Necromancer
#91
Posted 18 June 2004 - 06:09 AM
If perhaps you fleshed out exactly HOW it could be abused, someone could think up a more worthwhile way to have the idea work out...
just sayin 'it can be abused' leaves very little room for advancement, now doesnt it?
Copying From many is Research.
It's so exciting I need to poo~Deval
#92
Posted 18 June 2004 - 02:47 PM
Make up your mind...I don't like this, I think it would disrupt nightmist.
It is rather well done though.
There's no use in just saying that, I'll point out what I don't like:
Summoning could be abused (maybe not abused, just could throw some inbalance into the game)
Darkness is a neat idea, but would sort of mess balance up. Actually, I guess it couldn't harm anything. I'm just bewaring.
That vamparic ability strikes me as a little too powerful.
Now I go off to suggest a new class I just thought of.
#93
Posted 26 July 2004 - 06:11 PM
Edited by green_mantis, 26 July 2004 - 06:12 PM.
#94
Posted 07 August 2004 - 09:09 AM
Any society that would give up a little liberty to gain a little security will deserve neither and lose both. -Ben Franklin
#95
Posted 07 August 2004 - 09:48 AM
should be more like 1, 7, 16, 23, 29
#96
Posted 07 August 2004 - 03:29 PM
I guess I shouldn't worry about 'balance' that's for others to fix:
Anyway, I really want this necromancer to be put in the game, but people don't like 'golems'.
How about minions, clay minions sounds kinda cool.
As for the multi-morph I say just do other kinds of minions like winged minion, fiery minion, demonic minion. I mean, you could be very creative just with 'minion'
Maybe whenever you (yourself) killed a monster, you could cast 'minionize' and get a weaker version of the monster you killed.
#97
Posted 08 August 2004 - 06:35 AM
Also it may cause some havoc when someone kills a vine troll, and carries it around the forest.
#98
Posted 08 August 2004 - 04:42 PM
#99
Posted 08 August 2004 - 06:32 PM
#100
Posted 08 August 2004 - 06:39 PM
Adidas yells from Secret Deluxe Gambling Hall: jlh...can you just page me and answer this question......will the necromancer class that was suggested be put in at any time?
JLH (Game Programmer) Pages You from (Hidden): not in the immediate future
iam taking that means there is a chance just not any time soon.....i can understand this also because not many new classes and races are put it alot....iam guessing thats hardest thing to make in nightmist and has to be worked out for a long time and has to be made sure it will work with nightmist....so i guess he'll atleast check it out sometime...try it out..see how it goes or something....
#101
Posted 10 August 2004 - 09:37 PM
I think that the summons would stay alive until they were killed.
Even a party of Archies should have trouble against a guardian, Bone lord, and two bone knights. So additional armor or defenses shouldn't be needed.
#102
Posted 10 August 2004 - 09:47 PM
#103
Posted 10 August 2004 - 09:55 PM
Basics of it can be found on Beans suggestion on page 2 I think.
Possible other summons:
Black dragon
Golems
Skeletal animals
Shadows
To save time, and keep balance I will probably keep stats similar to the Golems.
#104
Posted 07 July 2005 - 10:48 PM
If we want to get technical... Summoners summon.
Necromancers tend to Animate Dead.
Just my 2 cents.
No need to prolong this bump.
#105
Posted 08 July 2005 - 02:06 AM
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