![Photo](http://www.gravatar.com/avatar/3654786242b46dfd8031cac4152558f3?s=100&d=http%3A%2F%2Fwww.nightmist-online.co.uk%2Fforum%2Fpublic%2Fstyle_images%2Fmaster%2Fprofile%2Fdefault_large.png)
Paladins Need Something
#1
Posted 05 July 2004 - 03:30 PM
#2
Posted 06 July 2004 - 12:33 AM
whats the point of getting them millions more exp if all you get is the extra one stamina at lvl 29? to much work for so little reward.
Edited by Dc, 06 July 2004 - 12:36 AM.
#3
Posted 06 July 2004 - 12:48 AM
Main crits:
Crane
Europa
Don't kill the
#4
Posted 06 July 2004 - 06:01 AM
#5
Posted 06 July 2004 - 02:31 PM
#6
Posted 06 July 2004 - 10:10 PM
name:you decide no one really likes holy bolt and thats basically what it is
lvl:28
mana cost:20?
now it is not as strong as a spelled up pally attack so pallys wouldnt become pure magic users. it would be weaker but the chance of hitting would rise which would also fix the miss factor of pallys. and as a bonus it would be more affective on undead monsters. this way you would have a choice 1.spell up and hope for a good attack round or 2. use this and even though its weaker its a better guarantee of a hit.
would make them a little more worth leveling
that and an hp increase would help pallys be a worthwhile class
#7
Posted 07 July 2004 - 01:45 AM
Main crits:
Crane
Europa
Don't kill the
#8
Posted 08 July 2004 - 04:19 AM
#9
Posted 08 July 2004 - 10:50 AM
#10
Posted 11 July 2004 - 07:57 PM
![:P](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/biggrin.gif)
Edited by afireinside, 11 July 2004 - 07:58 PM.
#11
Posted 12 July 2004 - 07:41 PM
#12
Posted 13 July 2004 - 11:17 PM
#13
Posted 08 August 2004 - 02:57 AM
Divine Form:
self-cast only.
Cost: 35 mana
Dex mod: 1
Str mod: 2
Char mod: 3
Lasts about 3 mins.
#14
Posted 08 August 2004 - 07:12 AM
David
ØWÑÅG£
#15
Posted 08 August 2004 - 02:02 PM
have it like
+10 ac
+2 dex
+2 str
+2 wis
+2 char
not over powering but pretty interesting
![:P](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/happy.gif)
#16
Posted 09 August 2004 - 07:06 PM
I never went to asia this year i fly by and gave them a big wave.
#17
Posted 09 August 2004 - 08:42 PM
#18
Posted 09 August 2004 - 11:57 PM
they need something new rather than continuing on the same pattern that they are going. cmon people get creative, think of spells they can attack with or new equipment ,anything!
how about an area that only paladins clerics and pacifists can go (cause you know if pacifists cant go they will complain) that only has undead creatures, like a church that fell into darkness, have a hard boss that drops a scroll for a paladin spell of a new weapon for them, just trying to get ideas started.
if this sounds like a good idea i could make a post of the area and think of monsters and stuff, bottom line they suck right now.
![:P](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/blink.gif)
Edited by afireinside, 09 August 2004 - 11:57 PM.
#19
Posted 10 August 2004 - 05:37 PM
My pally is equipped with, Bot, GoV, Aoh, Boots of Faith + bracelets + rings. Fair enough the boss drops are hard 2 get, and the rings boots and ammy cost alot, but when the items are out there, you can hardly ask for more, especially for one of the most durable classes.
.. just my view..
On 1a Azure, Melody, Faith, Solstice, Wylow, Hope in game.
#20
Posted 10 August 2004 - 06:16 PM
why not get a cleric ? they heal for more and can actually cast spells on party
#21
Posted 10 August 2004 - 09:24 PM
a pally is a pally, no other way 2 describe it, if you want a crit that hits and heals, u make a pally, you want a crit 2 heal, you make it a cleric, you want a crit to hit, u make a thief/ranger/zerker/fighter etc...
On 1a Azure, Melody, Faith, Solstice, Wylow, Hope in game.
#22
Posted 11 August 2004 - 12:30 AM
Paladins are very self-sufficient and durable, as Foxie has already said - they can't attack as much as Fighters, and that is the way it should be, as they have a relatively powerful heal spell to compensate.
For the record, there already is an area for Clerics, Paladins and Pacifists (and Druids)... the Barrier Forest / Necromancer Tower.
Main crits:
Crane
Europa
Don't kill the
#23
Posted 11 August 2004 - 12:35 AM
![:P](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/dry.gif)
#24
Posted 11 August 2004 - 04:09 AM
The spells are given via various tasks set out in the different level paladin guilds. On completion of the task, a scroll shall be rewarded. Once task is complete it can't be done again.
/cast Might/Paladin, Increases str and dex by 3. - Uses 1 mana every 10 seconds, lasts for 2 minutes. Unless the spell is recasted which removes the aura. Or another aura is casted. - Level 10.
/cast Prayer/Paladin, Increases int and wis by 4. - Uses 2 mana every 10 seconds, lasts 2 minutes. Unless the spell is recasted which removes the aura. Or another aura is casted. - Level 15.
/cast Bless/Paladin, Increases max hp and mp by 50. - Uses 2 mana every 5 seconds, last 2 minutes. Unless the spell is recasted which removes the aura. Or another aura is casted. - Level 20.
/cast Vigor/Paladin, Increases armor by 50. - Uses 2 mana every 5 seconds, last 2 minutes. Unless the spell is recasted which removes the aura. Or another aura is casted. - Level 25.
/cast Regenerate/Paladin, Heals for 5hp every 1 second. Uses 2 mana every 1 seconds, last 2 minutes. Unless the spell is recasted which removes the aura. Or another aura is casted. - Level 29.
Each aura is granting the enhanced powers to their party members. All 5 auras maybe stacked if there are 5 paladins in the same party casting different auras. However, a single aura cannot be stacked at all. This might bring paladins more towards party quests for training and bosses.
Edited by Eternyte, 11 August 2004 - 04:38 AM.
#25
Posted 11 August 2004 - 07:44 AM
What I don't get---Why doesn't holy speed actually do anything? +6 dex, but it doesn't actually help them PvP as far as I've ever seen.
I'd say they can already enhance their str and their dex by plenty. I don't see how you can make them hit harder or heal for more without making either clerics or fighters very difficult as a choice to use over a Pally.
A pally is one of those classes that can live on it's own.
It can hack and heal, what really beats that if you're not running several alts to where paying attention to the pally is just too much effort? Nothing else in game has that balanced and nice of a dual set of skills.
-Proverbs 4:7
#26
Posted 11 August 2004 - 02:29 PM
I do like the idea of aura though, and the party would be very nice.
#27
Posted 11 August 2004 - 06:20 PM
![:P](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/happy.gif)
Anywho, that's just my thought on the matter. . .
#28
Posted 12 August 2004 - 08:38 AM
#29
Posted 02 September 2004 - 09:49 PM
#30
Posted 12 September 2004 - 07:08 PM
Have the 'scroll' be purchased as a spell would, you choose fromt he list
(From Eternyte's post, modifyed a bit)
Tome of War - +3 str +3 dex
Tome of Cunning - +4 int +4 wis
Tome of Blessing - +20 temporary hp/mp
Tome of Steadfast - +25 armor points
Tome of Longevity - regenerate an extra 5 hp every 30s
This seems, to me at least, more balanced
Or perhaps, you can even make this an item such as a bracelet-type or a symbol of diety and as long as the paladin is wearing it, he is granted the spell, but if it is removed, he losses it. and no two can be worn together.
Julius 1 alt
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users