Thieves Covert
#31
Posted 20 November 2007 - 10:01 AM
I been playing for 4 weeks, im ranked 11/12th in total. I got around 800k on me and 330 mill exp. I never have sat covert and click monsters after lvl 22.
So big deal, last post on it from me.
Back into the shadows once again...
#32
Posted 20 November 2007 - 10:09 AM
I care that this previously mentioned method of training is unbalanced.
Edit: Added "previously mentioned".
Edited by Ryuku, 20 November 2007 - 10:14 AM.
#33
Posted 20 November 2007 - 10:15 AM
Covert is for gold hording not so much exp. I mean I could do same thing with mage and click bears with beam but thing is ppl see me and click me while im doing this. Can't do this to thieves. Then after so many I have to go buy mana anyways to come back and keep doing it compared to DoTw to where if you do happen to fail and get hit an assassinate later boom you got hp back.
The biggest thing to me as thieves train/horde gold easier is beacuse your right you dont train in obvious areas because you have a weapon to where you can go so far away such as mountian pass up senate and not come back for pots. Or on monsters such as scarabs (Wonder where i thought of scarabs) hp back. I dont see why they dont make a weapon like Axe of the winds or blade of the winds or bow of the winds for classes such as fighters/rangers/pallys so that they can go distance far away from town and not have to come back forever with the same stats as dotw.
Base damage: 20, Can be used by: paladins, fighters, Description: The main attraction of the Windia Weapon's shop. A golden blade coated in feathers that feels extremely light to hold and appears to be quite dangerous. The Windia people claim the blade has been imbued with the power of wind., Level needed to equip it: 25, Magical: No, Vamparic: 0.2, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .
Base damage: 20, Can be used by: rangers, Description: The main attraction of the Windia Weapon's shop. A golden arrow coated in feathers that feels extremely light to hold and appears to be quite dangerous. The Windia people claim the bow has been imbued with the power of wind., Level needed to equip it: 25, Magical: No, Vamparic: 0.2, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .
What makes a need for a thief to get a .2 vamp weapon 20bd and not other classes..
Notice I dont train anything but a mage but yet im so biased ima post something to help Rangers/Fighters/Pallys...
#34
Posted 20 November 2007 - 11:45 AM
P.s. I said I wouldn't post anymore, but I didn't expect anyone to make a decent post.
Edited by Angelus, 20 November 2007 - 11:48 AM.
Back into the shadows once again...
#35
Posted 20 November 2007 - 12:18 PM
Actually, if we keep this going as it is, it may even get locked and ignored!
#36
Posted 20 November 2007 - 12:35 PM
JUST GO PLAY THE GAME!
#37
Posted 20 November 2007 - 01:17 PM
#38
Posted 20 November 2007 - 02:17 PM
Now I move to suggest that lvl 26+ thieves can earn more gold and exp by training conventionally in a more appropriate area, and that if someone wants to train on monsters that make up the lower spectrum exp for their level then they can dare to be stupid.
Seconding this motion?
#39
Posted 20 November 2007 - 05:02 PM
Vegas 1a....formerly known as Memphis ¨¨*:·(^.^)·:*¨¨
#40
Posted 20 November 2007 - 06:41 PM
#41
Posted 20 November 2007 - 08:06 PM
I can just blame a sysops instead.
Incorrect.
Also, the post you made here goes completely against the TOS of the forums.
We stress these pretty often; so you will not be posting on the forum for a while.
#42
Posted 20 November 2007 - 08:52 PM
good current examples are this topic AND the ktp topic(as well as that old 1a mages overpowered topic)..Say you put your clan house in Arilin or Windia and there are ktp's there at the gates .. clannies will have to live with being pkd and killing the ktp's or gettin a clannie to do it for them till they can...it has its benefits and its disadvantages to each clannie it just depends.
My Advice: Different classes have different advantages and disadvantages...its a game stop nit picking and letting your egos get into it and just play and enjoy the game. Don't waste your time on here bickering because in a year from now you will look back and think it was petty and rediculous..Just ignore the morons and do your thing.
Gnarkill- Multi and 1a
#43
Posted 20 November 2007 - 09:50 PM
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