Shamans
#31
Posted 11 March 2004 - 02:41 AM
Support Eskimos. Down with the Penguins.
SK84LIFE!
Metal in game.
#32
Posted 11 March 2004 - 07:39 PM
Suggestion: Put a square in some areas that is labeled something like "Incense Alcove", or some other kind of place that would be accessable by Shamans only, who could take their spiritual journey from their. The square would be non-pkable, of course.
I make this suggestion out of the idea that a spiritual journey is just that, a journey of the spirit. Your body would remain intact (though, in game it would really not stay at all...) and the shamans spirit would go off to a completely different place. Knowing this, a shaman with any common sense would look for a safe area in which they can take this spiritual journey.
What the what?
#33
Posted 11 March 2004 - 08:06 PM
to penguin...(i think) it throws 6 shards, they dont have 6 stamina. when you first get the ability at lvl 24, you only have 4 stamina, but you throw 6 shards (max at lvl 24 is 144, 25 150, 26 156) only goes up by 6 damage each lvl, but takes full stamina like recall.
ScarletMuse 03/2/2005 11:20am
#34
Posted 11 March 2004 - 08:19 PM
*shrugs* no need to be sorry. Everyone has their own opinion of something.I'm sorry, but whenever I hear of a ranger, I picture this elven figure, up in a tree, waiting for his/her next unsuspecting victim/meal.
#35
Posted 11 March 2004 - 10:35 PM
#36
Posted 12 March 2004 - 12:32 AM
What the what?
#37
Posted 14 March 2004 - 09:36 PM
im not trying to make a 1 click spell here. they have small control of elements, they arent too strong at it, the reason why its so weakI think the shards spell should be upgraded a little being the best spell for it.... maybe something like (lvl*1.5+stam) and lower mana cost to maybe 50
ScarletMuse 03/2/2005 11:20am
#38
Posted 16 March 2004 - 02:32 AM
People should pay more attention to this line before posting...This class is ment to enlighten other players, not neccessarily attack monster with spells and big bad weapons.
its not all about the violence. its about enlightenment.
What the what?
#39
Posted 16 March 2004 - 02:50 AM
#40
Posted 16 March 2004 - 04:39 AM
Sure, it shares some similarities but is not a mage by far. It's...something totally different.
#41
Posted 16 March 2004 - 02:17 PM
This class is Completelydifferen't from Mages, and from every other class for that matter. They have some unique abilities, some spells that damage like clerics, mages and druids, and the have minor protect spells. In no way is this class like a MageI'm just saying we don't need anymore mages....
ScarletMuse 03/2/2005 11:20am
#42
Posted 17 March 2004 - 02:59 AM
I should hit you with a blunt object for this comment.I'm just saying we don't need anymore mages....
What the what?
#43
Posted 21 March 2004 - 08:51 PM
EDIT: Fixed spelling mistake.
Edited by Crane, 21 March 2004 - 08:51 PM.
Main crits:
Crane
Europa
Don't kill the
#44
Posted 21 March 2004 - 09:07 PM
#45
Posted 21 March 2004 - 09:10 PM
Main crits:
Crane
Europa
Don't kill the
#46
Posted 21 March 2004 - 09:15 PM
#47
Posted 21 March 2004 - 11:36 PM
#48
Posted 22 March 2004 - 01:20 AM
Support Eskimos. Down with the Penguins.
SK84LIFE!
Metal in game.
#49
Posted 25 March 2004 - 03:52 AM
no no
I mean we don't need another class that can't hit for nuts with its strongest spell
#50
Posted 25 March 2004 - 05:50 AM
but the regeneration of the mana would be like lvl*wis/5 every 5secs.
Ðëåth §§ú®àñÇë
#51
Posted 25 March 2004 - 05:53 AM
Levitation would have a height limit. no more then one square up.Well, if a shaman can levitate to the top of a mountain, surely, a shaman would be able to levitate to the top of the Necromancer's Tower...in theory, of course.
Ðëåth §§ú®àñÇë
#52
Posted 25 March 2004 - 11:34 PM
#53
Posted 26 March 2004 - 02:10 AM
i was thinking of it more as a levitating up, not really moving too far forward since your concentrating so hard on staying in the air. if you try to move north, east, west, or south, you autimaticall will be on ground againOne thing I've realised... if Shamans have Levitation, they can float over the washed out bridge in the Forest of Souls and collect all the gold and items that unfortunate warriors have dropped there when they drown... not to mention another way in to the Gnoll Fortress (albeit more dangerous due to the archers)
EDIT: Fixed spelling mistake.
ScarletMuse 03/2/2005 11:20am
#54
Posted 26 March 2004 - 02:26 AM
Connavar
#55
Posted 26 March 2004 - 07:51 PM
just because you wanna get to arch or be able to kill monsters/players easier, doesnt mean everyone feels the same way. i have 5 mages, i love them although they are incredibly weak. its like saying we dont need half-orcs because we have dwarves/sigh
no no
I mean we don't need another class that can't hit for nuts with its strongest spell
ScarletMuse 03/2/2005 11:20am
#56
Posted 27 March 2004 - 03:11 AM
exactly, there isn't one, at least make them a formidable adversary
and I'm sure your one of the very few people who want their arch to take 2 rounds to kill a bunny, not me wanting an at least average powered class
note: I can't spell
#57
Posted 27 March 2004 - 03:21 AM
However, no matter how cliche it sounds, I can't tell you what is the most important thing in the game; it's something you're going to just have to figure out.
#58
Posted 27 March 2004 - 03:27 AM
#59
Posted 27 March 2004 - 03:33 AM
As for balance, this class is balanced. It has perks, it has it's draw backs. It's not the best but it is unique; for me, that's what makes a class good or bad.
#60
Posted 27 March 2004 - 04:17 AM
note:
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