As if its not hard enough to train a mage due to being so heavily reliant on mana, not being able to get "buffed" to "power train" and being one of the squishes classes in the game. One of the main problems with mages is finding spots to train. We all know the best way to train, you find a monster that yields one of two things or both. You find monsters with ok POD and great gold drops or vice versa. For a mage this is most difficult. Not only are they handicapped by the insane mana usage to train but then they are handicapped even more. Not only do you have to find a good monster that has good POD and drops enough gold to AT LEAST pay you back for the mana consumption. Now you have to find a Monster that has LOW wisdom, good POD and enough gold drop to cover an Inventory of not just pots but mana as well. Yes their are monsters with high dex and high armor that are ineffective for hitters but they are also not gimped by mana and once they buy a vamp weapon they have almost no cost to train.
Some potential fixes:
1.) A mana regening weapon/ability.
2.) Something like pacifist deity you get x amount of mana back per mob kill. Obviously not yielding 100% back but something that would give them a little more sustain.
3.) Random "traveling merchants" in the wild that sell pots/mana etc (would like to see implemented either way would let players explore more on there own and still not be as good as partying up)
4.) Widen the range of low wisdom monsters that are realistic for a mage to get to.
I could go on about mages. How they scale worse the higher level they go compared to the other classes etc etc, but I will leave this as a training thread for now.
TL;DR - Mages are gimped by mana and the few options of monsters to train on.
Edited by Freek, 21 June 2011 - 08:18 PM.