Stig, would be okay to suggest some stand alone bosses to go with said drops, or do they have to be existing ones for this thread? And yes I admit, my descriptions are somewhat crapshat
Ferthine Boots
Base Armor: 5, Can be used by: fighters, clerics, paladins, rangers, thieves, mages, druids, pacifists, Description: These boots are sturdy, carved from the skin of the great Balrog, using his hard horns as a base. The powerful senant stone is engraved on the ankles, giving a a little more protection. It was told upon a time that one who wore these boots infused the spirit of the Balrog in themselves. Level needed to equip it: 33, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: -3.
Balrog 7%
Blade of Illusion
Base Damage: 27, Can be used by: fighters, paladins, thieves, berserkers, Description: A hypnotic pulse seems to eminate..caution yourself is best had with this weapon. Seals are placed around the guard, thus it glows a bright white. The greatest Enchanter of the Realm made this weapon, ready to give them to his enchanted armors to better protect him. Holding this blade feels as if you can feel the wisdom and talent of the great enchanter. , Level needed to equip it: 28, Magical: Yes, Vamparic: No, Armor: -2, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .
Dropped by Lycanthir the Enchanter, 5% And hells yeah Lycanthir > Dwarven
Wurm Skullcap
Base Armor: 6, Can be used by: fighters, paladins, thieves, rangers, Description: A strange piece of bone from the skull of the Giant Sand Wurm. Peeling away some of the flesh covering, you see it is actually relatively thin for it's strength. Carving out some eye holes and smoothing the outer break, it offers a snug fit on your head, and you realize this makes for great protection and movement. Level needed to equip it: 25, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.
Giant Sand Wurm 25%, my god give thieves a new helmet.
Boots of Moral (To counteract the name Gauntlets of Virtue, but I also like the name Boots of Cinura)
Base Armor: 6, Can be used by: fighters, paladins, thieves, rangers, druids, cleric, mages, Description: Power. Incredible force seems to come when you wear these boots, heavy as they are. Gems of the region line the sides, glowing with the magical aura of a few different colors. Guarded by the same evil spirit as the other sacred treasure of power, it must be subdued for such a great prize. Level needed to equip it: 32, Strength modifier: 3, Intelligence modifier: 0, Dexterity modifier: -2, Constitution modifier: 1, Wisdom modifier: 0, Charisma modifier: 0.
Bolted Chest (same drop rate as gauntlets).
For melee's wanting more power over dex, and since thieves will get caught easier with less dex, +1 con to help their movement. An okay item in general, but very good to have on boss/training trips where RF would be constantly active.
Edited by Cruxis, 08 November 2011 - 10:16 AM.