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Poll: New Ability

Would you like to see this concept implemented ingame?

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#1 Sausage

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Posted 01 April 2008 - 01:59 PM

So I'm sitting in English class yesterday, thinking about Nightmist as usual, when I get an idea. Fighters not only suck, they're boring. I thought of a nifty new little skill they could all have, passively. When a fighter is equipped with a blade, they would have approx. 10-15% chance of doing 50% additional damage on "Backslash?".

For instance:

Leyte attacked a Spider with his Rose Blade for 60 points of damage.
Leyte attacked a Spider with his Rose Blade for 60 points of damage, dealing an extra 30 points of damage on the backslash.

This would only be in effect when a Blade or Sword of sorts is equipped. No Halberd, Pike, CSotW.

The %, name and attack descript all might need a lil tweaking, tweak away.

If there was a way to like.. put this skill on weapons? So JLH wouldn't have to code it into the fighters "DNA" when they equipped them. It'd stand more chance of being implaced.

Please don't post, I like it but it'll never happen. We all know the likely hood of new nuts like this making it ingame. But if there's enough support behind it, at least we stand a chance.

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#2 Raylen

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Posted 01 April 2008 - 10:27 PM

i bet i can backslash you with a halberd, and i bet it'll mooseing hurt too hehe


would make rose blade more valuable, also devalue halberd (not such a bad thing imo)


question: idea is nice but how does it stop fighters being boring?
+1 post count ggpwnedkthxbai

it's plausible that the SOB hasn't spawned


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#3 Sausage

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Posted 02 April 2008 - 05:33 AM

I don't know about you, but I'd be at the edge of my seat wondering if my next attack would be a backslash!!

Ok maybe they'd still be boring, but at least it would balance them out a bit.

:ph34r:


And 50% might seem like much, but when you have a one in ten chance of doing an extra 30-40 dmg, it's not that much. It can always be increased or decreased as well.


- And ya, if you could post why you voted the way you did that would be helpful. -

Edited by Sausage, 02 April 2008 - 05:34 AM.

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#4 ChiliPepper

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Posted 05 April 2008 - 12:09 PM

Sure thing, A fighter is a skilled swordsman, I would like it to be added.
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#5 Tietsu

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Posted 09 April 2008 - 12:58 AM

I'd probably level a fighter. :ph34r:

#6 Sarah

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Posted 09 April 2008 - 03:35 AM

Anything to make fighters cooler :ph34r:

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#7 Sausage

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Posted 09 April 2008 - 03:38 AM

Interested in seeing the reason behind the No vote. Just curious.

Thanks for the support.


:ph34r:

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#8 Oracle

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Posted 14 May 2008 - 06:50 PM

If fighters were to be tweaked, I definitely think this is a possibility.
I don't think fighters should ever have something appear under spells/abilities because they're just the class that don't.
But this would give them the small tweak (even if we make this happen very rarely), that could re-introduce them to a balanced level in the game again.

Don't get your hopes up on my comment on this though; I do think Paladin's would need to be tweaked first. At least pvm.

I'm speaking for a 1a perspective only on the balancing issues.

#9 Crane

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Posted 15 May 2008 - 10:38 PM

I like this idea quite a bit. It would also raise the value of the Trinity Blade too, which is more heavily class-restricted than the Scepter of Balance and Cobalt Staff of the Winds... at the same time, it can be questioned if that is really desirable.

For player-versus-monster, Paladins would suddenly be the best class against certain undead horrors if they have a Sword of Light equipped, which I sort of like in that it gives them something to specialise in. Personally, I would like to see the skill given to both Fighters and Paladins, with the former either having a stronger form of it or it simply happening more often.

Other than level, what statistics would backslash rely on? Dexterity and Intelligence?

ADDENDUM: I think this feature would be fine on both 1-alt and multi-alt, although backslash in a player-versus-player fight may need to be investigated for balancing.

ADDENDUM DUO: There are some weapons other than swords and blades that could be used with backslash in reality, namely axes (especially double-headed ones like the Great Axe, and that particular weapon having a backslash ability will make it more appealing than the Halberd in the swamps, for example). What should be done about that one? I'm sensing it might be more flexible if weapons were given a new (and invisible stat) that states whether backslash will work with them or not.

Edited by Crane, 16 May 2008 - 03:07 AM.

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#10 Raylen

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Posted 16 May 2008 - 08:59 AM

as stated in clan chat yesterday, i kinda like the idea, although if i were charged with fixing fighters i would just give them some better equipment...
+1 post count ggpwnedkthxbai

it's plausible that the SOB hasn't spawned


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#11 Crane

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Posted 16 May 2008 - 12:27 PM

I'm not a fan of better equipment for them... they already have the best weapons and armour on both servers (Spiked Armor, Conqueror's Armor and Crimson Plate for body armour and the Sovereign Sword as a weapon).

I apologise for picking out the little details, but I presume missing and armour-absorption may happen on the backslash; if so, how would that be displayed? And how would it be displayed if the main attack missed or was absorbed, but the backslash connected?
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#12 Hustle

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Posted 12 August 2008 - 04:28 AM

in my mind i would think of it this blacklash as basicly another stamina of attack that just isnt as deadly,

but i really like the idea

how about make it so that if they attack and the backlash happens basicly the attack they just used refreshed that one stamina immidiatly so then you get to attack again


but maybe that'd overpower considerng then you could get up to possibly 10+ attacks, but lets face it lol a paladin or fighter doesnt really hti that hard uness they are hiting soemthign with spells

#13 Sausage

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Posted 29 August 2008 - 02:00 AM

I don't know why this hasn't got more feedback. I guess people don't really pay that much attention to the Class Discussion part of forums.

I still like this idea and think it would help balance fighters.

Feel free to post comments/thought/suggestions.

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#14 Defeat

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Posted 08 September 2008 - 04:00 AM

I would post, but everything i could think of at the time is already mentioned here.

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#15 Raylen

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Posted 08 September 2008 - 01:35 PM

I still quite like this idea. I'm always up for adding more things that can vary equipment.
+1 post count ggpwnedkthxbai

it's plausible that the SOB hasn't spawned


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#16 joanna

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Posted 09 November 2008 - 07:25 PM

I don't know about you, but I'd be at the edge of my seat wondering if my next attack would be a backslash!!

Ok maybe they'd still be boring, but at least it would balance them out a bit.

:ph34r:


And 50% might seem like much, but when you have a one in ten chance of doing an extra 30-40 dmg, it's not that much. It can always be increased or decreased as well.


- And ya, if you could post why you voted the way you did that would be helpful. -


50% extra damage is not that much tbh, an unspelled zerk with a warhammer (B26 weapon) can hit 660 in a round easily against lightly armoured monsters, a fighter with a sov (B30 weapon) hits around 360 against the same monster, if one hit gets an extra 50% damage its only 390 damage, if *every* hit gets +50% the fighter only does 540 damage, still inferior to the zerker.

#17 Sausage

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Posted 20 September 2009 - 10:19 AM

Other than level, what statistics would backslash rely on? Dexterity and Intelligence?

What should be done about that one? I'm sensing it might be more flexible if weapons were given a new (and invisible stat) that states whether backslash will work with them or not.


I'd say it's a set % upon any "contact" with the weapon. If you miss then you stand no chance for backlash. So, I guess in a way Dex would decide it, if you hit the monster more you have higher chance of backlash.

I originally stated each weapon would be given the ability to backlash. But that seems like more work then necessary. I believe the easiest route would be to set Backlash to work with certain weapons only. As new weapons are added to game, they can be added to the Backlash list. That doesn't seem too hard.. :P

I apologise for picking out the little details, but I presume missing and armour-absorption may happen on the backslash; if so, how would that be displayed? And how would it be displayed if the main attack missed or was absorbed, but the backslash connected?


Little details need to be addressed, I apologize for taking so long to address them x.x

As I stated above, I believe Backlash should work on any contact with the weapon, no matter the absorption. If an attack misses, there is no room for Backlash. I see two solutions. One, backlash is never absorbed (which would make the most sense imo since it's only 10-15% chance). Or, you could give backlash it's complete independent chance of getting absorbed or missed, such as a regular attack.

I also believe that with the current amount of damage Fighters do PvP, with the high AC that's out there, that this would in no way overpower Fighters PvP.

Clarifications? Questions? Comments? Post 'em.

Edited by Sausage, 20 September 2009 - 10:23 AM.

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#18 Scream

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Posted 15 October 2009 - 11:59 AM

I think it's a superb idea, don't like the inteligence idea.
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#19 Apocalypto

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Posted 15 October 2009 - 03:09 PM

Although this is a really old post, i agree with scream. Good suggestion, but i dont agree with terron's sub-suggestion...
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#20 IXThunderDomeXI

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Posted 15 October 2009 - 06:07 PM

I like the idea would make the fighter class more useful
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#21 Sausage

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Posted 16 October 2009 - 04:32 AM

Thanks for the support.

I also do not think it should be INT based.

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#22 IXThunderDomeXI

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Posted 19 October 2009 - 01:10 PM

I agree INT base would make all my fighters awful :P
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#23 Sausage

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Posted 23 October 2009 - 01:00 AM

Is this hard to implement?

Please answer only if you're a knowledgeable staffer.

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#24 Pureza

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Posted 26 October 2009 - 08:33 AM

Though i'd prefer armor with a higher ac for fighters considering this. I have the best equipment in game currently available for a fighter. My halfling fighter is sitting at 122ac, could gain another 4 ac with pendant of Light, and 1 more ac with Anubis Mask. Plus another possilbe 4ac with a set of Glowing Cobalt Rings. My halfling ranger is sitting at 104ac. Lacking bracelets and Bewitched Spider Gauntlets, which would add another 5ac, and an Anubis Mask for another 1ac. Giving rangers a rather hefty 110ac. Not to mention the possible Boots of Time on a halfling ranger.

Anyways, supported. Anything to make fighters better.
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#25 ketchup

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Posted 26 October 2009 - 12:31 PM

i really like the idea. thanks for bringing this up.

SUPPORTED :P

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#26 Sausage

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Posted 03 November 2009 - 02:49 AM

Bump.

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#27 Sausage

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Posted 13 April 2010 - 09:45 PM

Hi, my name is Fighter and I want to be cool.

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#28 Sausage

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Posted 21 August 2010 - 02:16 AM

Bump.

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#29 Crane

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Posted 24 August 2010 - 05:31 PM

I'd definitely support that one.
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#30 Dangerous

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Posted 23 February 2011 - 02:52 AM

Make it happen i just made a fighter :P




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