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Pacifist's Greater Pact


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Poll: should the spell greater pact be taking away from pacifist?

should the spell greater pact be taking away from pacifist?

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#1 trigger happy

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Posted 28 June 2004 - 05:15 AM

i think greater pact needs to be taken off of the list for pacifist because people are taking them to main bosses and mini bosses such as Crystal Giant and Mayor and casting it on anyone thats there just so their alts or friends can get the kill..well i think it could atleast be fixed so that it only stops monsters from hiting you and you hiting them if its not a boss/mini boss...or something of that nature so the cheating will stop..it got so out of hand that people are loging on low lvl thiefs and siting them at the boss lairs so no one can get the drop and its happened to me so many times iam allmost ready to do the same thing

opinions?

#2 Shane

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Posted 28 June 2004 - 05:18 AM

Its a tactic, deal with it. Been done to me and my clannies, funny thing was it was done by a TR clannie on a paci.

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#3 Thunderja

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Posted 28 June 2004 - 05:27 AM

I think Dispell should be able to remove it.
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#4 Tadpole

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Posted 28 June 2004 - 06:05 AM

Or it should just be a self spell.....Paci's are suppose to be a "solo" class....then they shouldnt be able to interfere with other classes in game. Same with justice zone...whats the use? it only helps other classes....u cant attack pacifists anyways.
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#5 Gaddy

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Posted 28 June 2004 - 06:11 AM

I voted no.

The ability helps them explore. If pacis actually ever explore, this is a key ability.


Maybe though...they shouldn't be able to explore any area of the game while still not anywhere near the level of other crits that go to the area..hmm...maybe I should change my vote...

Anyway, making it a self cast spell only would make a lot more sense to me.
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#6 Oracle

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Posted 28 June 2004 - 02:15 PM

I don't think that the spell should be removed. Making dispell break it's affect, or making a new mage spell to counter it would be a good idea though.

#7 Penguin

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Posted 28 June 2004 - 03:24 PM

w00t for dispell

#8 Squee

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Posted 28 June 2004 - 05:09 PM

I think Dispell should be able to counter it. Actually, I'd like dispell to counter a lot of things beside Drunkenness. XD

Paci's are suppose to be a "solo" class....then they shouldnt be able to interfere with other classes in game. Same with justice zone...whats the use? it only helps other classes....u cant attack pacifists anyways.


'Pacifist' isn't a really good name for the class. Think of them as "Peace-Keepers" or "Peace-Makers" rather than Pacifists.
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#9 dognapot

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Posted 28 June 2004 - 06:03 PM

i can think of some crazy "peace makers"... so can colt...

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i think a couple weeks ago i suggested pacifists get a sword that humanely kills people for a laugh.
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#10 Rappy_Ninja

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Posted 28 June 2004 - 06:50 PM

/csl
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#11 joanna

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Posted 28 June 2004 - 10:34 PM

The pacifist is only doing his/her job.... stopping fighting

#12 alone

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Posted 28 June 2004 - 11:25 PM

Make them blind !
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#13 Mec

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Posted 29 June 2004 - 12:52 AM

Poooooor little people.
Dispell doing it IS a good idea however.

Live with the paci spell, Paci's are 50% of the tactics in NM.

and JZ? What's so horrible about JZ? Maybe people shouldn't spend all there time slaughtering little noobs.

#14 dognapot

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Posted 29 June 2004 - 01:21 AM

slaughter noobs? we can still do that? but i thought the -/+ 10 lvl restriction solved that; i guess the expirement failed.
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#15 Mec

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Posted 29 June 2004 - 01:24 AM

Level 15s destroy level 5s efficiently, and can one-round them almost every time.

Level 30s can do that same to level 20s. In fact, to level 23s.

I'm speaking from experience here, i've benn on the recieving end.

#16 muse over sunset

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Posted 29 June 2004 - 01:55 AM

Level 15s destroy level 5s efficiently, and can one-round them almost every time.

Level 30s can do that same to level 20s. In fact, to level 23s.

I'm speaking from experience here, i've benn on the recieving end.

Lvl 30 can round other lvl 30s of they are lucky, cept for zerker, they are unroundable.

#17 Deval

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Posted 29 June 2004 - 02:02 AM

cept for zerker, they are unroundable.

I beg to differ. It can be done, with spell boosts.
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#18 Vodka

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Posted 02 July 2004 - 11:57 AM

I don't support it being taken away from the paci itself. I suggest that it should be self casted only.. as casting gp.. is an unfair advantage.
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#19 Lady_Maha

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Posted 02 July 2004 - 12:01 PM

I don't support it being taken away from the paci itself. I suggest that it should be self casted only.. as casting gp.. is an unfair advantage.

I agree. Leave them the spell but make it so they can only cast it on themselves.
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#20 Onlyme

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Posted 02 July 2004 - 12:02 PM

jep paci spells r paci spells ..should only be allowed to cast it on theyre self

that would be a +
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#21 Quartz

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Posted 02 July 2004 - 12:03 PM

Why is it that most of the pacifists spells interfere with other classes? I'm sorry I thought paci's were a solo class. I didnt know they were created for the purpose of screwing people out of getting boss drops by greater pacting them. Greater Pact might have been created for exploring purposes but who really uses it for that anyway? It's just being abused to let the same noobs get boss drops over and over. I dont have to name them they know who they are. :) Either take the spell away or make it a self-spell only. Enough is enough! :)

#22 Thunderja

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Posted 02 July 2004 - 12:45 PM

I would like for it to be removed, but untill then don't start games you can't win, or even do the math...

Clan that shall remain nameless 26 attacking crits at a certain boss
Other clans that shall remain nameless 20 between them..

Wow lets blame GP for our lack of members online at the time...
All I have to say on the matter.......

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#23 Angelus

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Posted 02 July 2004 - 01:00 PM

lmao, i was there on 10 crits alone all...so please stfu


Edit: I don't mind you people getting the drop, it's just sad to have to get it like this. I can't believe i actually stuck up for your clan ones, its a frikin game, you're ment to have fun. If you're having fun by ruining it for others, then please do it irl so someone can kick your ass for it and make it hurt...

Edited by Angelus, 02 July 2004 - 01:09 PM.

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#24 Thunderja

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Posted 02 July 2004 - 02:10 PM

1) We hardly invented this, it was done originally to me by T.R and old ANI and still is by ANI

2) Look up the meaning of the word enemy, just about every clan that has us on enemy put us there so face up to the consequences of that.

3) Unless somebody comes in at mort we are very civil at any boss kill, the GP order is only given if people start been arseholes which with enemy clans is 95% of the time, come in say hello, I give you my guarantee that you will not be GP'd unless you are VERY disliked.

4) 50% of the time we get blamed it isn't our paci doing it, we just get blamed lol

5) The incident that you are talking about it was not even a clan pacifist, you just assumed it was. It seemed that it was because a clanny is friends with her and we were spared... for the most part.

6) Fggjp

7) /t Angelus, you have stuck up for alot of the BS people throw at us, but it's not allways easy to see that they are your crits nowadays, sorry if some of our actions effect you, I at least try not to.
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#25 Rappy_Ninja

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Posted 02 July 2004 - 02:12 PM

8) Gp is for newbs and you wouldent lower jz so I could waste your whole clan :)
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#26 trigger happy

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Posted 02 July 2004 - 05:43 PM

ok now that we have thought this over and agreed it should be a self cast spell only..wut do yall staff think of this?..self cast spell only for GP or leave it as it is?

#27 Oracle

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Posted 02 July 2004 - 06:11 PM

I disagree as I feel part of the point of the solo class, is so people can be there to cast spells on others and actually make a big difference to the people who are playing other crits.

I've said I'm in favour of a counter-spell but I'm not in favour of stopping the spell’s affects.

#28 Angelus

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Posted 02 July 2004 - 06:25 PM

I disagree as I feel part of the point of the solo class, is so people can be there to cast spells on others and actually make a big difference to the people who are playing other crits.

I've said I'm in favour of a counter-spell but I'm not in favour of stopping the spell’s affects.

Im guessing you don't really play? No one uses paci spells besides messing with other peoples alts. In stead of helping one party, they ruin it for another. They are like gods that just walk around the world, they don't even fit in. Everything they do, every spell they have it's all used to ruin the game for others.

I know they make food or whatever to help people. But why a spell like GP, first of all, it makes no sense whatsoever. I get something casted on me and i turn into an immortal? I see why the spell is there for, to help someone if they either get pked or attacked by a monster. But when a boss is mort and paci's cast GP on everyone but their friends is kinda mooseed up.

The way nightmist is, it will take ages before something will be done, because change isn't good. Everything needs to be checked before it happens yadda yadda...

Anyways the story of paci's is kinda messed up, they are a solo class but their spells are to help others. Riiight, they walk all the way to desert to GP someone? I don't think so, almost everyone uses them to mess with people in fights or bosses, and that's it.
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#29 Oracle

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Posted 02 July 2004 - 06:38 PM

Then make a mage spell counter it and ensure you have a mage in your party to keep counter-casting as they are casting it?

We rarely have a world without people hindering us.
True I don't play the game a lot but it sounds like the Pacifists are worth using if they can cause such a problem.

#30 Angelus

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Posted 02 July 2004 - 07:10 PM

We rarely have a world without people hindering us.
True I don't play the game a lot but it sounds like the Pacifists are worth using if they can cause such a problem.

Stam bug caused problems..why did they take that out?
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