For the last few weeks, the staff have been discussing changes to make Nightmist more appealing to new players and ways to preserve the multi-alt server. Currently, we see an average of 8-12 players on the multi server, and usually no more than 2 of those players are outside of town. After discussions with almost all of the current players on multi, the staff have come to support one radical idea that we think gives the best hope of making a substantive change.
We are proposing to make the multi-alt server completely no-PK. There will be no change to the 1-alt server.
In coming up with this, we considered only ideas that could be implemented very quickly by JLH (this change requires the alteration of only one line of code). More complex solutions were discarded for the simple fact that we don't have the time committment from an admin to make them happen.
We also spent a very long time looking at what currently happens on the multi-alt server. The few people who still play on multi basically are quite happy to go about either working together or staying out of each others way. They like the fact that they can play solo, and they like not being a target of the non-stop PK fest that is the 1a server.
New players, when we are lucky enough to get them, tend to get killed multiple times within the first hour of getting to NM, leave, and never come back. We believe that having a no-PK server would allow new players to learn a bit about the game and get hooked before they venture out into the wilds of the 1a server.
The good things about this idea:
- A more gentle introduction for new players, if they want one.
- Relatively little change to current game play for active multi-alt players.
- We could start releasing new areas for multi. (The primary reason that development was on hold on multi was that making more area meant that people had less of a chance to run into other players and PK. If PK is not an issue, we can continue to expand as we wish.)
- Players could more easily use smaller numbers of alts, if they desire. There would be no pressure to run larger parties to protect against PKing, though players who want to run solo could still run large parties.
- Under-used areas would be more accessible to more players without the risk of PK.
- The resulting change could be easily reversed at a later date if it didn't work out.
- Bombs would be set to have zero damage, so anyone who put a lot of time or energy into making bombs would lose out a bit. (We might offer a bombs-for-bucks program that would allow existing bombs to be sold back to stores for some gold.)
- Pacifists would become slightly less useful. (They still have unique areas, unique spells, and a usefulness in game that will continue to make them popular.)
- Kill-stealing while training would become more of a problem. (While this is possible, if we get back to the number of people where this is an issue, I'd say we'd already succeeded. Also, popular training areas could be expanded.)
- Kill-stealing at bosses would become more of a problem. (This is quite likely the biggest problem we'd encounter. We're open to suggestions here.)
- Traps could still be used to kill parties. (Again, true... if it becomes a continuing problem, it might become a bannable offense.)
This idea has the support of the staff but we are looking for player comment. This thread is not a discussion of the problems that resulted in this situation, and it is not a discussion of how the good the Good Old Days were. The game has changed, and we need to work with what we currently have. We know that this will not solve all of our problems, and we know that it won't make everyone happy. We do think that it is our best bet for making NM start to grow again.