i dont think you realize stig made more of this game than jlh. aside from the codeline stig alone for the most part has added everything. as far as i see it only 1 implement directly chased a few players off, which was iron bombs but he was being fed a bunch of sh!t from super-advisor man. you can say that some of his standpoints negatively effect a player-base as a whole. such as not caring for pvp on a game that only drew a good 60% of its players from the pk/event market. however, you can outright say this game was gone years ago without him.
I was strongly against iron boms before and after they were created, until the only person in my clan was killed by iron bombs multiple times, then I just returned the favor, to the tune of only 6 kills with them.
You yourself piddy used bombs to kill lower level players outside of the pk limit prior to iron bombs coming out and never voiced any concern about them until your side was on the receiving end of them.
Outside of iron bombs, super advisor man helped with
*boss and monster tweaks... so that they give appropriate exp (almost all higher), or became killable on 1alt for the first time or more regularly (antlers & herric), and recommended transitioning to 1a like bone garden and pyramid.
*make certain areas more playable, even if only slightly i.e. royal forest with drops
*heavily pushed for and helped with both leveling systems (even if I didn't agree with all parts i.e. black knights)
*have multiple areas in the game that were developed to require multiple classes to beat them (though they may have been toned down outside of my wishes on that requirement)
*pushed for training weapons to help certain underhitting classes (i.e. fighters)
*had boss drops that were completely useless sitting in accounts gain new uses
*had monsters follow rate reduced on certain mobs on 1a
*had bosses and areas introduced tailored to specific classes.
*had new bosses of varying times added (mage boss was supposed to be daily)
*had a couple quests added, some which may not of been found die to players not looking around and vague update messages.
*repeatedly asking for and being shot down on alternate leveling systems based on boss drops, high end gold, different crates/monsters, soloable bosses; as well as a slew of other things like 1a version of sovereign coins.
-man, that pretty much hits everything on your list doesn't it?
In leaving I will state ember has 2 things going for it, an active admin with staff and a player base. But it's doomed to fail if it doesn't change. There's no economy and nothing to buy ever, 'high end' drops are too easy to get, bosses are in general too easy to kill by a single person or on a direct timer so the last person who killed it knows exactly when to go back, the level cap is far too easy to get to, leveling is completely accomplished in a straight line through quests leading to no exploration, level capped characters never lose exp or are punished for pking when characters under level cap do... among other problems.
I read somewhere that ostrichs hide their heads under the sand because moles watch porn.
ScarletMuse 03/2/2005 11:20am