Posted 25 October 2007 - 03:47 PM
I would love to put my two cents in on this topic. I haven't been able to return to my full extend of play, but I have had a little bit of time to play as of late, and I've been playing on Multi, so I thought I'd throw in a line or two on this topic.
First of all, let me say that I support it. Yes, I agree that there will be a few problems that will have to be addressed. And those problems that would have to be addressed have already been mentioned so there's no need to restate them.
However, if we don't do something to gain players, we're going to continue until there is no NM for any of us to enjoy at all. As PK'in isn't an issue right now, there's no damage in making NM Multi a No-PK server. I have suggested to staff as a possible solution later when the game grows again, to make the /clan enemy list or even /enemy a place where PK'in is allowed. For the /clan list, it would have to be a mutual thing, both clans add the other to an enemy, then all members would be free to attack each other, no matter where they were on the map, except within cities of course.
As far as the personal enemy list, I haven't really decided where I stand on that. It wouldn't be fair for one person to simply add you to /enemy and be able to be attacked. Not really sure how to implement it, but maybe not have it to simply type /enemy, but to create some system so that say if someone kill steals from you and doesn't make restitution, that a system is devised to allow them to be placed on your /enemy list, making them available for you to attack, however if you place them on yours, you automatically go on theirs as well. Like I said, just a thought, but not really completely thought out yet, as those who never wish to engage in conflict and would simply let the infraction go, they'd need some balancing factor to protect them and their generous attitudes.
Anyway, I support this idea as it wouldn't hurt the current regular player base, and it would promote friendly treatment of new players and support helping each other rather than a spirit of competition.
I would also suggest more events such as moshes and all, to allow the competitive spirit to flourish as well, as that is what drives people to train and better their party. Granting more moshes and events of the like will give an outlet for that and allow people to receive recognition for winning moshes.
Anyway, that's my two cents that may have actually turned some change, who knows.
"The only thing necessary for the triumph of evil is for good men to do nothing."
~ Edmund Burke ~