OMG What If There Was A Pwipe
#31
Posted 10 October 2004 - 10:54 PM
#32
Posted 10 October 2004 - 11:10 PM
well said, and lovely use of colourI think the complaints about the rich getting richer and the noobs being poor and staying that way are and will always be bull. If you think people are overpowered simply because they've played for a long time, you are full of crap. They have an advantage, a large one. They've played longer than you; should playing for years not result in the ability to beat things more easily? Why bother playing if playing doesn't make you better?...half of the 'old/overpowered' players don't do much other than sit and talk at south gatehouse, if they log at all.
When I first started there were plenty of people with arches of all sorts of stuff; I complained my ass off, too. Now I feel I've got plenty of stuff and a fairly nice account. If I, someone who practically never trained and had Nightmist as his very first text based game, can go from starting to having the ability to head off and kill anything in game, most anyone else who plays can after a while.
My arch 6/6s aren't really 'better' than an arch 4 stat, maybe even 3 stat, so making not being able to buy crits a claim to it being unfair isn't true either.
I hear all of the complaints about 'they have arches and they always kill me'...who are these 'they'? Why is it when I run around training or pking I never see any of the 'poor noobs'? If people trained their stuff rather than using people with arches as an excuse not to train, they'd catch up rather easily imo.
All in all, you learn the game, run around to places that are remote to train, and simply play to entertain yourself rather than to 'dominate people' or get 'revenge', you'll soon see that people don't search quite hard enough to find you, the remote places don't seem as far off, and the game is entertaining rather than frustrating.
Just some more of my change, (as in 2 cents)
Gaddy
#33
Posted 10 October 2004 - 11:11 PM
What I propose to the current situation (as a basic wipe has been proven not to balance anything anyway) is to simply up the level cap, it's been suggested before, and there are many viable suggestions for doing this throughout the suggestions forums if you look hard enough. Regarding items, that isn't too hard to fix. Simply downgrade the current items which have flooded the market, along with quest items deemed too powerful. More harder to get items can be introduced eventually, I'm not talking about harder to get as in the difficulty of the area as that isn't viable with no limit to alts, I mean incredibly low drop percentage of the new items or another non power related method.
Another option of course that's listed in suggestions somewhere is to simply remort characters, countless real muds do it, I don't see why it can't be done here. Remorted characters would I'd imagine have better stats/abilities etc, but maybe limit them to one alt only, and somehow make some area's only accessible to remoted characters (though if the races are varied it'd be hard to think of an rp reason for this).
Edit: grammatical errors.
Edited by Harky, 10 October 2004 - 11:12 PM.
#34
Posted 11 October 2004 - 12:29 AM
Many don't play much anyway.
A higher level ammount would be hard to put in...it would take a ton of coding and a ton of balancing.
I think allowing crits to reach arch, then reset and go through levels 1-30 again would be an idea--some kind of bonus would obviously have to come from doing so.
As for making crits able to reach something like level 35+ would simply cause crits to have a great deal of hp, which I see as an improvement. Currently crits get rounded constantly. It is retarded for an 'archmaster' to be one-clicked. I don't care what class it is, one-clicking of the best you can make a character is dumb.
Monsters, including bosses, basically already stand very little chance against a fairly good party....making crits have higher hp and slightly (something like +# of levels) higher max hits isn't going to change much of that.
Problem---that is a very temporary solution, and it doesn't solve very much. If I get some time, I will try to think of some kind of long term way of making an extension onto how characters currently work.
And though I agree with most of what you said, I would like to ask that people stop pretending like the really old times had better people. It's not as if everyone today is more greedy and asshole-ish than they were before; it is simply that new players are the greedy bastards now and old players don't know them very well---causing them to seem worse.
What I posted when I'd only read the first paragraph of Harky's post-
I would have to agree that our economy has gotten rather flooded.
I think it'd be easier and more rational to find ways to cause players to spend their gold than to reset the game. It's not as if people have begun to pay more for characters or items than they had been a little while back; they're actually spending less.
I think it is about time for personal things to be put in. Things such as getting to customize weapons in particular shops for a good ammount of gold.
Maybe even things that improve weapons (to an extent, make sure not to make them overly stackable)...
Do something to make players who don't want to spend gold, want to pay out the arse without actually making them too powerful.
-Proverbs 4:7
#35
Posted 13 October 2004 - 02:58 PM
#36
Posted 13 October 2004 - 03:02 PM
sad sad ppls...
#37
Posted 13 October 2004 - 03:10 PM
"Maybe they're supposed to run wild until they find someone just as wild to run with."
#38
Posted 13 October 2004 - 04:38 PM
so true!Thumbs down for the rainbow posts, Gaddy.
#39
Posted 13 October 2004 - 04:43 PM
i know, could do with taking out a few paragraphsThumbs down for the rainbow posts, Gaddy.
#40
Posted 13 October 2004 - 06:27 PM
#41
Posted 26 October 2004 - 01:27 AM
#42
Posted 26 October 2004 - 02:19 AM
#43
Posted 26 October 2004 - 01:49 PM
#44
Posted 28 October 2004 - 07:26 PM
#45
Posted 29 October 2004 - 10:14 PM
#46
Posted 29 October 2004 - 10:52 PM
Hurm this happened once before. Hopefully it happens again heheheheh.
#47
Posted 30 October 2004 - 05:27 PM
/sfI'd probly laugh at all of you crying.
#48
Posted 30 October 2004 - 05:29 PM
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