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Inquisitor's Bow


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#31 Gaddy

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Posted 16 April 2004 - 08:52 PM

When did you become almighty god of Nightmist?

This is not your game, it is not owned by anyone who has set out rules for what can and cannot be added to it, and it is not forced to go by any other gaming guidelines/rules.
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
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#32 Ryuku

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Posted 17 April 2004 - 04:49 AM

/t wolfgang your rules suck, this bow being sold for 10-12mil is fine
1. Rangers best weapon using rapid fire is EB which is 21.
2. This is a game of fantasy so a vamp bow is fine, if staff make it so, get used to it.
3. They need a weapon they can use there skills on with a high BD as does every other class already does (i.e. zerkers with BoT and Theifs with emerald dagger) Altleast they shopuld have something Vamp at lvl 30 with 23 BD atleast.

#33 ice_cold

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Posted 22 April 2004 - 12:38 PM

/t wolfgang your rules suck, this bow being sold for 10-12mil is fine
  1. Rangers best weapon using rapid fire is EB which is 21.
  2. This is a game of fantasy so a vamp bow is fine, if staff make it so, get used to it.
  3. They need a weapon they can use there skills on with a high BD as does every other class already does (i.e. zerkers with BoT and Theifs with emerald dagger) Altleast they shopuld have something Vamp at lvl 30 with 23 BD atleast.



every other class already does


you mean 2 classes. none of the other classes have click abilities. your all basing rangers getting a vamp bow on the premises zerkers and thieves can use a vamp with thier main abilities, but are completely ignoring clerics, mages, fighters, and pladins wish have no 'attacking' ability.

Altleast they shopuld have something Vamp at lvl 30


cobalt staff

Edited by ice_cold, 22 April 2004 - 12:43 PM.

I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#34 Malavon

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Posted 22 April 2004 - 03:17 PM

Excuse me, but don't try to flame me you ignorant jackass.

It says in the quote you got from me "Cannot and shouldn't be based on logic ALL THE TIME."

Then you say the game needs logic SOMETIMES.

Read whatever the hell you're going to quote maggot.

edit- sorry to be rude, but that really does annoy the hell out of me.

Calm the moose down. I wasn't flaming you, I was telling you that games have to have some logic, which they do.

If you actually got your head out of your ass you'd see that I was, in a way, agreeing with you. You said they needed some logic, I said they needed some logic. If you actually stopped to think about it you'd realize that I wasn't flaming you. Instead, you thought: 'yay, this is a great chance for me to show everyone how stupid I am and flame him for no reason!'.

Edit: Removed the part where you quoted me. Makes it a bit smaller.

Edited by Malavon, 22 April 2004 - 03:18 PM.


#35 kar

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Posted 10 May 2004 - 09:27 PM

WTF?
20 mil for it? so not worth it
raise it 2 25 bd, but it still wont be worth 20mil...so, raise the BD 2 26 and lower the price 2 about 500k-2mil

btw, the shops in harabec will get burnt 2 pieces in the upcomming battles
stotic said: the war has just begun

sell it in SS or in a hidden area

Edited by kar, 10 May 2004 - 09:33 PM.

ive tasted ye blood
ive drank ye blood
ze vampires are back

#36 Rappy_Ninja

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Posted 11 May 2004 - 02:03 AM

WTF?
20 mil for it? so not worth it
raise it 2 25 bd, but it still wont be worth 20mil...so, raise the BD 2 26 and lower the price 2 about 500k-2mil

btw, the shops in harabec will get burnt 2 pieces in the upcomming battles
stotic said: the war has just begun

sell it in SS or in a hidden area

lmao so for 500k ppl can hit for 120-130s or so unspelled by your logic ?
Page/Memo Beatrix

#37 Zeppelin

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Posted 05 September 2004 - 10:28 AM

What the hell does magical do anyway? hit harder?

#38 Crane

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Posted 05 September 2004 - 11:07 AM

Magical weapons allow you to attack monsters that are immune to normal weapon attacks (e.g. Crystal Giant, Spirit of Ariat, Spider King etc). Someone also said that it ignores armour as well, but I don't think that's true.

Rangers have the Elven Long Bow and the Spectre Bow now... a high-damage, non-magical bow, or a bow that fires arrows with poison-coated arrowheads. It makes a change from a vamparic weapon.
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#39 Vardoth

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Posted 05 September 2004 - 08:16 PM

Magical weapons allow you to attack monsters that are immune to normal weapon attacks (e.g. Crystal Giant, Spirit of Ariat, Spider King etc). Someone also said that it ignores armour as well, but I don't think that's true.

Rangers have the Elven Long Bow and the Spectre Bow now... a high-damage, non-magical bow, or a bow that fires arrows with poison-coated arrowheads. It makes a change from a vamparic weapon.

Dosent flaming arrow do some sort of poison?

#40 Crane

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Posted 05 September 2004 - 08:23 PM

Magical weapons allow you to attack monsters that are immune to normal weapon attacks (e.g. Crystal Giant, Spirit of Ariat, Spider King etc).  Someone also said that it ignores armour as well, but I don't think that's true.

Rangers have the Elven Long Bow and the Spectre Bow now... a high-damage, non-magical bow, or a bow that fires arrows with poison-coated arrowheads.  It makes a change from a vamparic weapon.

Dosent flaming arrow do some sort of poison?

Yes it does but it is so minute it is hardly worth the effort.
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#41 Ryuku

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Posted 06 September 2004 - 05:21 PM

you mean 2 classes. none of the other classes have click abilities. your all basing rangers getting a vamp bow on the premises zerkers and thieves can use a vamp with thier main abilities, but are completely ignoring clerics, mages, fighters, and pladins wish have no 'attacking' ability.

Cleric- Cobalt, since there main ability doesn't involve a weapon.
Mages- Same as cleric
Fighter- Cobalt, main (and by main, I mean only) ability used.
Zerker- Cobalt, main ability zerk and be used.
Thief- Cobalt, main ability used.(so weak though...)
Paladin- Cobalt, equal main ability of attacking and healing, though healing isn't affcted.
Druid- Cobalt, equal main of attacking and spell casting, spell casting not affected.
Ranger- Cobalt, main ability is not used.

They can all use a Vampiric Weapon with there main or equally main ability, some have even the cobalt as thier best weapon. Sure I'm thinking of them using thier click abilities, cause besides rangers there the only one who have em.

#42 Julius

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Posted 09 September 2004 - 08:28 AM

An extra 2 base damage will boost Rangers alot. Selling it for 20 mil is actually reasonable. I woudn't expect to see more than 5 or so around for a while it it was implemented. To all of you who say that 20 mil is just bolas, you need to learn the value of hoarding your loot. I think this is actually a well balanced idea. And though I do not like the idea of giving it vamparic abilty just because it will make rangers more dominant, I could see a .1 vamparic added to the item.
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#43 Ryuku

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Posted 09 September 2004 - 08:41 AM

Ryuku does calcuation....Rangers can get 50hp a round if their lucky with .1 vamp.

#44 Penguin

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Posted 11 September 2004 - 03:48 AM

20mil is fine, its nothing for 99% of the NM pop :P MINOR exageration




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