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#61 Gaddy

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Posted 15 April 2004 - 12:35 AM

I'd wear webbed gloves, it's not like they're truely femine even as long as the desc. is changed to not say they are. Having the spider king drop 3 differently named gauntlets, all of the same stats and everything, would be very nice.
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
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#62 Deval

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Posted 15 April 2004 - 01:10 AM

Due to popular demand:
--
Webbed Gloves:
Armor Base: Same as Spider Gaunts
Modifyer: Same as Spider Gaunts (+1 dex)

Description -
Made entirely from an amazingly strong form of purple webbing, these delicate gloves glow with majesty at the hint of any breeze. Sporting a moist sheen, the gloves give off an air of majesty and cunning.
--

Ok well that was remarkably easy, I was expecting that I'd need to rewrite the latter half of the description, however, simply removing the word 'feminine' made my life somewhat easier.
"PK'ing has just become a battle of superior numbers." ~ Goldfish.

#63 Sublime

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Posted 15 April 2004 - 05:09 AM

I'd wear webbed gloves, it's not like they're truely femine even as long as the desc. is changed to not say they are. Having the spider king drop 3 differently named gauntlets, all of the same stats and everything, would be very nice.

I really like that idea, but what 3 types of gaunts would it drop?

obviously dex, wis, and maybe char?
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#64 Bean

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Posted 15 April 2004 - 05:32 AM

No.... same stats.... silly

Just different names, and lookover descriptions.
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#65 Deval

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Posted 15 April 2004 - 06:06 AM

Silly is such a camp word.
"PK'ing has just become a battle of superior numbers." ~ Goldfish.

#66 Wolfgang

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Posted 16 April 2004 - 01:12 PM

I suppose if nothing else, you could simply add a gender twist to the Spider Gaunts. The male being Spider Gaunts, the female being:


I kinda liked the idea of there being spider gloves and webbed gloves, different for males and females.

Gender coded weapons and armor would be very interesting i think, and could add a very nifty effect to the game.

"But what about the cross dressers?!"
"theres no room for them in the game" (actually not. Its just not practical to encorperate crossdressing into an online game...)

But yes. I vote that we get some gender specific weapons and armor items, drops, etc. :).

Like... whether it be armors/weapons with a lower base damage, or armor base, but higher stam regen, or something else for women. (Not to imply anything negative about women, but a womans item would be lighter, and smaller), or if they are just described as femme, or lighter, or smaller, I think gender specific items would be a nice addition to the game. Though i'm not at all sure if this is possible, or even if it already may exist.

This was a bit of a ramble. Sorry. x.x

What the what?


#67 Gaddy

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Posted 18 April 2004 - 12:51 AM

Lol, to say that we cannot crossdress or that it shouldn't be considered for game isn't cool. A lot of people in Nightmist would crossdress.

As a matter of fact almost every guy on my friendlist had their main equiped with the dress and other generally female equipment that were added to the Nightmist market.

Yes, I can see gender specific weapons and armor being added making the game more..well...w/e you want to call it, but I don't really see a need to make it so that males/females cannot equip either set of equiment because there is no true reason or argument as to why players shouldn't be able to wear both. (note that i say shouldn't not couldn't...there is no "couldn't" in a game).

I like the idea of variety more than to make things any type of segregation or limitation.
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#68 Bean

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Posted 18 April 2004 - 01:45 AM

If they have the same stats... who cares?? Make a male character if you like the names of the male equipment... Or a female character for the same reason...

Although my who cares arguement could go both ways... I guess you could let female characters wear male equipment, and visa versa... But Like I said, I dont really care... heh

Although restricted gender specific armor would be... Odd... And would make for odd areas too... *Imagine an area for only female rangers... and the drop is armor or something... Just.... weird*

Anywho... I think what I was trying to say, Is.... Ah crap... :)
Copying from one is Plagiarism
Copying From many is Research.

It's so exciting I need to poo~Deval

#69 ice_cold

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Posted 18 April 2004 - 08:41 AM

i just dont think its right for a boss drop....i would love to see gender specific items in the game more...just not boss drops, like i said :)
I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#70 Bean

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Posted 18 April 2004 - 07:50 PM

Acctually I think you were posting under the impression that males would be able to get female drops, and visa versa, Im sure it wouldnt be so.

Although, if a male got spider guantlets and traded it to a female would is STAY spider guantlets or become webbed gloves? I think thats the real question.

P.S: If gender equipment came in, I have finally decided my position on the matter is that I dont think it should be restricted. :)
Copying from one is Plagiarism
Copying From many is Research.

It's so exciting I need to poo~Deval

#71 Kalypso

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Posted 19 April 2004 - 10:08 PM

I think adding an alt drop to SK (same stat item just different name) is a great idea, except the admins aren't exactly digging the name "Webbed Gloves"..perhaps something else?
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#72 Deval

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Posted 19 April 2004 - 11:03 PM

How about -
Arachnid Gloves

Or

Arachnid Cuffs

Or

Widow Gloves

--

If not, can you clarify what exactly it is they don't like about the name. Is it the use of the world 'gloves' or 'webbed'?

Edit: Widow obviously being derived from the black widow spider.
"PK'ing has just become a battle of superior numbers." ~ Goldfish.

#73 Ryuku

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Posted 20 April 2004 - 04:00 PM

Library info for Bow of Gerain, Base Damage 23, Can be used by Rangers, Description: You notice that this bow is made of pure Onix and is very durable, made from the people of Arilin using differernt minerals from the forest. The string is made of Diamond and can shoot with extreme accuracy and strength dealing extreme damage to your foe. Level needed to equi it: 28, Magical:no,Vampiric:no Armor -3 Str Modifier:0,Int Modifier:0,Dex Modifier:0,Con Modifier:0 Wis Modifier:0 Chr Modifier:1 Poison Chance:.05 Poison/30s damage Monster damage table: Spiders 1.25/1.25
Im not sure of a boss drop, but it can go to an area im working on if its put on game (im currently working on area now will be posted soon)

Edited by Ryuku, 20 April 2004 - 04:03 PM.


#74 Gaddy

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Posted 20 April 2004 - 04:41 PM

I think any bow with a higher base than enchanted bow would need to be one like cobalt bow ideas posted in ranger disscussion. It'd need to be something that costed an extremely high ammount of gold and no way to get it other than buying.
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#75 Gaddy

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Posted 20 April 2004 - 04:48 PM

I think as an alternate drop on the boss for antlers (he's like....50% for antlers or something) would be a replicate of an Enchanted Bow with a different name...Since I never did read the descs in the area I guess I don't really have a good idea for the name of the bow, but maybe something like Gnoll's Bow or Thorned Bow or -shrug-, maybe a couple of them with .25 as drop and then keep .5 for antlers.

If I remember I'll do descs. for them later when I've got time (at lunch atm from school).

Might look in the alternate items section to look for a couple of ideas, most of those suggestions are pretty good.

Also could make it .25 for a diff. enchanted bow and .25 for a different type of fireleaf armor. (a druid/ranger type one)
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#76 Velveta

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Posted 21 April 2004 - 06:34 PM

Staff of Time
base damage:29, can be used by: Clerics, Druids, Mages,
THis Staff Inbodied in thick steel and engraved in time has a very unique shape.
Resembling a scimitar at the shaft and having the a spear like spike at the base,
makes this weapon the Definition of Pain. lvl Req.= 30,Magical: Yes, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: skeleton:1.25|skeletal:1.25, Mana leech: .

Dropped by The Time Wizard in Chronos 1/1000 chance drop his respawn rate = 4 day or sold in windia weapon shop for 1.1mil gold

Edited by Velveta, 21 April 2004 - 06:36 PM.

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#77 Aidon

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Posted 21 April 2004 - 06:40 PM

If there was just a section under development for alternate boss drops. :)

Also it would be Time Mage, there is no wizard.

#78 Malavon

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Posted 21 April 2004 - 06:41 PM

1.1 mill is too cheap... It sounds ok, but I don't think it should be sold in the shops.

#79 Gaddy

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Posted 21 April 2004 - 10:18 PM

It doesn't make sense to add it in my opinion. Mages and clerics should not wield a weapon that strong simply due to the fact that mages do not use attacks, clerics are not meant to be THAT strong and yet already hit fairly hard, and druids are constantly being called overpowered...no need to make that argument stronger.
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#80 Malavon

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Posted 22 April 2004 - 03:09 PM

Mages and clerics should not wield a weapon that strong simply due to the fact that mages do not use attacks


I disagree with this. I think that clerics and mages should have the option to use normal attacks, even if they don't do much damage.

I agree with druids not being able to use it... simply because it would make them even more over powered.

You do need to remember though that it has a 1/1000 chance of dropping, and isn't sold in shops (at least, I don't think it should be). That means there won't be many out, so only a few mages/clerics would have it.

Edited by Malavon, 22 April 2004 - 03:09 PM.


#81 .?.

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Posted 24 April 2004 - 08:14 AM

Hydra bow

Base damage: 17, Can be used by: rangers, Description:

Level needed to equip it: 23, Magical: No, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 15, Poison/30s damage: 0, Monster damage table: , Mana leech: .

Hydra...in the swamps 20% drop rate.
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#82 Gaddy

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Posted 24 April 2004 - 11:43 PM

Mage with full spells and cobalt hit on my crit with 0 armor for a max of something near 30. (it was back in mid-summer i had archie check and see what he could do, full spells = hance and RF)

Clerics, I've had mine with Jagged Lance hit a zerker for 62. (hance and holy might). I think giving them a base greater than they already have availible would make them too powerful with their normal attacks.
Base damage: 21, and Magical.
As angelic scepter sounds fine to me.


Especially when you consider the highest base for ranger's actual use in game is 21 and magical.
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#83 Gaddy

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Posted 24 April 2004 - 11:44 PM

I like the hydra bow idea, i think if it were added it should deal 0 damage or the likes to hydra like the hydra thorn does though.
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#84 Silverwizard

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Posted 25 April 2004 - 01:05 AM

Mages need spells etc, not weapons, that is my opinion.

Scroll of Time Stop

This spell is a very potent spell used by mages who have mastered time. It cannot be easily obtained since its secrets are guarded by its users.

Time mage drop, it stops monsters from attacking you for a short time, 0-5+int seconds maybe. It would be an alternate drop for the time mage.

EDIT: forgot other stats, lvl 30, and costs 50 mana.

Edited by Silverwizard, 25 April 2004 - 01:07 AM.

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#85 Gaddy

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Posted 25 April 2004 - 10:52 PM

I like that idea, however, I think it should be something between needing level 26 and 29 rather than arch. Time mage isn't that hard to kill and stuff...don't see why it'd need to be an arch spell...
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#86 Silverwizard

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Posted 25 April 2004 - 11:35 PM

If you can think of a level that would be more suited please say, I have only trained a mage to lvl 22 so if you would like to input any changes to it for me please do, my goal is to give me (and others) a good reason to train mages without needing to release devestate or some other uber spell.

EDIT: I have put this out on the mage class disscussion, please post comments there, and leave this for boss drop suggestions.

Edited by Silverwizard, 26 April 2004 - 12:27 AM.

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#87 ice_cold

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Posted 28 April 2004 - 07:15 AM

Crystal Rod
Base damage: 4, Can be used by: mages, Description: A long crystal shard chipped from the crystal giant., Level needed to equip it: 25, Magical: No, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 1, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .

10% drop rate on crystal giant. reason i thought of this was because he has such a high resistance to magic, i take that has him being an intelligent being which is given to you slightly by weilding his, er, skin?
I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#88 Squee

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Posted 28 April 2004 - 08:17 PM

Could the intellegence modifier be (maybe) 2 or 3? 1 point above or below your current intellegence (as it stands) doesn't modify your damage noticably.
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#89 ice_cold

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Posted 28 April 2004 - 11:21 PM

Could the intellegence modifier be (maybe) 2 or 3? 1 point above or below your current intellegence (as it stands) doesn't modify your damage noticably.

personally i was thinking 2 with a 5% drop rate, but thats all up to staff
I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#90 Bean

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Posted 29 April 2004 - 03:31 AM

I'm all in favor of int mods having a greater effect, seeing as one point of int hardly makes a difference while 1 str for a melee class, or 1 charisma for a paci, etc etc. Has a much larger effect.

:)
Copying from one is Plagiarism
Copying From many is Research.

It's so exciting I need to poo~Deval




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