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Poll: Should the Orc Caves be improved on. (128 member(s) have cast votes)

Should the Orc Caves be improved on.

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#31 Evilcloud

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Posted 17 June 2004 - 03:45 PM

Well, I'm going to be honest.  I would probably kill it pretty often, I get bored and go to bosses like this and Elshira.


If "Change the experience on Orcs back to the 60-65xpd it was or something near it such as 55." were a choice, I would prefer that over a mini-boss.  I suppose I wouldn't really use it to train -whistle- but I think it's what would help the orc caves the most, rather than just people making quick runs to kill some easy mini-boss.

I agree... Not really any point in going unless something changes...
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#32 Tom

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Posted 17 June 2004 - 07:00 PM

could they extend the caves so that 1st level has a boss that drops a key to get to the 2nd level which also has a boss who drops a key to get down to the 3rd level to get a real boss drop (sorta like the zeum but going down and with easiyer monsters) :)
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#33 Evilcloud

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Posted 17 June 2004 - 07:40 PM

That would be pretty cool... but I'm for not lettin certain lvls go into certain parts...
For example... 1-30's can go into reg tunnels... 1-25 into 2nd floor... 1-20 into third...

This would make it a lil better for peops who train (i'm retired lol) their little crits...

Edited by Evilcloud, 17 June 2004 - 07:41 PM.

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#34 Mec

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Posted 18 June 2004 - 12:32 AM

I would add a couple more monsters to the cave and stick them in a new section somewhere in the second level. Maybe some spiders too.

Large Orc: Twice the hp as orc, about 55x xp, hits for about 40.
Fierce Bloodsucking Bat: Has twice the hp of vampire bat, hits twice as fast and give 10x more exp.

#35 meow

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Posted 19 June 2004 - 04:25 PM

hehe i always used to train in the orc caves!!! and yeah the exp does suck a little so would be good to make the orcs give a little more exp.. but i like going down there anyways seeing as how i never get pked because no one is ever there!! putting a mini boss there would mean i would have to find somewhere else to hide... :) but oh well i suppose i could find somewhere else where no one ever bothers to go to! :)

#36 Satterlee

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Posted 07 August 2004 - 08:59 PM

I think orc exp is 30x, that really sucks. Make it aleast 55x since black bears are 50x. I think a mini-boss would be cool.

And for a younger crit, bears are easier to kill, so hey, why not just sit in the large forest?
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#37 Cule

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Posted 16 August 2004 - 12:59 PM

orcs suck.

#38 Julius

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Posted 28 August 2004 - 01:54 PM

To me, I see orc caves as a smaller version of the Gnoll Fortress. Your orcs have a % drop of short swords, like Gnoll Elites have a % to drop pikes. To add a mini boss similar to the Gnoll Captain would not really be like a mini boss at all. maybe give it 600 gold drop and something easy like the broad sword idea. All it will do is add a bit more flavor and excitement to the area. I used to go to orc caves all the time, but it just wasn't worth it. Giving it a little more juice will really help this dying area. A mini boss and at least 45xp ppd. No need to add any other regular monsters, there is already a very nice blend right now.
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#39 Zeppelin

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Posted 05 September 2004 - 09:10 PM

MINI BOSS! :P

#40 SABE

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Posted 08 December 2004 - 01:48 PM

i think its best to expand places like orc caves and elshira
firstly they must be made harder and make all squares kill monster to pass thing
its mostly seems silly to me while passing near all those monsters
and expanding areas should make them more useful for role play thing
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#41 Charon

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Posted 09 December 2004 - 12:44 PM

i think its best to expand places like orc caves and elshira
firstly they must be made harder and make all squares kill monster to pass thing

You are kidding right?
Tell me you're kidding.

If anyone even thinks of making Elshira's Lair kill to pass, I'll scream. That won't be a pleasant sound, trust me ^^
It definately shouldn't be kill to pass all the way through- you do know thats an area where lower levels are meant to be able to explore, right? ^^
And Elshira's Lair is plenty big enough if you actually do explore it rather than taking the "go direct to elshira, do not pass go, do not collect £200" route.


As far as the Orc caves go... I don't think the xp really needs to be raised.
As momba said in his original post, I also don't think the monsters need to be changed, or that any really need to be added.
A miniboss would be nice I guess, a once-in-a-while creature with a bit more xp that would be a bit harder to kill... but only so long as it didn't drop anything uber.
It should be enough to make the people who want to train down there want to kill it... just for a little prize...
but not enough to make people drag their higher level crits down there on a pk frenzy to get the item ^^

Edited by Charon, 09 December 2004 - 12:50 PM.

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#42 SABE

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Posted 09 December 2004 - 01:58 PM

i agree bout exp thing too
but when u start to run there to kill elshira it doesnt take 5 minutes
and newbies already know maps of there so noneed to discover america again :unsure:
orc caves and spider caves dont give so much exciment to ppl that y i am telling these
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#43 Charon

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Posted 09 December 2004 - 06:17 PM

i agree bout exp thing too
but when u start to run there to kill elshira it doesnt take 5 minutes
and newbies already know maps of there so noneed to discover america again B)
orc caves and spider caves dont give so much exciment to ppl that y i am telling these

Is it fun telling someone who enjoys going down there, that it isn't exciting and that people don't enjoy it? :unsure:
I happen to like going down there to explore.

Yes I can use maps... yes, in the past, I have used own maps to get to dear Elshira. The only time I use maps to get there is if someone has asked me to come and be a healer for them and they're waiting.

If I'm not in a hurry, I'm not going to spoil my fun.

Just because Elshira is down there doesn't mean I have to fight her... ^^

And just because there are maps doesn't mean there isn't still exploring to be done... I mean, some of the old maps were wrong :)
The newer ones might not be... but in order to correct those maps that were 'wrong' before, exploration had to be (re)done B)

Edited by Charon, 09 December 2004 - 06:18 PM.

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#44 SABE

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Posted 10 December 2004 - 01:39 PM

i still think those places should be changed :unsure:
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#45 Go Away

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Posted 02 January 2005 - 08:39 AM

Sadly, I spend most of my NM day training in these two places... and they seem fine to me. The xp isn't exactly top notch, but that's what keeps them quiet. They're decent for mid-lvl's to go gold hunting in, and if you're helping newer players (yes, some people actually do that), these are good places to get them started on. Not every place needs to be great. Not every place needs a boss or mini-boss. Some places need to be blah. It's what makes the other places seem better.

Just my opinion. :unsure:
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#46 Perfection

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Posted 19 February 2005 - 10:50 AM

Sadly, I spend most of my NM day training in these two places... and they seem fine to me. The xp isn't exactly top notch, but that's what keeps them quiet. They're decent for mid-lvl's to go gold hunting in, and if you're helping newer players (yes, some people actually do that), these are good places to get them started on. Not every place needs to be great. Not every place needs a boss or mini-boss. Some places need to be blah. It's what makes the other places seem better.

Just my opinion. :unsure:

For sure... even add some more pointless area's to the game, i'm sure everyone at some stage has been in orc caves to train..
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#47 Venture

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Posted 26 August 2005 - 09:34 PM

I think a 3rd level to the area should be added with a stronger form of orc such as Orc brute and/or Berserker with better xp better than an orc but being stronger than an orc.

Berserker: This orc looks more crazed than the orcs your used to seeing in these area, you can tell this orc has a high threshold for pain by it's numerous battlescars. The Berserker is in a healthy condition.

3 stam hits for about 30-40 using the berserk technique
around 800-1200hp ill let designers choose (if this is developed, which i doubt)
5% chance to drop a flail, drops 150-200gp
60-65xp per hit

Orc Brute: Larger than the average orc the Orc Brute towers at an amazing 8ft tall. Equiped with more developed weapons than regular orcs these orcs look as if they could take even some of the most experienced warriors out. The Orc Brute is in a healthy condition.

2 stam hits for 45 (average)
around the same amout hp as the berserker
same gold drop same exp
5% chance to drop broad sword 2% chance to drop Adv pot

Maybe throw in a few skeletal orcs (from barrier forset) for the healers

No mini Boss required, or if a mini boss is to be added i think just a 5k gold drop or a pike

Edited by Venture, 26 August 2005 - 09:37 PM.


#48 Simulation

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Posted 26 August 2005 - 10:35 PM

Way to bump an old post that will never happen...
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#49 Sean

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Posted 26 August 2005 - 11:45 PM

Why is this topic randomly bumped every few months? lol
No, leave it the way it is... Every area dosen't need to have a boss or be a good training spot...
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#50 Yellowcard

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Posted 30 September 2005 - 12:46 AM

Well, after thinking about ways i could help out nightmist, i figured i outta help the place that ive spent the most time at other than in the town of nightmist. And thats the orc caves......I have the map created, about 175 squares have been made by me for a third level. Bosses wise i cant really say much at the moment, cause JLH will not even help me with that until a map of the area is submitted. Crane has been giving me very helpful advice. I dont want it to become a crowded place, because thats the reason why i trained there all the time when i began, because that means pkers, meaning another place which isnt helpful for weaker players who are trying to build strength. I wanted to remake the sgs, but then it would be a contradiction to the sentence i just wrote above. I have some other ideas like a special potion, and/or a remake of the Croc boots or the Pede gloves. Nothing big, just some variety. I have some clever little ideas in my head which have been given to me through the help of training in various places, but of course made sure it fit in the orc cave sense. I have some monsters in mind, but I am really lame when it comes to name calling. Well, i just wanted to let people know and if they would like to help me out and contribute, please contact me ingame on Yellowcard. The area itself is pretty much laid out, all that has to be done is an approval of it by JLH. Items, i could use some help with and of course, the most help which could be given, is name creating and the look arounds. Yes, pretty all the dirty work jobs, and if no one wishes to, which is fine, ill create some time to pull it off. Well thats all for now, post comments please on how it seems im doing through what ive just written, flame all you want i guess, because it will make my job alot simpler if it seems people do not support this, even though by looking at the poll, it seems like the majority at the time did/does. Ciao~Tom

#51 Blink

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Posted 30 September 2005 - 01:01 AM

Supported the whole way, but its not just the ORC caves that needs improving, there could be some more...

#52 Dark

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Posted 30 September 2005 - 06:44 AM

i know an idea to improve them.. restore orcs exp to way they used to be

#53 joanna

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Posted 01 October 2005 - 03:13 PM

i know an idea to improve them.. restore orcs exp to way they used to be

/nod




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