Saving Nightmist
#1
Posted 14 November 2004 - 12:35 AM
*Secondly this leaves the people who have worked their asses off to gain a ton of crits to run around pking out of pocket and that is one of the main reasons people vote no for this being a single alt server . . . I do believe the people who have put time and effort into the game deserve rewarding somehow . . . So I suggest the ability to trade crits to the server for an amount based on their level stats and hp be introduced (their armor can be sold back to the stores) . . . this would be avaliable for level 25+ crits only (and from a role playing prospective, this could be seen as selling them off as mercenaries) . . .
*Finally I suggest with these changes comes a whole ton of new equipment to be added that with a wide range of prices and a with that wide range of stats making your character fully customisable . . .
I've spoke to several people about this and I've found that one of the main things that has been lost from Nightmist is the importance of your character and name . . . what was once your main character and identity has just become an alt in your party . . .
I know JLH and Pandilex have been working on Nightmist 2 and Im sure that a lot of the things mentioned above are to be introduced into that . . . however the people who have been playing this game for several years love Nightmist 1 and want the downward spiral to cease . . .
#2
Posted 14 November 2004 - 01:36 AM
#3
Posted 14 November 2004 - 02:08 AM
Creator of All Things Fluffy
#4
Posted 14 November 2004 - 02:21 AM
Nothing against JLH and Pandilex, if they are making Nightmist II then this Nightmist they are not going to save in this sense. I say leave Nightmist mostly as it is, and leave the good stuff like you suggest for Nightmist II.
I mean, if single-alt was put in place, places like Chronos, Harabec Dungeon and the Mountain of Sentant will be virtually impossible to complete alone, and will be very hard to find enough people willing to group together and go through them together.
Main crits:
Crane
Europa
Don't kill the
#5
Posted 14 November 2004 - 09:46 AM
#6
Posted 14 November 2004 - 09:54 AM
#7
Posted 14 November 2004 - 10:18 AM
If u agree something needs to change vote yes and type what u do and dont agree with . . . or what you suggest that could change things . . . instead of knocking the poll add some positive feedbackwell i do agree something eneds to change but i don't agree with all your suggestions. so what option should i vote then? ---- bad poll
#8
Posted 14 November 2004 - 02:29 PM
Nightmist has definitely lost something.
I don't see many people out of town as much (this could be because I don't leave my ch often).. because they're probably scared they're going to get 'owned' .. by an army of crits.. against their few. They figure they don't stand a chance, so why bother.
I think the ones who sit.. if it came down to training alt by alt.. would actually get motivated to train and do other things. They wouldn't have loads of characters like before.. killing them and such when wanting to go out and about. It'd definitely be a more fair / interactive environment if this were to happen.
Alt rule, I'd like to see changed.
If you could change the player's attitudes too, that'd even be better. ^.^
Hump in game.
#9
Posted 14 November 2004 - 02:47 PM
so just have 3 or 4 alt limit
think there should be loads of new eq
personally I think haveing just 1 alt limit would make mages dominate to much by element of suprise
#10
Posted 14 November 2004 - 03:01 PM
Keep in mind the way it was suggested to work as a team .......some people are just not team players
Edited by Redheart, 14 November 2004 - 03:03 PM.
#11
Posted 14 November 2004 - 03:27 PM
i.......... i agreee....... i agree with.............. i can't do it! it's too mooseing hard.
ok let me try again.
i agree with .......... crappy
the horror :S
#12
Posted 14 November 2004 - 03:40 PM
Rappy has a point and I agree...
*washes her mouth out with soap*
#13
Posted 14 November 2004 - 04:12 PM
but bear in mind nightmist 2 is being developed, which will be a 1 alt p2p version with new maps, items, monsters etc.
#14
Posted 14 November 2004 - 09:19 PM
One of the nicest features that probably wrecked the game was the Account Manager. It's nice for keeping all your stuff safe from others (as long as you're not careless with your password and such) but honestly it makes the use of alts TOO easy.
I might add that gold is very easy to get nowadays as well. Especially with alts. Pacifists have proved time and time again that they are nothing but gold horders.
The game in my opinion was at its peak years ago, before all the alterations and actually just after I had begun to really play. Some additions were great but many were great on the outside and had underlying negative effects...
As Jimmy (Despair) said, all characters are now is nothing more than damage dealers and damage takers. Clerics are for restoring hit points, etc etc, you get my point.... If I said that my character is Zylia the thief and elaborated on my physical attributes beyond my look over, I would more than likely be made of a fool on this game. This game to my understanding was created to be at least similar to a rp game. Not strict RP, but similar in nature. If you try to rp in this game you either get someone saying 'Wtf?' or someone who says something vulgar or something involving a bodily function.....
The community on this game is easily a quarter of the reason why it has degenerated - p2p would be a blessing.
#15
Posted 14 November 2004 - 09:55 PM
#16
Posted 14 November 2004 - 10:39 PM
#17
Posted 14 November 2004 - 10:39 PM
And the players that 'do' care about the best possible progression of Nightmist tend to get ...forced aside (so-to-speak), while the unruly mob forces other shifts that promote their personal agenda.I'm not so sure saving nightmist is on certain people's priority list.
But, then again, I'm unreasonably paranoid and quite possibly disturbed
#18
Posted 14 November 2004 - 11:14 PM
But as Squee says, try training some solo crits. I find it quite enjoyable using Paladins and Druids by themselves.
Main crits:
Crane
Europa
Don't kill the
#19
Posted 15 November 2004 - 12:21 AM
#20
Posted 15 November 2004 - 02:56 AM
I really don't see the point in entirely re-vamping Nightmist. Basically NM2 is a way to 'reset' Nightmist, making it, hopefully, better.
I really like NM without the alt limit or having to depend on other players. I cannot stand most of the people who play this game. There are huge egos and things like that, which I simply find annoying or frustrating when they show themselves.
I also think we'd have a bit of a problem in evening out the playing field without alts...I don't really feel like going into much detail about that.
Realize, I don't feel that the playing field is or should be even in a game with or without alts---as for old players to new players, obviously an older player has an advantage and should, but newer players should be able to catch up fairly well. It'd be hard to even a playing field where there are three or four people who could simply put items on that no one else has or can get.
-Proverbs 4:7
#21
Posted 15 November 2004 - 04:23 AM
or just completely and utterly 100% right. Perhaps if we were all Cyric worshippers like myself, the realm of nightmist would be a much better place. I'm with you all the wayAnd the players that 'do' care about the best possible progression of Nightmist tend to get ...forced aside (so-to-speak), while the unruly mob forces other shifts that promote their personal agenda.I'm not so sure saving nightmist is on certain people's priority list.
But, then again, I'm unreasonably paranoid and quite possibly disturbed
#22
Posted 15 November 2004 - 06:12 AM
I don't agree with you very often, but in this case I do.And the players that 'do' care about the best possible progression of Nightmist tend to get ...forced aside (so-to-speak), while the unruly mob forces other shifts that promote their personal agenda.I'm not so sure saving nightmist is on certain people's priority list.
#23
Posted 15 November 2004 - 06:28 AM
Basically the game should be a 2alt limit making it where even the little people stand at chance at achieving something.
Paci's were a start, and a good idea at first, but the downside is people mainly use them just to gather gold so they can buy the items they couldn't otherwise achieve themselves.
Edit: When I played, I did all the above so I'm stating anything I don't know about allready.
Edited by Dan, 15 November 2004 - 06:34 AM.
#24
Posted 15 November 2004 - 06:36 AM
i definately agree with gaddy. it should be easier to open up to the economy. maybe that would mean setting the economy of the game higher (which would lower the price of items, and should be replaced by better, newer items...killing two birds with one stone ;o). but don't make the mistake of penning items that only a person who's played the game for a long time and devoted so many hours into gathering enough gold for a cobalt staff of the winds.NM2 is apperently going to be the new thing...
I really don't see the point in entirely re-vamping Nightmist. Basically NM2 is a way to 'reset' Nightmist, making it, hopefully, better.
I really like NM without the alt limit or having to depend on other players. I cannot stand most of the people who play this game. There are huge egos and things like that, which I simply find annoying or frustrating when they show themselves.
I also think we'd have a bit of a problem in evening out the playing field without alts...I don't really feel like going into much detail about that.
Realize, I don't feel that the playing field is or should be even in a game with or without alts---as for old players to new players, obviously an older player has an advantage and should, but newer players should be able to catch up fairly well. It'd be hard to even a playing field where there are three or four people who could simply put items on that no one else has or can get.
the problem with nightmist is that at the end of the day, when i put all my hours into the game. I don't feel like i've gone that far at all. i just feel .0001cm closer.
The game loses effect when it takes a long amount of straight hours playing to get an archmaster. when more fortunate people lucked out and won some rare item that makes the infinately better in an old questie. if you still want to keep soemthing liek that around, make it happen more often. make more moshes. give everyone a chance to be just as good. when at the end of the day, you feel like ou haven't gotten any farther. the game dulls quickly. which is why i left for awhile.
theres not enough bosses, and nm is not big enough for all of these people with all of their alts, because they're lucky enough to be on when the cg spawns. or whatever.
#25
Posted 15 November 2004 - 06:47 AM
Arent you the same person, that said Paci's are bad because why should a noob be able to even the odds with mewhen i have been playing for 6 months.NM2 is apperently going to be the new thing...
I really don't see the point in entirely re-vamping Nightmist. Basically NM2 is a way to 'reset' Nightmist, making it, hopefully, better.
I really like NM without the alt limit or having to depend on other players. I cannot stand most of the people who play this game. There are huge egos and things like that, which I simply find annoying or frustrating when they show themselves.
I also think we'd have a bit of a problem in evening out the playing field without alts...I don't really feel like going into much detail about that.
Realize, I don't feel that the playing field is or should be even in a game with or without alts---as for old players to new players, obviously an older player has an advantage and should, but newer players should be able to catch up fairly well. It'd be hard to even a playing field where there are three or four people who could simply put items on that no one else has or can get.
Edited by Exilus, 15 November 2004 - 06:47 AM.
#26
Posted 15 November 2004 - 09:07 AM
#27
Posted 15 November 2004 - 09:24 AM
I put my money where I feel appreciated as a customer, and to be frank, players on NM are not exactly appreciated anymore. I don't buy my clothes in a store where I am told "either cope with the cut of those jeans or get out of my store" and I see no reason why I would put up with it on a game.
If I enter a store where other customers are rude and the shop owner will not kick them out, I leave and take my money elsewhere. Same applies to a game.
Hopefully those things will change in the p2p version. If so, count me in, but if not, I'm out.
#28
Posted 15 November 2004 - 09:48 AM
David_Hasselhoff just logged on.
Now you've done it!
Edited by Thunderja, 15 November 2004 - 10:31 AM.
#29
Posted 15 November 2004 - 10:31 AM
You go girl! Well said, if it's going to cost me money I want value for money. That would be frequent new areas, enough player events to break occasional boredom and no nazi nuts.In order for me to play NM2 a lot of things will have to change. I am not only talking about the setup of the game, an alt limit etc, but a few more essential things.
I put my money where I feel appreciated as a customer, and to be frank, players on NM are not exactly appreciated anymore. I don't buy my clothes in a store where I am told "either cope with the cut of those jeans or get out of my store" and I see no reason why I would put up with it on a game.
If I enter a store where other customers are rude and the shop owner will not kick them out, I leave and take my money elsewhere. Same applies to a game.
Hopefully those things will change in the p2p version. If so, count me in, but if not, I'm out.
#30
Posted 15 November 2004 - 10:40 AM
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