because you kill 1 per inventory of potions and have to go back to town? lol. I forgot advisors and staff assume everyone has a cobalt or 5 and balances the game based on cobalt. As i've done this with a cobalt aswell i can tell you its not very appealing for a thief to kill master thieves or mine bandits. You gulp pots with both and even more trying to shake the mobs to "recovert" for real damage. Those bandits are better left for paladins and rangers because they are the only ones that can succeed without a cobalt and the other classes are kinda bad even with one. No one said it would be easy to kill these mobs for leveling, however it can be done with 1 person. If they're better left to paladins and rangers then maybe the players getting them should trade for them. A few people have leveled off the Silent Leathers already. You mention specifically Master Thieves which 1 person leveled almost to 40 on exclusively. There's more then 1 option and I pointed that out. Either are viable options in different ways.
why would a newb continue to play a thief if the combined list of mobs he can face are 35 monsters in 6 areas. especially when he has to prevail by using other classes? What happens if the newb only wants 1 character, period, and refuses to use other classes? this is the case on occasion. Do i direct the helpless player to staff and advisors who will then e-mail him an apology? I wouldn't classify anyone with a level 35 as a newb.
On behalf of JLH and the other Nightmistians, We developers are very sorry we could not accomodate the game for the class you wish to play to succeed. Hopefully future development will alter the classes standings for your pleasure on a later date. Feel free to stick around and play other classes. Remember you are important to us.
feel free to copy and paste that or set as your f1 hotkey as 9 of 10 noobs that cross us will need it. Why hotkey it when they'll just pk'd out of the game? We missed our chance to get newbs and I doubt we're getting many more if any. There's a finite amount of games like Nightmist anymore and when we had the opportunity to bring in those players from the other 2 games we missed it.
edit: also the character farming mine bandits is a lvl 39 ranger with cobalt bow that hits 500 damage a click? Other characters have farmed them. If a 39 ranger chooses to farm them then that creates a marketplace for said items which I had pointed out in an earlier post.
#31
Posted 08 January 2015 - 08:50 PM
ScarletMuse 03/2/2005 11:20am
#32
Posted 08 January 2015 - 08:55 PM
#33
Posted 08 January 2015 - 10:12 PM
#34
Posted 08 January 2015 - 11:16 PM
Actually Piddy i didnt kill her in Rax. I killed her south of nightmist by gnoll fortress. I only did so after my sharer was pked for absolutely nothing in which she claimed he told on her about where she was. Which never happened. He was just minding his business training as well. As for not doing well. I think she has a master ranger already and thats not bad considering she is new. Also your "new player" is my old sharer Cathy who played for a long time.
#35
Posted 08 January 2015 - 11:26 PM
the player leveled off master thieves exclusively yes. before every mob thieves targeted , vamp item, and thief ability was nerfed. she was also in a clan with almost 30 other thief users. we often went with her beasty crit in groups. she did most of her sole solo training after cobalt and 7 stam. You may not have noticed this from your seat at ngh. have you recently or ever in your case tried a 6 stam thief in there on 1a? then try w/o cobalt? thank god you can examine pots sometimes. Yes, I have used Beg and Angel both there with various weapons.
Im not so sure we pk noobs all that much since your bombs are gone. and Our newest player, Cathy is doing well for herself. Unlike the last one which you and jake blew up in rax :/ You mean that person, who was training with that person that had just killed me 30 minutes earlier while they were on. You mean that person who when I pk'd the person they were training with I let them live. I did try to talk to them, they didn't respond, they oddly enough kept training like nothing had happened. When the other person came back 5 minutes later I hit them both in the same spot.
Since the birth of the GM system only 1 thief has made the jump from 35 to lvl 36. Its name is Hulk. whereas scott used a ranger to farmm 23 leathers then sold it to me with those 23 leathers. i then sold to matty after farming my own 19 leathers with a paladin. a few of us including me helped matty on more than one occasion farm a few more. He bought the remaining drops that scott and mary and i had farmed. He leveled to 36, he then sold it back to scott who ironically, farmed the majority of the leathers in the first place, deserved the thief. Realizing that this item is horrendous scott and I continued to farm more of such leather. I later sold matty a new thief that was named silk. he renamed it to razor. we traded it on the stipulation i gave him whatever leathers i had and he would buy the ones off scott. The total was 43. Togethor in malok guild, as he didn't own a vamp weapon, we polished off another 9 leathers. bringing the total to 52. Matty later sold the thief and 52 leathers to jay. jay currently owns the thief, it is named stigmata, and probably close to all, 53 leathers currently. because i gave him the 53rd i got in my last 37 treks to malok and out. More then 1 person has leveled to 36 on a thief since the system has started, and has used leathers.
Can i be anymore specific for you? Ranger, ranger, ranger ranger, pally, pally ranger, ranger, cleric pally ranger, pally, pally ranger. And the person I helped used a thief and I used a thief.
ScarletMuse 03/2/2005 11:20am
#36
Posted 08 January 2015 - 11:31 PM
#37
Posted 08 January 2015 - 11:43 PM
Can you please farm me a crate of silent leathers Danny?
You're in the wrong clan for me to farm them for you.
ScarletMuse 03/2/2005 11:20am
#38
Posted 09 January 2015 - 12:03 AM
#39
Posted 09 January 2015 - 12:08 AM
Just a thought..
What if instead of needing certain items off of certain monsters for crates.. every monster in-game has a different % chance to drop the same item? something like a "lost token fragment" and it takes a bunch of those to turn into "universal token".. all the way from rats to bosses could drop the fragments at different %s that combine into the "universal token".
the meadow system of fragments or shards or whatever from magimoxes(sp?) is a good example.. except with not as long of a gathering process and the end result is getting a token instead of the staff or whatever those things crafted(its been a while ).
The main things that would have to be worked out are how many "lost token fragments" would = one full token to be used for leveling? and what % drop rate you put on what mobs. you could even make different #s of the fragments turn into different types of "universal token" that works for different levels but all classes can use them.
I obviously don't play 1a so I don't actually know how hard it is to get the crates or tokens anymore but I do think a lot of people get discouraged(myself for 1) on playing the server just because of the way leveling is set up.
The main thought here is people don't have to fight over areas or be in a specific area and can move and train/gold wherever they choose while still being productive in gathering things to work towards leveling.
Edited by Gnarkill, 09 January 2015 - 12:11 AM.
Gnarkill- Multi and 1a
#40
Posted 09 January 2015 - 12:13 AM
Lol@clans. I ain't asking you to farm them for free. Whatever tho. I was gonna go on my hippie work togetherness spill but I think trying to talk to you might be like trying to talk to a brick wall.
I don't think you've noticed but I don't really play, I'm just here to do a couple things.
ScarletMuse 03/2/2005 11:20am
#41
Posted 09 January 2015 - 12:14 AM
#42
Posted 09 January 2015 - 12:16 AM
Just a thought..
What if instead of needing certain items off of certain monsters for crates.. every monster in-game has a different % chance to drop the same item? something like a "lost token fragment" and it takes a bunch of those to turn into "universal token".. all the way from rats to bosses could drop the fragments at different %s that combine into the "universal token".
the meadow system of fragments or shards or whatever from magimoxes(sp?) is a good example.. except with not as long of a gathering process and the end result is getting a token instead of the staff or whatever those things crafted(its been a while ).
The main things that would have to be worked out are how many "lost token fragments" would = one full token to be used for leveling? and what % drop rate you put on what mobs. you could even make different #s of the fragments turn into different types of "universal token" that works for different levels but all classes can use them.
I obviously don't play 1a so I don't actually know how hard it is to get the crates or tokens anymore but I do think a lot of people get discouraged(myself for 1) on playing the server just because of the way leveling is set up.
The main thought here is people don't have to fight over areas or be in a specific area and can move and train/gold wherever they choose while still being productive in gathering things to work towards leveling.
The whole point of getting tokens is to make people work for their level 31+. If you gave every monster the same drop it would essentially be the same as just going into a guild and clicking a button.
To everyone...
To be blunt:
If you want or suggest a current leveling system to be easier (crates or tokens), then it isn't going to happen, plain and simple.
If you want or suggest changes to the mobs to be easier or the drops be easier to get then it isn't going to happen.
If you want to complain, complain all you want, that doesn't mean any staff member is going to pay attention to invalid complaints. I've seen no one in here complain about how druids need Soul Prisons, or how Mages need Dark Mutagen, or Paladins with their black Shards, or Clerics being the only class that needs to kill a boss for some of their leveling items. Yeah thieves need Silent leathers and other classes need other stuff.
Anyways, have fun I'm done trying to explain the same things over and over.
ScarletMuse 03/2/2005 11:20am
#43
Posted 09 January 2015 - 12:26 AM
Piddy it was not rax. We ran past her on way to gnolls. She was on Obey. Also i have barely talked to Cathy until just a bit earlier. She wasnt sure if staying around. If she does i will help her as i do all my friends.
#44
Posted 09 January 2015 - 12:37 AM
Piddy it was not rax. We ran past her on way to gnolls. She was on Obey. Also i have barely talked to Cathy until just a bit earlier. She wasnt sure if staying around. If she does i will help her as i do all my friends.
I killed Obey in Rax.
ScarletMuse 03/2/2005 11:20am
#45
Posted 09 January 2015 - 01:36 AM
Nightmist has never been hard.. its only time consuming. I was just suggesting a way to give a player freedom to do what they want to do and still eventually level rather than be forced into the mold of the same grind over and over in an area/mobs that staff chose. On a server where egos get in the way of getting tokens and certain classes have problems gathering their items for crates that should be welcomed. I just don't think a person on the 1alt realm should be forced to sit red and capped for months on end or have other alts just to support your main alt's leveling. Its an alternative suggestion that could take just as much time and effort as crates but could allow the person the freedom to play the game how and adventure where they want... maybe it takes hundreds of low drop rate fragments just to make a token but instead you just assumed I was complaining for an easier way. I wasn't.
Thank you for your honest answer though, Danny. I'll stick to multi like I have been.
Edited by Gnarkill, 09 January 2015 - 01:36 AM.
Gnarkill- Multi and 1a
#46
Posted 09 January 2015 - 01:20 PM
Just a thought..
What if instead of needing certain items off of certain monsters for crates.. every monster in-game has a different % chance to drop the same item? something like a "lost token fragment" and it takes a bunch of those to turn into "universal token".. all the way from rats to bosses could drop the fragments at different %s that combine into the "universal token".
the meadow system of fragments or shards or whatever from magimoxes(sp?) is a good example.. except with not as long of a gathering process and the end result is getting a token instead of the staff or whatever those things crafted(its been a while ).
The main things that would have to be worked out are how many "lost token fragments" would = one full token to be used for leveling? and what % drop rate you put on what mobs. you could even make different #s of the fragments turn into different types of "universal token" that works for different levels but all classes can use them.
I obviously don't play 1a so I don't actually know how hard it is to get the crates or tokens anymore but I do think a lot of people get discouraged(myself for 1) on playing the server just because of the way leveling is set up.
The main thought here is people don't have to fight over areas or be in a specific area and can move and train/gold wherever they choose while still being productive in gathering things to work towards leveling.
The whole point of getting tokens is to make people work for their level 31+. If you gave every monster the same drop it would essentially be the same as just going into a guild and clicking a button.
To everyone...
To be blunt:
If you want or suggest a current leveling system to be easier (crates or tokens), then it isn't going to happen, plain and simple.
If you want or suggest changes to the mobs to be easier or the drops be easier to get then it isn't going to happen.
If you want to complain, complain all you want, that doesn't mean any staff member is going to pay attention to invalid complaints. I've seen no one in here complain about how druids need Soul Prisons, or how Mages need Dark Mutagen, or Paladins with their black Shards, or Clerics being the only class that needs to kill a boss for some of their leveling items. Yeah thieves need Silent leathers and other classes need other stuff.
Anyways, have fun I'm done trying to explain the same things over and over.
this is exactly why the game died. you moosing idiot staff wouldnt listen to any valid complaints or suggestions the players actually had. if it wasnt your way it was the highway and quite frankly the reason why I tell staff to suck a turnip every chance I get.
danny you and stig are a match made in heaven. the yin and yang of nightmist. im sure youll both have a great realtionship continuing on into the future.
keep adding OP items and half finished leveling systems. its worked sooooo well so far!
nurf cobalt again too! and thieves. make fighters op as hell. etc etc etc...
Adultery - Diabolic-Clorox
#47
Posted 09 January 2015 - 01:33 PM
#48
Posted 09 January 2015 - 01:43 PM
Ricks batting 1000. I will love him and cuddle him and call him George.
#49
Posted 09 January 2015 - 01:51 PM
/t danny im asking for the crates to be adjusted around, not made easier. If it is what it is type of thing, then don't call it a solo system 4x above, when you need to party up 100x more often to complete the crates than the tokens. I will however say the majority of the problems on this server are with the thief class as its hard to kill anything when you must avoid anything tougher than an ettin. as Ettins leave you mod very often even with a cobalt.
The problem here, is that over the course of 40 or so posts over 2 topics you just now asked for crates to be switched around. It's pretty hard for your point to conveyed when all they say is this sucks, or you're a liar, or thats op, or staff are dumb.
ScarletMuse 03/2/2005 11:20am
#50
Posted 09 January 2015 - 03:45 PM
#51
Posted 09 January 2015 - 04:32 PM
#52
Posted 09 January 2015 - 05:23 PM
the other 15 posts were about the token system, which ideally is the better system in most players opinions. the gold costs are just whack.
You said staff chose not to better that system and that is fine. this thread however, the crate system came up and actually listening to your input on the coliseum subject, I put forth effort to better the system staff want to keep.
I have not called anyone dumb or an idiot, just some implements. i said in a generality "you cant argue with an idiot" which i remembered watching as a child from a john wayne flick. I know you would say whatever you want in spite of whatever anyone says, you almost always do.
I said, "It's pretty hard for your point to conveyed when all they say is this sucks, or you're a liar, or thats op, or staff are dumb." It was definitely a generalization as to how I see your general posts. That doesn't mean that you don't post stuff that aren't good ideas; they come across as very condescending and unproductive..
I did say on page 1 if you wanted to suggest changes to the crate system you should probably create a specific topic for it. A well thought out, non-finger pointing, direct changes topic.
I.E.
Example 1
Having done the crate system for numerous levels and classes and having talked to other people in game about it I have found some problems with the system which might need to be addressed. One of the bigger ones is Silent Leather which are dropped by Master Thieves and Mine Bandits. The reasons these are so hard is because a level 35 thief who needs them has a hard time actually killing these monsters either due to the lack of said monsters quantities in areas, with a dagger of spirits or dagger of the winds they don't have enough hp or gain enough hp to keep them from going through all 14 of their advanced healing potions within a few monsters, their lack of stamina at that level also hurts as they are doing less damage.
Some changes that could help this could include tweaking the monsters that drop the Silent Leather to better bring them in line with the target class, increasing the Silent Leather drop on the Master Thieves as there's so few of them and they heal, swapping the level that thieves need the Silent Leather with a higher level item so that thieves are better equipped to get the Silent Leathers.
Example 2
Having done the crate system for numerous levels and classes and having talked to other people in game about it I have found some problems with the system which might need to be addressed.
Thieves:
Silent Leathers are plainly too hard to get at the level they need to get them. There's a few different reasons which include: damage dealt by thieves, damage dealt by the monsters, the drop rate of the Silent Leathers, the time investment.
Fixes: Silent Leather could be swapped to a higher level and that item moved to 35.
Druids:
Soul Prisons are nearly impossible for druids to get on their own or even in a group as the only mobs that drop them are an hourly boss, a monsters that can only be healed, and monsters that are 5+ keys doors which requires multiple people to help get keys for.
Fixes: Possibly create a new monster that drops Soul Prisons in an easier place for druids to travel too, replace them with x drop
That's probably a better way to make suggestions rather then attacking, berating, and going on for 40 pages and not making clear and concise suggestions. But you really don't have to take my advice.
ScarletMuse 03/2/2005 11:20am
#53
Posted 09 January 2015 - 05:44 PM
My personal opinion is why should i pay to level a character i have to train for weeks just to get red to level. Should be punishment enough. But I'm a no-body. Don't have strong knees like Danny.
Bender in game
#54
Posted 09 January 2015 - 06:09 PM
Edited by Melchior, 09 January 2015 - 06:11 PM.
#55
Posted 09 January 2015 - 07:03 PM
#56
Posted 10 January 2015 - 02:31 AM
gg hijacking the thread
#57
Posted 10 January 2015 - 01:16 PM
wait. what would danny know about leveling? what has he done? his pally made it to 36
his cleric made it to 36 (easy class to lvl)
his wife got to 40.... his wife.... hows he gonna take credit for that?
ive been called the worst player on nightmist by danny... and still have leveled up more crits to higher levels lol and i didnt need to use my wifes level 40 crit to farm the items for me.
keep doing your thing Dan the man! your the best adviser nightmist has ever had. lawl.
Adultery - Diabolic-Clorox
#58
Posted 24 January 2015 - 05:47 PM
If there was a browser-based client in java/flash more people would play. Nobody downloads exe's for games as small as Nightmist anymore. And not to mention most school/college computers don't allow the usage of EXE's. I'm sure more people would play purely on their breaks at school every day.
A browser-based client is the only thing that will help increase activity. The only downside is that macros are saved locally. Everything else can be stored on a web-server that isn't specific to the client user.
#59
Posted 01 February 2015 - 04:36 AM
If there was a browser-based client in java/flash more people would play. Nobody downloads exe's for games as small as Nightmist anymore. And not to mention most school/college computers don't allow the usage of EXE's. I'm sure more people would play purely on their breaks at school every day.
A browser-based client is the only thing that will help increase activity. The only downside is that macros are saved locally. Everything else can be stored on a web-server that isn't specific to the client user.
While a browser client would be cool it's the least of this games problems.
Nightmist is a totally grindfest. Maybe if the cap was back at 30 and people could actually reach max level and enjoy it would be different. Or even totally boost exp gaining and drops for level up so it's as quick as getting to 40 got. People need rewards and new content to stay simulated. Not being on the same level for months after mindless clicking of the same npc. You guys wonder why theres so many bots haha.
For some reason this game has become more and more built around the vet player and what do you get for that? No new players and it's even hard for returning players to come back.
Hey staff the player base isn't happy and you just blame it on jlh not able to update code? Any problem the game has could be fixed by builders you just don't want to change things because it might upset the vets? Well whatever you guys are doing is not working numbers have been going down for about 10 years. Blame it on less code updates and more 3d games but it's a lie it all comes down to horrible game content design. You guys killed this game and it's really sad nm used to be a lot of fun. There used to be chaotic things that added a fun element. Everything now is just stale, safe and "balanced". Take a good look at what used to make nightmist fun and try to see what's left. Not much just a endless grind you hope will keep the players you have but its not working so why not try something different? what is there to loose by actually making some changes and taking some chances? You guys have the tools to make crazy weapons or armors to make all classes fun idk why you don't use them.
You have a 1alt server that has pretty much 0 solo content. Teamwork is great but a little heads up there's only about 8 people ever on at once. New players wont know anyone so how do they get around playing? Ohh they check it out then quit because they can't do anything. You say well play multi? Yea a new player wants to roll 10 crits and then attempt to use/learn all the classes at once right? You guys must play other games you see how those are designed right?
Sorry for the rant it's just sad to see what was a great game destoryed but stuberness and fear of change. I'll say it again what's to lose? Nothing! What's currently working that you are doing? Nothing!
-Adventure To Fate Game Dev- https://itunes.apple...d871690289?mt=8
#60
Posted 01 February 2015 - 12:49 PM
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