New Paci Area
#121
Posted 27 September 2004 - 12:18 PM
#122
Posted 27 September 2004 - 12:34 PM
#123
Posted 27 September 2004 - 02:13 PM
Do the area alone, i have (dun ask i won't say how)
First 2 floors of the place could use some change though, since the museum monsters got altered the best place for a pacifist's to make gold or train is like vampire bats. (gets way boring)
Suggestion, maybe make Ibis Statue's and Imperial Mummy's drop twice as much gold as they do now (so it's the tougher monsters u need to fight to make the gold)
still a challange but makes it a little more worth while to explore.
As for the game becoming flooded with the drop (Shaman's Mask) u still need to get past the Mummifed Pharaoh which self heals , then the maze to find and kill the rune mummys for access to the magma chamber which is riddled with traps, so it's still a hugh task that takes hours and hours of game play.
Grats and thanks you's to staff and anyone who worked on and designed the area , i had a blast completeing it.
#125
Posted 27 September 2004 - 03:20 PM
I agree that the Mummified Pharaoh should be the way it is - if you cannot group together a few Pacifists to take him down, it is possible to do solo... it just takes brains, as Alone said.
Main crits:
Crane
Europa
Don't kill the
#126
Posted 01 October 2004 - 11:44 PM
Main crits:
Crane
Europa
Don't kill the
#127
Posted 02 October 2004 - 06:46 AM
#128
Posted 02 October 2004 - 06:56 AM
1ST floor clearedI will get a cleaning crew together if i can crane and see if we can at least get the first and second floors cleared, As you know those are the only floors i saw needed a change...smiles... and thanks for hearing what i had to say when i brought this to you.
#129
Posted 02 October 2004 - 07:04 AM
#130
Posted 02 October 2004 - 11:30 AM
#131
Posted 02 October 2004 - 12:09 PM
#132
Posted 02 October 2004 - 01:34 PM
They are still not happy enough has been changed but for now this is how JLH wishes time to test.
Any feedback is appriciated as ever
#133
Posted 02 October 2004 - 01:43 PM
But as a little bit of advice - Trying to cater an area for a single character is extremely difficult when you consider that it is possible for the paci's to group together. Try replacing some of the challenging monsters with puzzles and sub-quests, where players must find a hidden passage using clues scattered around the area etc. This way it's possible to complete the area with just 1 character, but should still provide ample challenge.
#134
Posted 02 October 2004 - 01:46 PM
Is it not partly a good thing to have another hard area, (there aren't many), which you can't just run through to the boss, kill it and run home again? Specially being for Pacifists, the lonely role play class that can't do a lot of what the other classes can.
#135
Posted 02 October 2004 - 02:17 PM
Obviously there are other areas like this but the guys (crane etc) seem to be having trouble balancing the monsters as it is possible for multiple pacifists to hit them at once (even though the area is designed to be completed alone).
It must be extremely difficult to design monsters for an area intended for 1 character, when it is possible to find more than 1 teaming together.
Hope that cleared what I meant up.
#136
Posted 02 October 2004 - 02:50 PM
That being said, I'd love to see more puzzles and secret areas put into game.
#137
Posted 02 October 2004 - 04:04 PM
Can someone help me or tell me how to do it myself, my brains are not very...good.
#138
Posted 02 October 2004 - 04:08 PM
Main crits:
Crane
Europa
Don't kill the
#139
Posted 02 October 2004 - 04:30 PM
Say you need a certain mumble password to get through a door. I'm sure it could be easily arranged to have that word changed randomly each day from a list, and even change the whereabouts to the clues.
For example the clue could be some writing on a wall, which could change location randomly to a different square in the area each day.
#140
Posted 02 October 2004 - 08:30 PM
#141
Posted 02 October 2004 - 08:50 PM
Main crits:
Crane
Europa
Don't kill the
#142
Posted 02 October 2004 - 09:06 PM
#143
Posted 02 October 2004 - 10:51 PM
Is it possibly currently to change room descriptions, mumbles, and the like based on a timer? I'm not aware of that happening anywhere in game. Roaming NPCs is the closest that I can see that might make it happen within the existing game architecture.
#144
Posted 02 October 2004 - 11:03 PM
As for a timer, I'm pretty sure nothing like that exists for descriptions, but the same system with the /examine command could definately be used, but instead of respawning an item it could change the desc.
#145
Posted 02 October 2004 - 11:06 PM
With other areas where monsters are extremely hard we have the advantage of many characters to defeat them with. This paci area has many many hard monster, but we can only attack on 1 character and are limited to 12 forms of mana and tribute. To kill just 1 Imperial Mummy it took me just under 1 Lodestone. Hardly worth wasting the time to kill them concidering you basically make no profit in doing so.
For low levels if they stay in the first part of the area they can kill Zombies and Ghoul and fair well with keeping mana levels as well as making some decent gold.
This area IMO is pretty worthless. All the work that went into the monsters was pretty much wasted. Most don't even stop to look at a monster. The riddles have been solves, maps passed out and now all people do is run straight to the boss for the drop not even giving a second look at the monsters.
I would suggest making this area in some ways like the museum. With the levels getting prgressively harder. Not starting out at super hard and progressing to extremely hard. The boss should remain the same.
I could go on for days but I feel I have wasted enough time.
Edited by Momba, 02 October 2004 - 11:06 PM.
#146
Posted 02 October 2004 - 11:28 PM
Ya don't say.It's hardly difficult to do solo, it just takes brains.
#147
Posted 02 October 2004 - 11:30 PM
Main crits:
Crane
Europa
Don't kill the
#148
Posted 02 October 2004 - 11:53 PM
I'm not sure what is intended from this area (was thinking a new place besides bats to train pacifist's) but like isn't anywhere in the game (any class) u go and kill stuff/train, "play the game" meant to earn u gold aswell as exp so u can buy the spells and items u require as u get higher in level's.
Basically the way the area is now once the Pharaoh's Pendant is obtained u/i can run straight in and fight/kill Ganymede, there is even the last (Red Rune) for sale on the web site, and there is nothing on the second floor worth killing for gold or is to tough for lower levels to train on, and the first floor is still a bit "savage" for lower levels.
I agree with Momba where he says "quote" 'The monsters are far to hard to be concidered monsters to train off of. "end quote" most definatly true.
I say pacifist out there keep killing bats for now
This other junk about putting in /mumbles and or /examines, blah, takes a day of so playing to complete as it is (more than 6-7 hours straight from the start) way longer if ya gunna get a Pharaoh's Pendant for a group of pacifist.
Anyways although others don't seem to think so good work on the area guys.
#149
Posted 05 October 2004 - 05:49 AM
#150
Posted 05 October 2004 - 05:19 PM
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