Nightmist Needs Saving
#91
Posted 11 January 2007 - 06:46 PM
#92
Posted 13 January 2007 - 08:21 AM
i still think double the hp of all crits in game was a sound idea lol, make you hit the same, and monsters hit for more, clerics heal for more, but PVP makes it takes far longer to kill people lol Hitting a fighter trainign with 700hp... 3x arch thiefs at least reaally to drop it
because people don't often carry 3 thieves to go pking right? come to think of it, if you're using thieves, there's usually double that or more...
#93
Posted 13 January 2007 - 08:32 AM
#94
Posted 13 January 2007 - 04:46 PM
Julius 1 alt
#95
Posted 13 January 2007 - 06:14 PM
#96
Posted 14 January 2007 - 10:36 PM
In any case, I do live here, but I hate the flaws and corruption of this country.
#97
Posted 14 January 2007 - 11:31 PM
Vegas 1a....formerly known as Memphis ¨¨*:·(^.^)·:*¨¨
#98
Posted 15 January 2007 - 08:58 AM
Edited by Ryuku, 15 January 2007 - 08:59 AM.
#99
Posted 15 January 2007 - 11:16 AM
It is really too late to make any fundamental changes to the Nightmist game, including things like HP, simply because the veteran players have been used to the current system for so long and will meet any major changes with some hostility. Hopefully most of the fixes will show themselves in Nightmist II - Dark Strata.
Main crits:
Crane
Europa
Don't kill the
#100
Posted 26 January 2007 - 09:40 PM
#101
Posted 27 January 2007 - 12:28 AM
#102
Posted 27 January 2007 - 12:58 AM
Vegas 1a....formerly known as Memphis ¨¨*:·(^.^)·:*¨¨
#103
Posted 06 February 2007 - 06:09 PM
Face it, NM has its problems, every game, every job, everything in life does, either make the most out of what you have or find something else.
Julius 1 alt
#104
Posted 09 February 2007 - 04:12 AM
#105
Posted 09 February 2007 - 05:46 PM
Still needs saving. Adverts aren't gonna do it though
it's plausible that the SOB hasn't spawned
¯¨:·»Gently spamming the forum since 2003«·:¨¯
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