One more thing you may want to fix before you turn pk on for main is this:
Change exp loss from its current state of 1.5 mil per death back to it's original way of 1/2 of 1%.
I don't for see this being changed... it was put in on main because of the ammount of crits you use on main compared to on 1alt.. You get pked, or run in to a trap, or anything, on 1alt, you are losing exp on that one character, now if you get pked, or run in to a trap on main, most people are losing it on 20 crits... now think... 1.5m *20 Crits = 30m exp you have to remake... Now if it was changed back and you are losing the .5% or what ever it was before.. people with 20 crits get thier party pked or run in to traps (which is highly more likely on main with areas like the shifting sands) You are losing 100+m exp you have to replace....
Really I think the cap should stay at the 1.5m rule. When it was at .5 people abused the system etc, setting off minor trips with a protected mage when on the square. If the .5 comes back, then 1alt should also be changed.
And really how many people that are complaining about this play the main server and play alot?
You all asked for this, to be the way it was. So why have the risk of loosing hard earned exp too. Why is or should it be different for one server and not the other? Pking brings great fun for some, and a new challenge again to the main server. You risk pking, you should def risk a larger chunk of your exp. You risk staying to fight the pkers, you should risk a big chunk of your exp.
1A was changed to 0.005 exp loss a while back because there was pking going on. It was never supposed to be changed to begin with. I honestly think the exp loss due to death should be signifigantly higher due to the fact that you are out purposely trying to harm someone elses characters, and if you fail a great loss should happen. 0.005 is a bit low if you ask me.
Seems you want all of the pking fun back, but without any of the pking risks.
I would ask myself why, but even I do not know everything.