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Are Fighters Under Powered?
#1
Posted 06 July 2004 - 01:43 AM
#2
Posted 06 July 2004 - 01:57 AM
#3
Posted 06 July 2004 - 02:07 AM
![Posted Image](http://img.photobucket.com/albums/v506/Rithron/loveirony.gif)
#4
Posted 06 July 2004 - 08:27 AM
Main crits:
Crane
Europa
Don't kill the
#5
Posted 06 July 2004 - 02:11 PM
Not only are they boring, there is nothing good about them.
They used to have 6 stam, but zerks took that and added being able to do basically double the fighter damage and have hp over 500 (ac or not that's a lot of hp).
Ranger's have their armor, druids and mages own all armor with their spells anyway.
Everything can use attack if it wants to...
....What is the appeal of using a fighter at all anymore? I keep Lancaster around just to keep it real cause he's my original, does fine for me I guess, not like I can point out ever poor thing he does since I scroll all alts.
Edited by Gaddy, 06 July 2004 - 02:12 PM.
-Proverbs 4:7
#6
Posted 14 July 2004 - 04:44 PM
#7
Posted 14 July 2004 - 08:08 PM
#8
Posted 21 July 2004 - 08:23 PM
![:P](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/tongue.gif)
#9
Posted 17 August 2004 - 03:25 PM
Just an idea...
Edited by The Matrix, 17 August 2004 - 03:25 PM.
#10
Posted 19 August 2004 - 02:01 AM
#11
Posted 19 August 2004 - 03:49 PM
ADD STANCES
#12
Posted 29 August 2004 - 02:19 PM
Julius 1 alt
#13
Posted 11 September 2004 - 07:36 PM
#14
Posted 14 September 2004 - 01:04 AM
1on1 they lose
3on3 they lose
they lose
#15
Posted 15 September 2004 - 04:06 PM
#16
Posted 16 November 2004 - 01:46 PM
#17
Posted 19 November 2004 - 06:23 AM
David
ØWÑÅG£
#18
Posted 19 November 2004 - 08:10 AM
#19
Posted 19 November 2004 - 09:21 PM
It was hard reading that.problem is every other class dont need spells unless if its that class like cleric of course they need spells thats why they have them druids thats why they have them and yes fighters barely miss but when you do half damage every hit and 25% damage alot cause of armor blocking and shyt then you dont do jack and yes zekers are the only class that fighters do good against so blah they are very underpowered in basically every aspect thanx and i do have lvl 30 fighter and for them to do any kinda decent damage yes they have to be fully spelled so whats the point
I agree with Rappy stances are a must and maybe up the power a little bit.
#20
Posted 19 November 2004 - 10:35 PM
#21
Posted 21 November 2004 - 10:14 AM
Maybe some defensive abilitys instead of offensive?
zerker = hard hitting
fighter *should* = defensive powerhouse
I think an ability that boosts ac or reduces enemy damage. Plus faster hp regen why tank if you get 1 hp every 30 secs (i think its 30)
![:P](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/wacko.gif)
#22
Posted 21 November 2004 - 02:37 PM
but i agree, fighters and paladins alike need more armor. not as much as druids and mages get with spells, but more than all the other classes
#23
Posted 05 July 2006 - 09:24 PM
Out of all the classes fighters need a change the most.
There have been some great suggestions!
Make them hit harder and miss less is a great idea
![;)](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/biggrin.gif)
Hell give them 1 more stamina even (7)
Just please give them something to stand up against the magic users!
#24
Posted 06 July 2006 - 12:23 AM
Anyway. My arch fighter (with bog-standard eq) beat my arch beserker round after round in my tests. Both normal and with spells.
This was on a turn based strat. Both ways, even if the Beserker got to go first.
The thing that appears to 'underpower' them so much is the lack of a 1-click skill. Now I know Druid/Mage classes don't either. However, they've both had an overhaul in the recent past (since reset, that is).
#25
Posted 06 July 2006 - 02:10 AM
#26
Posted 06 July 2006 - 01:20 PM
![;)](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/tongue.gif)
True story
![:wub:](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/smile.gif)
PS. Fighters are pretty much second most useless class behind pallys
![:wub:](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/sad.gif)
it's plausible that the SOB hasn't spawned
¯¨:·»Gently spamming the forum since 2003«·:¨¯
#27
Posted 06 July 2006 - 07:43 PM
Adding stances is a fantasic idea, Giving fighters abilities that force a boss to attack them, raising their armor/health/stamina/damage/damage reduction may also be ways of giving the people who like using fighters, myself included, a chance to actually have balanced fights.
I have always felt that a well equiped, and well played char, regardless of class should be able to beat any other class if they outplay that person, but that is not the case with fighters vs. anything but zerkers. I lost to a level 26 druid with my full geared arch fighter.
Fighters are highly useless atm and there is absolutely no point in using a fighter because they get almost no more armor than a halfer ranger, they can't do any dmg to a mage/druid, and can only really stand up to zerkers.
I like many would simply like to see this class made viable. I personally would love to see fighters made into tanks for bosses like so many other games do with their warrior classes. Yet with fighters having never been changed since i began playing this game years ago, i don't see any iminent changes on the horizon.
Can be reached In-Game on:
Kazul
Stonesour
Hangover
Maximus
#28
Posted 07 July 2006 - 01:41 AM
Adding stances is a fantasic idea, Giving fighters abilities that force a boss to attack them, raising their armor/health/stamina/damage/damage reduction may also be ways of giving the people who like using fighters, myself included, a chance to actually have balanced fights.
The problem with that though, is that if things changed with fighters... the next big thing would be 3 arch clerics and 17 arch fighters.. And you'd see the whole game hit the rocks.
Hansol ingame
#29
Posted 07 July 2006 - 02:56 AM
and yes it is very true there has been no changes, improvements
made to the Fighters since ??? prolly never
Sadly they take quite a while to hit arch and the druid on the other hand
takes less time to arch and can beat a fighter blindfolded
![;)](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/blink.gif)
#30
Posted 08 July 2006 - 03:33 AM
quoting
The problem with that though, is that if things changed with fighters... the next big thing would be 3 arch clerics and 17 arch fighters.. And you'd see the whole game hit the rocks.
game already has hit the rocks
![;)](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/dry.gif)
if after the millions of suggestions of 'improving fighters' and jlh still hasnt done anything, is he going to start now?
Start begging for the impossible change to pallies, so they go back to pre-reset, and can regenerate all of your stamina with one spell... maybe that will happen *slap* another ikaros, and baros combo... now that was a team.
Edited by Oliver, 08 July 2006 - 03:35 AM.
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