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#31 Cadabra

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Posted 07 November 2017 - 09:33 AM

When is JLH going to hit that "Off Button"?

 

Seriously, this game is gone. Anyone playing is just wasting any spare time they have. Go finger some girls.


Nightmist is like Pringles, once you pop you just cant stop.

#32 Gaddy

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Posted 07 November 2017 - 02:15 PM

I understand I come off as negative but it's more about passion for the game. It's pretty sad to see it die a death like this when it could have been avoided somewhat by staff willing to listen to the players.

I understand stig is on his own but that's even more reason to listen to your community. In not going to feel bad for someone who has zero respect for his player base because he thinks only his opinions matter. There were plenty around here with great ideas that only wanted to help the game. The unwillingness to listen to the community was its downfall plain and simple.

That said it would be nice if he started listening now but will it really make a difference? the amount of work to turn this thing around after decades of neglect is very high.

As for ember yes I appreciate it. An active coder with staff who put the community ideas first as well as 40-60 active on at once. It's what nightmist could still be if it wasn't for stigs closed mindedness. Sorry I can't and won't feel bad for him ruining the game. Sometimes you gotta own your mistakes...

 

He doesn't ignore the community. He responds, and he typically does so with a great deal of respect despite being insulted and ostracized. 

Players want staff to listen, but refuse to acknowledge the game limitations or how flooding the game with bosses and drops isn't in-line with the way the game is designed. Players here have basically said:

  • Completely rework the boss system
  • Rework the drop rates on bosses
  • Setup a different leveling system
  • Update half of the existing areas to be *better*
  • Create new areas that rely heavily on variations of classes / 2-class areas / more bosses

 

All of those things are rather massive undertakings. Yes, major items can be worked. However, the changes are laid out in really broad terms without taking the time to develop those ideas into concrete solutions to game issues. 

If you're going to put 20+ hours into working a problem, it's either an obligation or because you have a passion for it. Creating new areas can be hundreds of hours of work, as can balancing a complex system of drops and leveling. No one is taking the time to carefully develop a concept, and then people complain because sloppy ideas tossed out do not get praised and hopped right on...

 

I try to ask the follow-up questions about developing ideas, and it has been clear that the thread is not willing to spend time really understanding and creating a concept.
There is a lot more work than people are willing to acknowledge, and the staff is not obligated to dive into random tasks assigned via the forum complaints. That's not a lack of respect; it's self-preservation, especially considering "the staff" is one active person without admin commands.


Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#33 Cadabra

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Posted 07 November 2017 - 06:54 PM

Are Platinum Coins still fairly easy to obtain? Those could make use for a decent level system. 2-4 Coins could surely suffice for going past 30?

 

Bosses really could do with spawning more than once a day. That wouldn't even be too much hassle tbh. Just take a bit of time to get them all done.

 

Probably wasting time anyway, theres newer and brighter games that exist now.

 

Ciao 


Nightmist is like Pringles, once you pop you just cant stop.

#34 Gaddy

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Posted 08 November 2017 - 02:24 AM

Honestly, that is probably the best "fix" for the leveling bottleneck that I've heard - far better than any of my thoughts or ideas.

Using 2-4 Platinum Coins makes it even or greater than the cost of leveling any given class with the "right" item, but it enables people to move forward if they're willing to take the hit.

Really, that should be considered.

 

Setting the boss spawns wouldn't be that hard, but knowing the long-term impacts is a bit harder to estimate.


Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#35 ice_cold

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Posted 17 December 2017 - 01:28 PM

The problem with monsters and items sitting around, especially items like emerald daggers is that there's only so much room in the game for design.

At some point character hp should have been multiplied by at least 10 if not more. This would have given more room for development. With characters gaining such little hp it really binds item and monster development. As well the armor system is pretty bad as well as armor essentially equals a % of blocked damage rather than a set number, i.e. if 200 armor blocked approximately 200 points of damage you could go infinite with armor and then up damage, however because it doesn't there's a fine line that is walked.

These problems are impossible to fix without a big recoding of the game and that is pretty much a 99.9% chance it won't happen.

Even if emerald daggers were used in a craft or for leveling people would then complain Malik is too hard to kill or there isn't enough of them after the originals were used bringing up new complaints of make Malok easier or increase drop rate or add another item to the list. Pretty much exactly what happened on multi-alt.
I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am




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