What exactly would a constitution modifier do, sorry if I'm being a moron in asking so, but anyways. My logic behind asking: Wisdom modifiers don't increase the amount of MP you gain at a level up, and con only affects HP gain, and Theifs. The Skeletal Shield can't be worn by theifs, so what would the benefit of the Con mod have? Nothing really that I can see, unless someone has something else to point out that I missed/don't know?Ok, perhaps a skeletal set... be really REALLY cool for rping, maybe these could be sometimes dropped instead of SoF, and do special stat affect thingies instead of armor., or maybe another boss like that in the around area.
Library info for Bone Mail:
Armor base: 5, Can be worn by: fighters, paladins, rangers Description: Many small bones have been linked together to make this set of bone mail. Level needed to equip it: 17, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.
Library info for Skeletal Shield:
Armor base: 3, Can be worn by: fighters, paladins, rangers, Description: There is an image of a red skeleton in the center of this shield, Looking at it makes you feel dead. Gazing longer it gives you the feeling of an undead life. , Level needed to equip it: 19, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 1, Wisdom modifier: 0, Charisma modifier: 0.
Library info for Ghost Gauntlet:
Armor base: -2, Can be worn by: fighters, paladins, rangers, Description: The Ghost Gauntlet burns your hand at the touch, but you fail to notice it, for you start to notice an alien presence taking over. You feel your body start to change... but you don't know how. , Level needed to equip it: 16, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 1.
Library info for Skullhelm:
Armor base: 4, Can be worn by: fighters, rangers, thieves, Description: This helm is similar to the human skull, except for that it is larger and has a certain similarity to the visored helm, you see everywhere. It fits around the head, and seems to influence the mind, Level needed to equip it: 19, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 1, Charisma modifier: 0.
More to come....
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Boss Drops
#31
Posted 24 March 2004 - 08:03 PM
Eesha ingame.
#32
Posted 25 March 2004 - 03:01 AM
doesnt effect hp on level ups, only base...and its thievesWhat exactly would a constitution modifier do, sorry if I'm being a moron in asking so, but anyways. My logic behind asking: Wisdom modifiers don't increase the amount of MP you gain at a level up, and con only affects HP gain, and Theifs. The Skeletal Shield can't be worn by theifs, so what would the benefit of the Con mod have? Nothing really that I can see, unless someone has something else to point out that I missed/don't know?Ok, perhaps a skeletal set... be really REALLY cool for rping, maybe these could be sometimes dropped instead of SoF, and do special stat affect thingies instead of armor., or maybe another boss like that in the around area.
Library info for Bone Mail:
Armor base: 5, Can be worn by: fighters, paladins, rangers Description: Many small bones have been linked together to make this set of bone mail. Level needed to equip it: 17, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.
Library info for Skeletal Shield:
Armor base: 3, Can be worn by: fighters, paladins, rangers, Description: There is an image of a red skeleton in the center of this shield, Looking at it makes you feel dead. Gazing longer it gives you the feeling of an undead life. , Level needed to equip it: 19, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 1, Wisdom modifier: 0, Charisma modifier: 0.
Library info for Ghost Gauntlet:
Armor base: -2, Can be worn by: fighters, paladins, rangers, Description: The Ghost Gauntlet burns your hand at the touch, but you fail to notice it, for you start to notice an alien presence taking over. You feel your body start to change... but you don't know how. , Level needed to equip it: 16, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 1.
Library info for Skullhelm:
Armor base: 4, Can be worn by: fighters, rangers, thieves, Description: This helm is similar to the human skull, except for that it is larger and has a certain similarity to the visored helm, you see everywhere. It fits around the head, and seems to influence the mind, Level needed to equip it: 19, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 1, Charisma modifier: 0.
More to come....
ScarletMuse 03/2/2005 11:20am
#33
Posted 25 March 2004 - 06:19 AM
Like something that is exactly the same as the enchanted bow in every way, except it has a different name.
This could be done with armor too, and would make characters largly customizable.
Sorry, This is the only place I deemed it appropriate to post this idea in.
Copying From many is Research.
It's so exciting I need to poo~Deval
#34
Posted 25 March 2004 - 09:06 AM
#35
Posted 25 March 2004 - 08:51 PM
Of course I would only do that if it has a chance of going in at all, so..... would it? Someone let me know
![:)](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/smile.gif)
Copying From many is Research.
It's so exciting I need to poo~Deval
#36
Posted 25 March 2004 - 10:22 PM
#37
Posted 26 March 2004 - 12:53 AM
Guess it's already been tried then... darn
Copying From many is Research.
It's so exciting I need to poo~Deval
#38
Posted 28 March 2004 - 04:09 AM
ScarletMuse 03/2/2005 11:20am
#39
Posted 28 March 2004 - 11:48 PM
#40
Posted 29 March 2004 - 03:12 AM
Base damage: 10, Can be used by: clerics, druids, mages, paladins, rangers, fighters, berserkers Description: The Ruby Flail was forged long ago from a stone that fell from the sky. The spiked ball was made from the stone, it has 15 spikes that exstend from it, and it glows with a slight red color. The chain that connects the spiked ball to the handle is made from silver and shines brightly in any light. The handle is made from ivory and is wrapped in a fine leather to allow comfort in the wielders hands., Level needed to equip it: 15, Magical: Yes, Vamparic: 0.2, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: Mana leech: .
Alternate drop for Spider King. 50/50 Ruby Flail/Spider Gauntlets
#41
Posted 08 April 2004 - 09:36 PM
Current ring....What exactly would a constitution modifier do, sorry if I'm being a moron in asking so, but anyways. My logic behind asking: Wisdom modifiers don't increase the amount of MP you gain at a level up, and con only affects HP gain, and Theifs. The Skeletal Shield can't be worn by theifs, so what would the benefit of the Con mod have? Nothing really that I can see, unless someone has something else to point out that I missed/don't know?Ok, perhaps a skeletal set... be really REALLY cool for rping, maybe these could be sometimes dropped instead of SoF, and do special stat affect thingies instead of armor., or maybe another boss like that in the around area.
Library info for Bone Mail:
Armor base: 5, Can be worn by: fighters, paladins, rangers Description: Many small bones have been linked together to make this set of bone mail. Level needed to equip it: 17, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.
Library info for Skeletal Shield:
Armor base: 3, Can be worn by: fighters, paladins, rangers, Description: There is an image of a red skeleton in the center of this shield, Looking at it makes you feel dead. Gazing longer it gives you the feeling of an undead life. , Level needed to equip it: 19, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 1, Wisdom modifier: 0, Charisma modifier: 0.
Library info for Ghost Gauntlet:
Armor base: -2, Can be worn by: fighters, paladins, rangers, Description: The Ghost Gauntlet burns your hand at the touch, but you fail to notice it, for you start to notice an alien presence taking over. You feel your body start to change... but you don't know how. , Level needed to equip it: 16, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 1.
Library info for Skullhelm:
Armor base: 4, Can be worn by: fighters, rangers, thieves, Description: This helm is similar to the human skull, except for that it is larger and has a certain similarity to the visored helm, you see everywhere. It fits around the head, and seems to influence the mind, Level needed to equip it: 19, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 1, Charisma modifier: 0.
More to come....
Library info for Ring of Thieves:
Armor base: 2, Can be worn by: thieves, Description: The ring of thieves seems to absorb all the light around it, giving the wearer greater stealth when hiding amongst the shadows., Level needed to equip it: 15, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 1, Wisdom modifier: 0, Charisma modifier: 0.
It is possible there may be more of an affect in the area of a character's Con. in the future...
#43
Posted 09 April 2004 - 10:28 AM
Armor base: 0, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: made from clear glass, Pete's glass eye seems ghostly, not in the least bit like a real eye., Level needed to equip it: 1, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: -2.
Equipped as a helmet 0.o
Edited by ice_cold, 09 April 2004 - 10:29 AM.
ScarletMuse 03/2/2005 11:20am
#44
Posted 09 April 2004 - 01:28 PM
wtf would be the point of that ?Library info for Glass Eye:
Armor base: 0, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: made from clear glass, Pete's glass eye seems ghostly, not in the least bit like a real eye., Level needed to equip it: 1, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: -2.
Equipped as a helmet 0.o
#45
Posted 09 April 2004 - 11:06 PM
![Posted Image](http://img.photobucket.com/albums/v506/Rithron/loveirony.gif)
#46
Posted 10 April 2004 - 04:57 AM
It makes it so you're not a clone of every other mage, druid or fighter equipment-wise.
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ScarletMuse 03/2/2005 11:20am
#47
Posted 12 April 2004 - 11:21 PM
Armor base: 7, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: The owner of these gauntlets holds great power making them more agile and defensive., Level needed to equip it: 30, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.
alternate drop for lag monster 50/50 chance
#48
Posted 13 April 2004 - 03:15 AM
Stats arent all that the items are for.
Copying From many is Research.
It's so exciting I need to poo~Deval
#49
Posted 13 April 2004 - 03:57 AM
Whats with everyone wanting to tack on stat enhancers to items...
Stats arent all that the items are for.
#50
Posted 13 April 2004 - 04:12 AM
Uhm it kinda makes the item more interesting and worth while... and if someone were to go to the lag monster and get a drop that did nothing special then heh im sure they would be pretty angry.Whats with everyone wanting to tack on stat enhancers to items...
Stats arent all that the items are for.
#51
Posted 13 April 2004 - 04:14 AM
#52
Posted 13 April 2004 - 04:36 AM
#53
Posted 13 April 2004 - 05:08 AM
I think it would be nice to have some wis mod gaunt...i like wis..what can i say, it must be that cleric main of mine lol.
Ancient Gloves
Armor base: 4, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: These gloves seem to be very old. Their age gives off a sense that they've seen many battles, wars, people and places that have come and gone. One is said to feel the knowledge of all of ancient men when the gloves are worn. Level needed to equip it: (depends on boss who drops), Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 1, Charisma modifier: 0.
I think as an alternate for Lythanzir would be best for it.
Lythazir makes the most sense to me, the desc. would need to be different and they could be the gloves from him. make it go 50/50 with SoDR. Level requirement of 27 like DR.
-Proverbs 4:7
#54
Posted 13 April 2004 - 05:31 AM
I do think that the lag monster dropping a dex mod makes sense, and i do not think an alternate drop for him w/o a dex mod would be a good idea, not for more reason than it is the lag monster tradition, really i would rather him not even have an alternate drop, i like his 100% AoLP-ness....they're becomming rare even since the bartender is no longer killed with key drop.
-Proverbs 4:7
#55
Posted 13 April 2004 - 05:42 AM
Titan's Helm
Armor base: 12, Can be worn by: fighters Description: A helmet that seems to have many dents and scraps all along the top and sides of it. How such a strong metal was dented is beyond comprehension. No where else is the solid of this helm found. No blacksmith can seem to shape it or melt it for anything other than the bowl like helmet it currently forms. Level needed to equip it: 28, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.
It'd be a new drop, I think a new area for only fighters and zerkers would be nice, this could be the drop for it? Maybe take Adamant Warhammer out of shops and make it a 50/50 drop.
-Proverbs 4:7
#56
Posted 13 April 2004 - 05:58 AM
Library info for Shard Bow:
Base damage: 21, Can be used by: rangers, Description: A clear bow which creates magical shards of crystal. It is very lightweight for how sturdy holds. The seemingly elastic crystal that attaches the two lenths of the bow glimmers with a sense of danger., Level needed to equip it: 30, Magical: Yes, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .
It is an Enchanted Bow that has a 5 level higher requirement. I realize that some would be upset to get a bow worse than one that costs 10k in shops rather than a Crystal Ring that is worth about 220k atm.
The bow really would be an item just for people who want to look spiffy. I would pay more than 220k for one if the drop rate were low and there weren't too many floating around. About 5 out of 100 CG kills would result in a shard bow. So lets pretend like there are 33.3 days in a month to make this math simple. 100 CG kills in 3 months resulting in 5 shard bows. That means that there would be very few in game for a good while....i dont think people would complain about it being alt on CG, especially with the whole fact that the CG's drop now isnt even the most armor of rings in game that aren't rares.
-Proverbs 4:7
#57
Posted 13 April 2004 - 06:06 AM
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#58
Posted 13 April 2004 - 06:08 AM
And I can think of two things I would want on a weapon more than stats, as well as one thing on any other piece....
That, and If items could do more stuff like increased stam regen, or health regen or something other than put up base stats.... as is there isnt much room for an improvement in items beyond giving them a different name so people can diversify.
![:)](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/huh.gif)
Copying From many is Research.
It's so exciting I need to poo~Deval
#59
Posted 13 April 2004 - 06:58 AM
--
I suppose if nothing else, you could simply add a gender twist to the Spider Gaunts. The male being Spider Gaunts, the female being:
Webbed Gloves:
Armor Base: Same as Spider Gaunts
Modifyer: Same as Spider Gaunts (+1 dex)
Description -
Made entirely from an amazingly strong form of purple webbing, these delicate gloves glow with majesty at the hint of any breeze. Sporting a moist sheen, the gloves give off an air of feminine majesty and cunning.
--
#60
Posted 13 April 2004 - 11:25 AM
i dont believe you should make them 'feminen' on the basis that our female population is so incredibly low. But beside the point, i think it doesnt make sense for a boss drop to be tailored to 1 set of of sex. However, i do like the name and description, i just think the feminen qulaity should be left out of dropsAddressing Gaddy's desire for an alternate item to the Spider Gaunts (as discussed in Alternate items thread), I am posting this suggestion in this thread also.
--
I suppose if nothing else, you could simply add a gender twist to the Spider Gaunts. The male being Spider Gaunts, the female being:
Webbed Gloves:
Armor Base: Same as Spider Gaunts
Modifyer: Same as Spider Gaunts (+1 dex)
Description -
Made entirely from an amazingly strong form of purple webbing, these delicate gloves glow with majesty at the hint of any breeze. Sporting a moist sheen, the gloves give off an air of feminine majesty and cunning.
--
ScarletMuse 03/2/2005 11:20am
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