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Opal Spheres


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#1 Pandilex

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Posted 04 May 2008 - 10:25 AM

Work has resumed.
If you build it, they will come.

#2 Gaddy

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Posted 04 May 2008 - 11:23 PM

lol
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#3 Pandilex

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Posted 19 May 2008 - 03:52 PM

Posted Image
If you build it, they will come.

#4 Pandilex

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Posted 21 May 2008 - 01:53 PM

Posted Image

Posted Image

Posted Image


This post should wind a few of you up...;)
If you build it, they will come.

#5 Piggy

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Posted 21 May 2008 - 01:57 PM

gg

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#6 PureMourning

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Posted 21 May 2008 - 02:19 PM

The best part is it's not even April Fool's!

And there's.... there's even screen-shots!

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#7 Snoopy

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Posted 21 May 2008 - 03:17 PM

lol im waiting for the punch line!

xxx
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#8 Autek

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Posted 21 May 2008 - 03:20 PM

I'll play
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#9 Sleeping

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Posted 21 May 2008 - 04:08 PM

Total nightmist rip-off :ph34r:
Does not play well with others.

#10 Crane

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Posted 21 May 2008 - 07:23 PM

Is Opal Spheres the spiritual sequel to Nightmist, or is it set in a totally different universe? I look forward to seeing what kind of features will be implemented.
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#11 Sausage

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Posted 21 May 2008 - 09:49 PM

I laughed out loud when I saw Opal Spheres. Then my jaw dropped when I saw screen shots...

Kudos to Simon.

As I understood it, Opal Spheres is a completely different realm/game.

Retired... Now I know how it feels to quit NM and troll forums.


#12 Gaddy

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Posted 21 May 2008 - 09:50 PM

Edit- Decided I shouldn't discourage admin activity, even if it is another game.
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#13 Orgy

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Posted 22 May 2008 - 01:26 AM

Mehahaha, test!
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#14 Pandilex

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Posted 22 May 2008 - 07:29 AM

6 hours of tearing my hair out and something strange happened...

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#15 Raylen

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Posted 22 May 2008 - 11:06 AM

Pandilex says boobs
Pandilex was banned.
Pandilex left the game.



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+1 post count ggpwnedkthxbai

it's plausible that the SOB hasn't spawned


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#16 Piggy

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Posted 22 May 2008 - 11:28 AM

Make the background plain greyness a bit more exciting

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#17 Pandilex

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Posted 22 May 2008 - 01:48 PM

I'm welcome to suggestions, I haven't decided what kind of scheme to go for yet. I have played around with a few but nothing has been good so far.
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#18 Sausage

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Posted 22 May 2008 - 03:56 PM

My suggestions:

Make the black = purple, grey = hot pink, lettering = white.

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#19 Gnarkill

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Posted 22 May 2008 - 06:40 PM

looks like nm and rev did teh seckz.. interesting.

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#20 Piggy

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Posted 22 May 2008 - 09:50 PM

looks like nm and rev did teh seckz.. interesting.



I was gonna say that when I was looking at the pics :ph34r:

But yet again, text based games all look the same since theres a limited amount of things you can put on the client

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#21 Xlithan

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Posted 22 May 2008 - 10:06 PM

True, but if anybody is interested in the progress, check out http://www.blackages.co.nr

Anyway...

I'm a little curious about Opal Spheres now, being around at the time it was actually being developed with Valerie (I think her name was), or something that began with V, and she was the artist if I remember correctly. Her husband played aswel but for the life of me I can't remember who it was. I'm pretty sure they also played Deity Online, the first version. I was going to continue development myself on Deity Online 2, but Sepherus lost the server code and Moonripper deleted his copy, and Thor was nowhere to be seen.

Anyway, i'd love to have another MUD in the family, since there isn't many of us (Nightmist, RoK, Rev, and Black Ages when it's released), so far the first 3 games are fairly different from each other, and I know Black Ages will also differ from them.

Opal Spheres looks good so far, but PLEASE get rid of those tree menus, they look aweful.

Edited by Zelimos, 22 May 2008 - 10:06 PM.


#22 Pandilex

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Posted 22 May 2008 - 11:14 PM

The thing about opal spheres is because it is written in c# it is far more flexible than nightmist. I notice your game above looks like it was written in visual basic too.

The best thing about OS will be its monster/AI/npc/quest system which should see some fascinating monsters and bosses that require more than just macroing /a boss to defeat.

The tree menu stays, I think its far better than an ordinary list, especially as you can have objects within objects such as items on a table.
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#23 Crane

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Posted 23 May 2008 - 12:39 AM

The tree menu stays, I think its far better than an ordinary list, especially as you can have objects within objects such as items on a table.


I like that one very much!

Might I suggest that the current player (you) appears separately, possibly at the top of the tree? That way, it is easier to single yourself out for self-healing and the like, and so you can quickly see if you are invisible or not.
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#24 Xlithan

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Posted 23 May 2008 - 11:58 AM

I suppose in regards to having items in/on items it could work. Yeah, I only know Visual Basic, and I'm not even that good at it!

So Opal Spheres is definately back in progress? Any thoughts on a discussion forum, or is this not necessary until a steady work routine is in place?

#25 PureMourning

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Posted 23 May 2008 - 01:09 PM

A lot of good screenshots on this thread! Keep up the good work!

I also know of another MUD in the development that would fall under the same tree as the ones Zelimos listed (Rev., OS, BA, ect) that is being programmed in .NET - Now, I'm ignorant when it comes to programming but I know the screenies/features that have been revealed look pretty cool. Example, the GUI designed in the .NET Framework allows for some cool "eye-candy" effects like the border of the game glowing red when you're being attacked, ECT.

The ironic thing though is that a lot of the features of the game are based around a broad-band connection, like live streaming music in taverns and room voice chatting. Kinda interesting to see an old and new mix of text based and today's connection speeds.
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#26 Xlithan

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Posted 23 May 2008 - 03:09 PM

Hmm, not sure about live streaming music... That usually takes up a lot of connection speed lol, not only that, but sending packets to and from clients at the same time, they'll have to have a fast connection to do all this.

Easier just to keep music files on the clients computer.

#27 Harky

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Posted 23 May 2008 - 03:33 PM

Gender: unknown. hehehehehehehehe.

Also, wasn't that black ages online thing called revelation or something? sure I played it a few years ago.

Edit: ah I see, ignore me - different game completely.

Edited by Harky, 23 May 2008 - 03:47 PM.


#28 Pandilex

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Posted 24 May 2008 - 01:12 AM

The thing I want to get away from is the generic way that games like world of warcraft and nightmist have pretty much one method of combat (excluding bosses) where a monster hits you repeatedly, and sometimes casts a spell, until it dies or you die, regardless of the monster type. I will achieve this by having a huge variety of ways in which monsters fight, and I hope to make it heavily equipment based so that different areas of the game will be impossibly difficult without the correct equipment type. For example, fire resistance equipment to visit one area, magic swords to visit another, axes to visit another, etc.
Also I intend to make the equipment system more like diablo/dungeon seige (monsters drop random loot) and also add heavy crafting elements too. Oh, and quests;)
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#29 Crane

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Posted 24 May 2008 - 01:21 AM

Monsters probably already do this in many other games, but to make them more alive, how about they heal injured friends and put on acts of desperation when nearing death (if they're not too weak to continue fighting)... so for example, it just throws aside all concern of self-defence and just tries to take you out no matter what.
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#30 Crane

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Posted 24 May 2008 - 02:30 AM

As for graphics and backgrounds, what about using this image in and around the client?

Posted Image

P.S. What's on the computer screen, not the complete mugshot!
The Crane Temple Chairman

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