Posted 08 April 2008 - 09:34 PM
PKing never helped to solve arguments. Nightmist never was "You and me, right now", but one player ambushing another and collecting the resultant spoils. As for arguments and disagreements, players tend to just throw insults at each other from the safety of the Northern Gatehouse and the like.
Just prior to the multi server becoming noPK, most players co-existed fairly peacefully and there was very little PKing going on, especially of the kind seen on 1-alt and on the multi-server in the past. I was able to train in places like the museum without too much risk, although I was still cautious to keep away from main thoroughfares and not hang around places like the Large Forest for too long. I confess that now the server is noPK, I have been getting a little careless in how I train, like hanging around the Large Forest for long periods!
In terms of how players interact on the game, the server becoming noPK hasn't changed much in that respect, but the way politics are dictated, new areas and creations are a lot less restricted now. For example, Shifting Sands has opened again and a few extra Ashen Talismans have made it into the game (although a few more Cerulean Periapts and Veridian Charms would be very nice... and maybe the mysterious fifth amulet that has a picture but whose name is still unknown).
The Crane Temple Chairman
Main crits:
Crane
Europa
Don't kill the messenger mathematician!