to execute Rebel leaders. This dagger was blessed with a magical power from Harabec's Council of Magi to be devestating., Level needed to equip it: 25, Magical: Yes, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 1, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .

#153 Xsjado

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Posted 25 October 2004 - 05:55 AM

What we need is a new cleric/mage Weapon like:

Staff of the Ancients: Base Damage: 25 Can be used by: Clerics, Mages Description: Forged from Ancient Kings from all over these Realm's, this staff is imbumed with magical powers of no other. Whoever possesses this staff will be blessed with its holy and unholy powers. Level needed to Equip it: 30 Magical: Yes, Vampiric: No, Armor: 2, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution Modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30's damage: 0, Monster damage table: Mana Leech: 0.3


Or Something like that...Hopefully everyone will like it.

Edited by Xsjado, 25 October 2004 - 05:56 AM.


#154 Ryuku

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Posted 25 October 2004 - 12:31 PM

Way to powerful, even for a cleric imo, and so is that dagger, make it lvl 30, and it would be more reasonable, since it's magical.

Edited by Ryuku, 25 October 2004 - 12:32 PM.


#155 Gaddy

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Posted 25 October 2004 - 04:31 PM

The dagger shouldn't be better than DoS...that would simply be unfair to a really old and semi-difficult boss.

The staff doesn't sound good to me. I don't think allowing mages or clerics to mana leech is a good idea, but whatever..that's just me.
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
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#156 Raylen

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Posted 25 October 2004 - 08:43 PM

Not just you...lol
+1 post count ggpwnedkthxbai

it's plausible that the SOB hasn't spawned


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#157 El DaN

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Posted 03 November 2004 - 03:40 AM

Library info for Dagger of Devestation:
Base damage: 28, Can be used by: thieves, Description: This dagger was used by the greatest Assassins of Harabec, used to execute Rebel leaders. This dagger was blessed with a magical power from Harabec's Council of Magi to be devestating., Level needed to equip it: 30, Magical: Yes, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 1, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .

#158 Sleeping

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Posted 10 November 2004 - 03:54 AM

Small suggestions to alive up two good old Ste's creations in game :P Time Knight is very bored to kill day after day and nobody ever goes to Giant Chameleon even though area is quite interesting on its own, so...
Its just basic sketch, I can get descriptions done and look over balance again if idea gets minimal support.

Adamant Fullhelm: alternative 5% drop for Time Knight
Armor base: 11, Can be worn by: fighters, paladins, Description: . , Level needed to equip it: 30, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: -2, Charisma modifier: +1.

Alternative armour for basic melee classes. It would give little strategy to equipment selection which is currently lacking imo. I’d take this helm with me in mosh but not to triplex where I’ll sure have to face mages.

Gem of True Sight (equippable as shield/off hand item): alternative 5% drop for Giant Chameleon
Armor base: 0, Can be worn by: clerics, druids, mages, pacifists, Description: ., Level needed to equip it: 29, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: +1, Wisdom modifier: +1, Charisma modifier: 0.

Any class who wishes to use it will have to sacrifice quite bit of armour protection what seems like fair trade off for wisdom bonus.
Does not play well with others.

#159 Gaddy

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Posted 10 November 2004 - 05:30 AM

I think both ideas are pretty good.

I would suggest that the helmet not have any stat mods and simply be 11 armor. Keeps Crest of Zaduk from being anything near a lesser rare item, and it's always seemed to me that fighters should get better armor than rangers...It just doesn't make sense not to be so to me.


Also, on the Gem of True Sight, I think it would be better if it were equipable at a lower level than 29. It's not really a nice trade off for a cleric, who's armor is already low, to lose 12 ac, but if it were able to be used at something like level 15-24, it'd be a nice item to train with, and therefore would be well worth using. I don't see most other classes using it; possibly a druid that REALLY loves wis. I also like that you made it a shield and not something like a ring or ammy; it just seems like a better suggestion that way.
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
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#160 Voltan

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Posted 10 November 2004 - 08:21 PM

i think this could be a good addition:

Crimson Blade:
bd: 27, can be used by: paladins, fighters, berserkers
Description: Forged by a master swordsmith , This sword is strongly formitable and is magically enchanted so it can defend off the forces of magic. The blade is curved with the designs of Stars, and the handle is made out of melted steel with gold rings into the sheath. level needed to equipt: 30
Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: +1, Charisma modifier: 0, Magical: yes, -10 armor.

Just my thoughts

Edited by Voltan, 10 November 2004 - 08:25 PM.


#161 Sleeping

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Posted 12 November 2004 - 01:11 AM

To Gaddy: I agree that fighters should get better armour but my whole idea is about having alternative equipment which is not best for any situation (like rangers have enchanted bow for cg but uses elven long bow rest of time), maybe if it there was common fighter's helm with 11 ac then adamant fullhelm could have 15 or so but right now I feel like adding negative wisdom or else it will turn into just another high-end item...
I like idea to make gem as cleric training aid.

Adding two nice descriptions are handmade by master Squee :P:

Adamant Fullhelm
Armor base: 11, Can be worn by: fighters, paladins, Description: Oddly, this helmet seems to be rather old and frail. The metal is beginning to tarnish and rust but still, it remains hardy and solid as the day it was forged from whatever mystic fire would bare it. To the touch, it feels as if a small amount of yourself is being lifted out from within you. Stranger still, as soon as this cap is donned, the crusted exterior seems to disappear, leaving behind glistening metal that awes and stuns all who are lucky enough to lay eyes upon it., Level needed to equip it: 30, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: -2, Charisma modifier: +1.

Gem of True Sight
Armor base: 0, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: Embedded on a simple leather glove sits a lovely gem, coloured an eerie purple with swirling streaks of azure. It is said that this gem has the unusually ability to deflect and absorb certain magical attacks while at the same time allowing the body to feel lucid and light as if all burdens were lifted off the shoulders of the individual., Level needed to equip it: 20, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: +1, Wisdom modifier: +1, Charisma modifier: 0.
Does not play well with others.

#162 Malavon

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Posted 22 November 2004 - 10:20 PM

Rotting Lich's Hand
Armor base: 0, Can be worn by: mages, Description: This festering claw-like hand radiates a strong aura of power and despair when touched. Cut from the slain Lich’s arm, this skeletal hand bestows anyone with enough arcane talent to manipulate its magic the strange ability to block out any distractions, allowing the person who possesses it to focus more power when channelling their spells., Level needed to equip it: 28, Strength modifier: 0, Intelligence modifier: 1, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.
5-10% drop rate (maybe lower if that's too high)

Worn in shield slot. Sort of like a wand.. but it is a hand instead ^_^

Only mages can wear it because a cleric wouldn't want to have something as 'evil' as that, neither would a pacifist or paladin. A zerker, ranger, thief and fighter don't have any magical talent and they can't manipulate the power of the item. A druid wouldn't want to wear it because it would go against the balance of nature: it's nature to die of old age, and a lich uses his evil powers to continue living.. might piss off a druid a bit. Maybe :/

This idea came from the amulet of the lich thread. Unless it's been modified since I played, Aet'Thol is quite a difficult boss, and considering it's difficulty the Amulet of the Lich isn't really a sufficient drop... which is why I came up with this lol. Also, there aren't any shield items for mages (I think), so this would be good. Also, the 1 int wouldn't over power mages that much,and because of the low drop rate not many people would have it. I did consider giving it an armor boosting effect, but I think that even a couple of extra amour points would make too much of a difference with AoP on.

Feel free to complain about the description if you don't like it... English never was my strong point :P

#163 Squee

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Posted 22 November 2004 - 11:06 PM

Also, there aren't any shield items for mages (I think)

Us mages get Wooden Bracers (1 armour)... Yaaay... :P
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#164 Malavon

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Posted 22 November 2004 - 11:08 PM

Bah, I had a feeling I was wrong :/ Oh well, moving on.. :P

#165 Thunderja

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Posted 23 November 2004 - 07:05 AM

Was a good idea and descript.
I wouldn't mind stabbing you in the face, if that's cool with you?

#166 Perfection

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Posted 23 November 2004 - 09:19 AM

Get away from the stat mods people , theres heaps u can buy from shops aswell as a few drops ... i mean geez , lets all have crits running around lookin all 25 25 25 25 25 25 for stats :unsure:
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#167 Malavon

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Posted 23 November 2004 - 11:02 AM

Did you read all of my post? Extra armour would have too much of an effect on mages with AoP, so I can't do that. That only leaves stat mods, or introducing a completly new concept that doesn't fit in with the current item system, e.g. giving a -5% chance to fizzle. As I already suggested something that doesn't exist in the game (a wand type thing for mages) I decieded against giving it another new and unique property and did the next best thing: +1 int.

#168 Thunderja

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Posted 23 November 2004 - 12:31 PM

Maybe it could be used as an alternate to those horrible wooden bracers. Just one armor but it would be like customizing your mage to be a dark magic lovable companion.
I wouldn't mind stabbing you in the face, if that's cool with you?

#169 Ryuku

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Posted 23 November 2004 - 04:31 PM

Rotting Lich's Hand
Armor base: 0, Can be worn by: mages, Description: This festering claw-like hand radiates a strong aura of power and despair when touched. Cut from the slain Lich’s arm, this skeletal hand bestows anyone with enough arcane talent to manipulate its magic the strange ability to block out any distractions, allowing the person who possesses it to focus more power when channelling their spells., Level needed to equip it: 28, Strength modifier: 0, Intelligence modifier: 1, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.
5-10% drop rate (maybe lower if that's too high)

Worn in shield slot. Sort of like a wand.. but it is a hand instead :)

Only mages can wear it because a cleric wouldn't want to have something as 'evil' as that, neither would a pacifist or paladin. A zerker, ranger, thief and fighter don't have any magical talent and they can't manipulate the power of the item. A druid wouldn't want to wear it because it would go against the balance of nature: it's nature to die of old age, and a lich uses his evil powers to continue living.. might piss off a druid a bit. Maybe :/

This idea came from the amulet of the lich thread. Unless it's been modified since I played, Aet'Thol is quite a difficult boss, and considering it's difficulty the Amulet of the Lich isn't really a sufficient drop... which is why I came up with this lol. Also, there aren't any shield items for mages (I think), so this would be good. Also, the 1 int wouldn't over power mages that much,and because of the low drop rate not many people would have it. I did consider giving it an armor boosting effect, but I think that even a couple of extra amour points would make too much of a difference with AoP on.

Feel free to complain about the description if you don't like it... English never was my strong point :unsure:

The only way I could see this put in is if it took the place of were another int mod is commonly used, like the amulet position, or even the boot one, and change the name ofcourse B)

#170 Malavon

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Posted 23 November 2004 - 06:03 PM

That defeats the whole purpose in this idea... it's meant to be a small (yet rare) bonus to a few mages that goes in a slot where they don't have much equipment at the moment. Changing it to boots/amulet really would remove the whole point in it...

#171 Sean

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Posted 23 November 2004 - 07:29 PM

As long as you have a big enough party that can hit for more than he can heal and you can heal for more than he can hit. Then its easy.I say make the Aet'Thol's Phyclathingymijinger harder to get.
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#172 Drac

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Posted 23 November 2004 - 08:19 PM

Library info for Holy Miter:
Armor base: 0, Can be worn by: clerics, pacifists, Description: A ceremonial headdress that resembles a tall, white, pointed hat with peaks in front and back, embroidered with black stitching. Often worn at solemn functions and enchanted by gods themselves, this piece offers more protection than meets the eye. When attacked by other sentient beings, the wearer's gods will intervene and grant him or her invisibility for a short time. Level needed to equip it: 5, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0. Special case: when attacked by another player: grants effect: invisibility.
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#173 Malavon

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Posted 23 November 2004 - 09:14 PM

Whats the % chance of it happening? Good idea and descrip, but I think it may be a bit over powered unless the % chance is low.

Edited by Malavon, 23 November 2004 - 09:14 PM.


#174 Ryuku

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Posted 23 November 2004 - 10:51 PM

5-10% drop rate (maybe lower if that's too high)

Rare :unsure: No, just half the number of spiders staffs and then that's how many of these will be ingame, and I'm sure there atleast 100 of em ingame now. If Aet'Thol is killed enough, this could be dropped once every 2 days.

#175 Gaddy

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Posted 23 November 2004 - 10:58 PM

Mages have not been in need of help for a while now. As for the suggestion of it taking the place of another int mod...where would the point in that be at all? And there are not int modding boots that I know about.

Aet'Thol is not that big of a beast. He takes two people usually though, which is more than I can say for....any other boss in game.


Item that gives invis...I don't like the idea, sorry.
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#176 Drac

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Posted 24 November 2004 - 04:34 AM

an item for clerics or pacifists with no armor that casts invisible on you after you are attacked.. whats wrong with that? it lasts 30 seconds.. shorter if they just turn around and cast vision to hit you again.
Also, attacks like rapid fire, berserk, and assassinate would still do all the damage.. the wearer of the item wouldnt go invisible, say, after the first stamina of a berserk. the cleric would sustain the entire attack since it is viewed as a single attack. This just gives the cleric and extra line of defense against getting jumped and adds a bit extra strategy to dueling.

gaddy: if you dont like the idea, tell me why so i can see your logic in thinking so.
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#177 Malavon

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Posted 24 November 2004 - 03:06 PM

That's the problem with this game... everyone already has hundreds of level 30s (spread around I mean) so as soon as a new item is released, regardless of how low the % is, the monster will get raped for the next 2 weeks until there are hundreds of the item in game... it's going to happen anyway, so other than reseting the game, nothing can be done about it.

#178 Sean

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Posted 24 November 2004 - 03:19 PM

So what your saying is with that item theres no more use for mages in partys with this item. And Pacifists cannot be hurt by other players.....
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#179 Ryuku

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Posted 24 November 2004 - 04:17 PM

Mages have not been in need of help for a while now. As for the suggestion of it taking the place of another int mod...where would the point in that be at all? And there are not int modding boots that I know about.

Aet'Thol is not that big of a beast. He takes two people usually though, which is more than I can say for....any other boss in game.


Item that gives invis...I don't like the idea, sorry.

I wasn't actually referring to all int mods, like, boots of time take a dex and give wis to mages, so a mage would choose between wis or dex and int, and maybe even gloves, if mages get boots of time, then they would lose even more dex by using a int glove instead of sgs.

#180 Drac

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Posted 25 November 2004 - 03:08 AM

So what your saying is with that item theres no more use for mages in partys with this item. And Pacifists cannot be hurt by other players.....

no.. mages can lead parties and invis things at will. plus, this item would only be for clerics/pacifists. and as for pacifists, theres no reason one WOULDNT be able to wear it, keeping to holy stuff and such.. and some pacifists might not want others to get hurt by attacking them.. so they would have one of these?
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