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Swamps
#1
Posted 04 May 2004 - 02:21 AM
Hump in game.
#2
Posted 04 May 2004 - 02:46 AM
![:)](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/happy.gif)
Crith/Angelic in-game.
#3
Posted 04 May 2004 - 03:02 AM
Dunno why they need expanding....
![:)](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/wacko.gif)
Copying From many is Research.
It's so exciting I need to poo~Deval
#4
Posted 04 May 2004 - 03:08 AM
![:)](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/dry.gif)
Crith/Angelic in-game.
#5
Posted 04 May 2004 - 03:11 AM
Yeah, that too. We have to have a massacre.. because there isn't enough hydras for everyone that wants to attempt to train and can't.. because of there being only so many.Lol, If you train more than 8 crits at a time (which most, including us, tend to do) then you'd know why it needs to be expanded... even on 3 crits, the dumb things die too fast. And, that's when there aren't 20 other people trying to train, too.
Hump in game.
#6
Posted 04 May 2004 - 04:59 AM
They level plenty fast in there, and have more than enough to kill.
Its just not OPTIMAL for that ammount of crits I agree. But its far from useless.
Copying From many is Research.
It's so exciting I need to poo~Deval
#7
Posted 04 May 2004 - 06:50 AM
Take a big enough army anywhere and you'll be wanting for a challenge...
#8
Posted 04 May 2004 - 04:45 PM
Oh yeah, what a great suggestion. Lets stop people from entering areas, that will make them want to play Nightmist more!Or, better yet, the staff should, maybe, limit the number of people allowed on any given square in the Swamps to 2 - see how you like it then.
![:)](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/rolleyes.gif)
#9
Posted 04 May 2004 - 05:00 PM
There are plenty of other areas to train that are a lot larger and a lot quieter, but players do not gain as much experience. Simple choice - train somewhere quiet and large where there are plenty of monsters around, or risk the small, high-experience Swamps. Make your choice!
Main crits:
Crane
Europa
Don't kill the
#10
Posted 04 May 2004 - 08:20 PM
Quite honestly, Nightmist is always going to have these kinds of problems with areas when every individual can play anywhere from 1 to 10 characters.
#11
Posted 04 May 2004 - 08:35 PM
Very well put.The fact is... you can get an awful lot of experience from the Swamps due to the effectiveness of the Torch, so there should be a price to pay, and the price is the element of risk. Because it is a high experience area, it is very popular, hence you are likely to not get a shot at the Hydra Hatchlings and even more likely to be PK'ed.
#12
Posted 04 May 2004 - 08:57 PM
Personally I think the Swamps are fine as they are. It is an overcrowded and risky place, but that balances out the high experience that players get in the area. My trick is only going to places like the Swamps when the server is relatively quiet, i.e. the time of day when not many people will be logged on; of course, that may not be possible for some. Still, I can give a list of some fairly good alternatives to the Swamps where low-level crits (levels 10 to 20) can train... (I'm not sure about Fighters, Berserkers and Rangers, sorry!)
Thieves -> Scarlet Daggers Guild
Druids -> Barrier Forest / Necromancer Tower, Scarlet Daggers Guild
Clerics -> Barrier Forest / Necromancer Tower
Paladins -> Barrier Forest / Necromancer Tower
Mages -> Scarlet Daggers Guild (best to be in a party though)
Edited by Crane, 04 May 2004 - 09:00 PM.
Main crits:
Crane
Europa
Don't kill the
#13
Posted 05 May 2004 - 12:07 AM
Crith/Angelic in-game.
#14
Posted 05 May 2004 - 12:36 AM
The fact that it's so crowded just means more competition for mobs and more pking, which makes it less crowded.. it kinda balances out. Unfortunate for the new players tho.
#15
Posted 05 May 2004 - 01:12 AM
He was SUGGESTING something other than just adding 20 hydra hatchlings.
I dont know what your all talking about though, I've never seen a shortage of hydras, Or rather... maybe I just look harder. Whenever everyone has killed all the hydras I just do hit an runs on the hydra heads. Never running out of things to kill.
I dunno, Maybe Im just lucky then...
Copying From many is Research.
It's so exciting I need to poo~Deval
#16
Posted 05 May 2004 - 04:05 AM
Crith/Angelic in-game.
#17
Posted 05 May 2004 - 05:20 AM
Man, things like this make me wish the game had alternate forms of exp gain....
Edit: ONLY, only 20+ hydras.
Edited by Bean, 05 May 2004 - 05:21 AM.
Copying From many is Research.
It's so exciting I need to poo~Deval
#18
Posted 05 May 2004 - 05:30 AM
#19
Posted 05 May 2004 - 05:48 AM
It is sometimes over-capacity because 3 or so parties train at once there...that's when i just leave...come back in 30 mins and it is empty...
-Proverbs 4:7
#20
Posted 05 May 2004 - 09:06 AM
Like Gaddy says, just come back later
![:)](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/smile.gif)
it's plausible that the SOB hasn't spawned
¯¨:·»Gently spamming the forum since 2003«·:¨¯
#21
Posted 05 May 2004 - 05:27 PM
If you feel you do not get enough of a challenge there, come with less crits, lower crits, try to explore a bit more past the hatchlings, try to find the hidden monsters and mini boss etc. There are much more to the swamps than meets the eye.
Good day,
Amy of Draco
#22
Posted 06 May 2004 - 05:12 AM
#23
Posted 08 May 2004 - 11:02 AM
I do not think the area that Cyric made with such expertise, a great story, and great xp and drops, as well as challenging for low level crits should be changed in any way.
Cyric did not design the area, nor did he originally make it. Myself and Wodan created the area first, and he modified it to suit lower levels by adding an extra section and a few monsters (and a level cap obviously)
Edited by Stigmata, 08 May 2004 - 11:14 AM.
#24
Posted 09 May 2004 - 08:37 AM
omg, i finally remember what your talking about. i knew it changed. originally i hated it (sorry). It was just vines and mud monsters. It really wasnt worth the space (once again, sorry). i think it was an interesting area, just not practical before cyric modified it.I do not think the area that Cyric made with such expertise, a great story, and great xp and drops, as well as challenging for low level crits should be changed in any way.
Cyric did not design the area, nor did he originally make it. Myself and Wodan created the area first, and he modified it to suit lower levels by adding an extra section and a few monsters (and a level cap obviously)
ScarletMuse 03/2/2005 11:20am
#25
Posted 09 May 2004 - 10:13 AM
Amy
#26
Posted 09 May 2004 - 12:43 PM
Well I'd like to point out in my defense that no one can possibly say whether the swamps was originally worth the space or not, as not one person completed the area before it was modified.omg, i finally remember what your talking about. i knew it changed. originally i hated it (sorry). It was just vines and mud monsters. It really wasnt worth the space (once again, sorry). i think it was an interesting area, just not practical before cyric modified it.
The hydra you know now, was an immense monster before moderation with 1million hp if I remember correctly, and the drop would have been well worth it.
Some people suggested that Cyric modified the area to suit his clan (as at the time it consisted of low levels, and also had a very nice exp/gold rate) but that can never be proven obviously.
#27
Posted 09 May 2004 - 06:12 PM
its not nice to spread rumors.Well I'd like to point out in my defense that no one can possibly say whether the swamps was originally worth the space or not, as not one person completed the area before it was modified.omg, i finally remember what your talking about. i knew it changed. originally i hated it (sorry). It was just vines and mud monsters. It really wasnt worth the space (once again, sorry). i think it was an interesting area, just not practical before cyric modified it.
The hydra you know now, was an immense monster before moderation with 1million hp if I remember correctly, and the drop would have been well worth it.
Some people suggested that Cyric modified the area to suit his clan (as at the time it consisted of low levels, and also had a very nice exp/gold rate) but that can never be proven obviously.
ScarletMuse 03/2/2005 11:20am
#28
Posted 09 May 2004 - 07:36 PM
#29
Posted 10 May 2004 - 03:27 AM
#30
Posted 10 May 2004 - 04:25 AM
Some people suggested that Cyric modified the area to suit his clan (as at the time it consisted of low levels, and also had a very nice exp/gold rate) but that can never be proven obviously.
I must say that I am offended by this. Cyric nor the person behind Cyric (Draco_Honoris) has never given our clan any unfair advantage. And to be honest, those of us in the clan now or that were then, would never play this game unfairly. I know that I personally like to find out the secrets within it myself.
If my response to your post seems rude, I am sorry, it is not intended. But, I know that I play by the rules and would not exploit anything.
welp..i didn't read everyones replys to this post but it seems from the first few that people dont like the spawn rate in swamps..well i dont either but when nightmist isn't made to just level some characters to arch really fast and easy and go on..its made to have a certain difficulty level..so i think the spawnrate and number of hydras is ok(but the exp should be put up just a tad for the damage you do)...unless jlh or pandilex thinks different
In response to the above comment. I train alot in the swamps. The xp is the best in game that I have found. Of course, the better the xp the better the advantage, but, to be honest, it is not necessary within the swamps. The xp is great there. The rest of your comments I totally agree with. The game should have a certain level of difficulty. It makes it alot more challenging. Especially when there are level restricted areas.
Good day,
Amy
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