Changes
#1
Posted 03 February 2012 - 01:06 AM
But!
Nerf Tunic Absorb not Armor please!
You summon a beam of pure light, blinding Khemere for 53.6 points of damage.
You summon a beam of pure light, blinding Khemere for 52 points of damage.
You summon a beam of pure light, blinding Khemere for 52 points of damage.
You summon a beam of pure light, blinding Khemere for 52.8 points of damage.
You summon a beam of pure light, blinding Khemere for 52 points of damage.
You summon a beam of pure light, blinding Khemere for 52 points of damage.
!!!
#2
Posted 03 February 2012 - 01:34 AM
#3
Posted 03 February 2012 - 02:12 AM
#4
Posted 03 February 2012 - 02:18 AM
Vega/Minion/Banishment ingame 1a.
#5
Posted 03 February 2012 - 03:55 AM
#6
Posted 03 February 2012 - 12:34 PM
I also agree with the nerfing of warrior tunic armor. Holy speed works fine. with regular equipment I have 100 armor (halfling 107). When I have Jase's god awful powerful item on, I have 90 armor +2 str and .2 spell absorb. doesn't seem like a bad trade off to me.
What I'm mad about, is no one has said anything about all classes in the coven! NEW MONSTER KILLS!
ScarletMuse 03/2/2005 11:20am
#7
Posted 03 February 2012 - 02:00 PM
#8
Posted 03 February 2012 - 07:37 PM
When Emma introduced absorb (back when mages were "op") she knew that absorb was a powerful stat and thats why even then she dealt with it in small percentages. The idea was to stack absorb if you wanted to fend off a mage. Not have one item with enough power to decrease the damage of a mage by 20% always. Now not only does a mage get -20% instantly, then there attacks can still fizzle, be resisted and be half resisted.
I don't mind the idea behind absorb but if we are going to put items in game that not only give great offensive stats (2 str) and then give it a constant 20% damage reduction it just doesn't make a lot of sense to me.
Absorb the way it is currently designed should have to be something you have to trade off to get. 20% damage reduction and 2str for a little bit of armor? I'll make that trade all day. Yet Feathered Boot's not only give -20 armor they also take away 3 str and thats just for 1 dex.
To get a high % of absorb you should have to stack those types of items or those items shouldn't give you a bonus + a bonus. If I want to take 20% less damage always I should give up a stat, not gain 2.
So basically.
Absorb should either be a stat that takes multiple items to stack high or a trade off on gear.
or
Absorb should be redesigned to have chance involved. Yes you might have 20% absorb but there should still be a chance involved on if you will actually absorb the damage or not.
#9
Posted 03 February 2012 - 07:40 PM
#10
Posted 03 February 2012 - 08:03 PM
#11
Posted 03 February 2012 - 09:35 PM
Magic resist is just armor vs mages, and fighters/pallies/rangers do crap dmg vs Aop'd mages its just part of the game.
Also Calculator: 53.6+52+52+52.8+52+52 = 314.4(whats that 1 beam short of rounding him?) thats pretty good dmg. id like to see what he hits you for while your armor is 135 or so
#12
Posted 03 February 2012 - 10:59 PM
As far as armor is concerned, armor is still roll based. Meaning there is still a chance to do full damage. Absorb is a constant %. Meaning 100% of the time you will be absorbing 20% of the damage.
Absorb is the only thing in this game that doesn't have some sort of roll involved and to me that doesn't make sense.
I don't mind the idea of absorb intact I like the idea of choosing between stats. I do it on the mage all the time. Sometime I dex out, sometimes Intel and sometimes I like to armor stack. But I don't have an item that gives so much for so little. Black robes gives me 2 damage for a ton of armor.
I just think absorb should be roll based and take more effort to stack
Edit: just read piddys post.
I don't mind a fighter absorb stacking an making me useless that's fine. I don't believe that one item alone can reduce my damage by 20% always and then still be benefiting more.
If you havent figure it out I'm not against absorb. I wouldnt mind WT if it gave 20% absorb and didn't have str mods. The item was balanced before fighters could ignore armor. And the 2 str didn't affect it much. Not anymore. I wouldn't mind the current form on a pally due to horrid hit rate, low HP, low damage and no armor pen. But on a fighter with critical strike, high HP and the ability to stack 4 str with 2 items is absurd
Edited by Freek, 03 February 2012 - 11:12 PM.
#13
Posted 03 February 2012 - 11:15 PM
Also earlier you stated that its on all the time with no roll and you can still fizzle or get resisted, Honestly i would love to miss and get armor absorbed the blow as often as a mage fizzles or gets resisted, mainly because id probably be lvl 40 by now
Edited by Silk, 03 February 2012 - 11:27 PM.
#14
Posted 04 February 2012 - 12:35 AM
Round 1:
Fighter: Miss, miss, armor, armor, armor, Full, CS = 98 dmg in 7 stam
Mage: Resist, partial, Full, Full = 129.0575 in 4 stam
Round 2:
Fighter: Armor, Armor, Armor, CS = 62 dmg in 4 stam
Mage: Full, Full, Full = 152.5225 dmg in 3 stam
Round 3:
Fighter: Armor, Full, Armor, Armor = 28 dmg in 4 stam
Mage: Full = 53.2475 dmg in 1 stam and Fighter's death
If i had tunic id resist an additional 20%
that would make...
Mage
Round 1: 103.246 dmg in 4 stam
Round 2: 122.018 dmg in 3 stam
Round 3: 42.598 dmg in 1 stam
Total would then be 267.862 which is about 2 more partial dmg beams till the fighter dies
Im not sure on how much dmg 2 points of str affects each stam
on the fighter but im sure it doesnt round the mage before it dies. i dont think a case can be made for Warrior tunic being OP
Edited by Silk, 04 February 2012 - 12:35 AM.
#15
Posted 04 February 2012 - 05:37 PM
Before masta has rounded neo while neo was fully geared and spelled. And after that got close a lot of times.
Either way I still feel like it should be a little more difficult to stack absorb, have a bigger trade off or still be roll based.
But will play around with it more
#16
Posted 04 February 2012 - 05:48 PM
#17
Posted 04 February 2012 - 06:36 PM
I'm hoping they fixed that for the 30+ but I know at 30 and below it has always been a problem.
Edit: I think a group of us fighter users even whined/posted against AoP a few times back in the day haha
Edited by Gnarkill, 04 February 2012 - 06:40 PM.
Gnarkill- Multi and 1a
#18
Posted 04 February 2012 - 06:51 PM
In my opinion the class that really got the shaft with the nerfing of the WT are paladins. Their best armor item gets nerfed because of a different class that can use the same item.
Yep the pally's did get the shaft with the changing of WT since it was their best tunic. I wanted to have 24 str, I guess I'll have to settle for 23 if I want to use the WT, and have 7 less armor then I have now even with the addition of a Hades ammy. Maybe there needs to be an armor ammy that is pally only with 12 ac lol.
#19
Posted 04 February 2012 - 07:42 PM
Gonna test more when im home from work
#20
Posted 04 February 2012 - 07:58 PM
must have been some sh!tty druid users lol.
you have a point! Back then druids were only level 30 and without the nice 30+ and new 1a stam system.. so compared to now they were horrible.. but one of the more notable wins with it was against Rai on Rappys decked out druid in Triplex. Druids back then did not stack up to 1a druids these days though.
Edited by Gnarkill, 04 February 2012 - 07:58 PM.
Gnarkill- Multi and 1a
#21
Posted 04 February 2012 - 08:17 PM
This topic had me pondering about things so I bumped that too.
#22
Posted 04 February 2012 - 08:52 PM
Why dont you drop your "fighters have the potential to actually be good for once, but this jeopardizes my mages superiority so it must be broken" stance and think about the game as a whole for 1 tiny time in your whole life
you got your l2l mana pond,you got your full dmg to hornets, you can let this one go
Edit: oh yeah and trap immunity forgot that one
Edited by Silk, 04 February 2012 - 09:12 PM.
#23
Posted 04 February 2012 - 09:53 PM
#24
Posted 04 February 2012 - 10:24 PM
#25
Posted 04 February 2012 - 10:49 PM
I dont see why people think fighters have high HP, 400 hp isnt high teamed with 110 armor that would be like being naked with 510 hp, i understand that but with increased stam fighters HP is insignificant escept to maybe a thief or a cleric, druids at 30+ hit harder with spider staff than half of the fighters on the server hit with cobalt. In tripleX today Pok 5 stam smited me and stuck me to 1 hp. i at the time had 343hp and 163 armor(cleric spells) so in 5 stam pok did 505 in 5 stam im lucky to do 200 vs anything in the game, and btw CS vs zerks hits for less than what i normally hit them for, because why? CS ignores armor, and zerks dont have any so when fighters are lvl 40 and zerks are lvl 40 i dont think that fighters are gonna be able to kill zerks fast enough to avoid getting clicked. and since fighters will always lose to zerks and definately paladins, probably druids and rangers both i dont see how they will become OP overnight, as everything rises in level they all gain bonuses to stats and its probably pretty equal by now lvl 40 mage is gonna be popping off 600+ dmg a round zerks will be up over 1000 thieves are about 650 Rangers are about 650 and fighters will be about 750 all the math is there just look at now, and throw it forward
Edited by Silk, 04 February 2012 - 11:41 PM.
#26
Posted 04 February 2012 - 11:44 PM
i didnt take it a new direction, its the same direction but a new target, and masta vs neo may be a nice test, but check out todays triplex where...with spells on i couldnt touch neo. or pok. or ravage. or Nin. now i did get 2 rounds on nin with 2 Cs's per and both times it was for 120 dmg but the rest of the stam was wasted in misses, now maybe if i hit 7/7 CS anything will die, but if pok hits anything with berserk 8/8 or Nin hits anything with rapid fire 8/8 its gonna die, thats just tough luck.
Except for the fact that you are 5-6 levels lower than them and millions if not billions of exp. Critic strike and hit rate both go uo dramatically the more exp you get. Masta was critting almost 50% of the time w/o max Intel. And no them hitting something with a full round at the same level doesn't mean instant death, yes its close and it should be cause its difficult to get a full round on anything vs anything
#27
Posted 04 February 2012 - 11:58 PM
#28
Posted 05 February 2012 - 12:17 AM
#29
Posted 05 February 2012 - 12:34 AM
and its just as plausable
#30
Posted 05 February 2012 - 12:52 AM
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