i was going to post something similar to this a few days ago and never got around to it so ill add it to this post...
I believe thieves are extremely overpowered in the realms of 1-alt. Not because the cheap sexy vamp dagger. And not because after you gain your sixth stamina training is especially easy. But because of the fact that the game was designed to raise assassinate with level. From what I understand, correct me if im wrong, with each level you gain your assassinate increases by a certain percent. So after level 30 the system in which we are using begins to exceed the hp of the other classes. This is because after level 30 the calculations for minimum assassinate are too high to compensate for the current hp table. So that’s the main problem with thieves. Other than seven stamina being dominate which is linked to the minimum assassinate problem. Anyways, i agree with alec, i think the only way to solve this quickly and somewhat easily would be to change thieves ability to go through 75% of armor, and to make them only go through 50%...
Fighters/paladins could easily be balanced against armor spell classes with higher base damage weapon, but this would cause a problem against classes without armor spells... so they would inturn need new armors to account for the higherbase damage... so basicly.. without a team of staff willing to put out some time and effort to test out new item combinations with different level of characters, there can not be a way to balance this game without the big guy... BUT, im sure if staff put there heads together and worked on something like this they could find a viable solution to help balance the classes...
I dont see an argument for druids especially, they arent really a pking class, but on the other hand they are kinda hard to kill... other than lowering assassinate a tad i dont see anything that druids need really...
Berserkers as of now seem to be pretty balanced against other classes... but in the future id be willing to bet that they will be overly superior to the other classes... now dont get me, considering they are probly the hardest class to train on 1a(after 25 of course) they should be superior...but not to the point that they are the only relevant class... you know, like thieves are now... so id deffinately suggest testing their hp/stam on higher lvls..
I feel similar about rangers to the way i feel about druids... they arent that great of a class pvp(they can hold there own, especially with dex mods) but they have the hypno ability and can stand up to virtually any boss(not literally, but alot of bosses lol...)... and they are pretty much the only class that can stand up 1v1 with thief(hypno ftw)...
Clerics arent curently viewed as an alt used as a main.. so taking away enhance would practicly kill the class lol... other than for bosses i guess, but anyways, i think clerics might suprise us in the future(excluding against thieves because they are rediculously overpower...so unless some proposed changes are taken into account for thieves, dont train a cleric past 30, not worth it, ull get clicked anyways /eyes...) as long as a good cleric user is on them..
As for mages, they are fairly dominant to 30 and under classes, but they suck against everyone else (again because everyone and the newbie friends have thieves)... there aop is completely ineffective against thieves and zerkers, but i aint mad at zerkers, they work for their levels as apposed to thieves which are waaaaaaay to easy to train.. but back to mages, there is no point in levling then past 33 unless thieves are changed because your going to get clicked anyway..other than that uber 1+ on your beam when you level, oh... Calculator: 65*7 = 455...hmm about max damage on average crit with a lvl 40 mage... and a lvl 40 mage has 414 hp... hmm... lvl 35 thief/zerk against lvl 40 mage.. ill bet on the thief/zerk..lame... hmmm.. maybe i could buy an item euivalent to the cobalt for mages... but what would such an item/scroll be.. its sooo hard to figure out i mean... if i only had a brain i could see that devastate should be added... EDIT: also, behind zerkers id say they are the hardest class to train.. being because of mana you have to stay close to town... this wouldnt be a problem IF thieves were fixed... but currently You were assassinated by a 7stam thief while you have 21 dex and 155 armor... bs much?
oh, and since were all about letting a single class rape the game's econmy and get uber gold witout a large threat of dieing, why dont we just add paci's to 1a.. i mean the servers screwed anyway.. fix it or add paci's so we can screw it up more...
A little side note:
3-36 thieves, 35 druid, 35 mage, 5-35 thieves, 34 ranger, 34 fighter, 3-34 thieves (one red for 34)... 33 zerk, 3-33 druids, 33 fighter, 2-33 mages, 8-33 thieves... now i could finish 30-32 but i think the picture is clear enough...
The total numbers of level 30+ thieves is 45. Compared to a just 60 of all the other classes combined. A step further, 33+ is a staggering 19 thieves to just 11 of the other classes. So if your honestly to blind to see that there is an advantage to using thieves you need kicked in the face.
...
so ya, lets make some 30-40 crits of each class and test out new items/devastate/whatever else that is brought to attention... id be willing to help try to balance this game, and im sure other players would be just as willing... i mean, how hard can it be?... so create some crits and lets get to testing, unless you dont want to fix this pos game :/...
edit:rangers would obviously need a higher base damage weapon as well as fighters/paladins in the case that other classes(without armor spells) got higher armor to compensate...
Edited by XxDarkAlliancexX, 31 August 2008 - 09:07 PM.