Crits That Aren't Crits
#31
Posted 28 May 2005 - 06:26 PM
If getting rid of the lvl cap is not an option, then surely the second suggestion dognapot made is. You should be as vulnerable as the party you are in.
#32
Posted 09 June 2005 - 09:53 AM
... I guess I can... -coughs again-
To tell the truth, I didn't even know such thing as lvl cap existed, but now I know it and feel somewhat grateful for... eh.... protecting me when I was wandering around the Meadow, and don't support the first option. If people don't like coverting theives for depositing golds, how about limiting the amount of gold you can hold when you're under certain level...? But limitless in banks.
No objection to second suggestion.... I don't have objection...
I'd prefer any misunderstanding to games, if there is one, mentioned in this post is corrected and pardoned ^^;
#33
Posted 18 June 2005 - 08:40 PM
Poker in-game.
#34
Posted 19 June 2005 - 03:10 AM
/NODI find it rather funny how I'm not even a pker, on the contrary, yet I would support getting rid of the lvl caps completely. When I started out, there were none, and we all managed to cope with getting pked by archmasters and still built up what we have.
If getting rid of the lvl cap is not an option, then surely the second suggestion dognapot made is. You should be as vulnerable as the party you are in.
I started playing well before the reset and I rarely pk.
Back before the lvl cap, you learned to run very fast, very quickly, but you could sometimes take even an arch out with enough of your low lvl crits. Nowadays I risk my high lvl cleric being bumped off by a single arch thief and all my low lvl crits will be unable to hit the thief because of the cap. In all fairness, I would like the cap removed completely, but since that is not going to happen , I support Doggy's second suggestion.
LOL and if this sounds like a brainless repetition of Lady_Maha's post, it is because she's right
Edit: One thing about removing the lvl cap or implementing Dognapot's thoughts though: That might encourage hit-and-run or even hit-and-log attacks even more than the present state of the game.
Edited by Roidhun, 19 June 2005 - 03:15 AM.
No crits ingame atm...
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