No More Level Cap
#1
Posted 06 April 2007 - 09:28 PM
#2
Posted 06 April 2007 - 09:31 PM
#3
Posted 06 April 2007 - 11:14 PM
Vegas 1a....formerly known as Memphis ¨¨*:·(^.^)·:*¨¨
#4
Posted 07 April 2007 - 01:13 AM
-Adventure To Fate Game Dev- https://itunes.apple...d871690289?mt=8
#5
Posted 07 April 2007 - 02:17 AM
Increasing Level means you miss less often, so all the fighting classes will become more deadly, Druids will gain stronger Stormwrath and Mages will gain stronger Beam, as well as fizzle less. While Clerics and Paladins may get stronger heal spells and possibly stronger equipment if the game is adapted for it, the other classes will gain more powerful attacks.
Main crits:
Crane
Europa
Don't kill the
#6
Posted 07 April 2007 - 02:21 AM
#7
Posted 07 April 2007 - 02:52 AM
#8
Posted 07 April 2007 - 03:22 AM
However, on a solo-game, level 30 simply isn't high enough to be honest, but level 40 would only do much better in certain places, and still get DOMINATED in several other parts of NM.
In PvP...well, that doesn't really matter all that much aside from 1v1 right now, and it doesn't seem like we've really promoted 1v1 a lot.
-Proverbs 4:7
#9
Posted 07 April 2007 - 08:54 AM
Piggy Or Derlok ingame
#10
Posted 07 April 2007 - 11:50 AM
So under the current system you would be level 35/36 when you reach 1 billion exp, so even under the current level system infinate levels would not be overly excessive, a grandmaster zerk would still only get 600ish hp if normal gains are used lt level 31+, or 680ish if arch gains are used l31+, and an equipped elf druid with 1 bill exp would stormwrath for 80 max (minus wis protection). The only problem class would be pacifists coz they get +ac every levelup, but they arnt in nm1a anyway
As long as the benefits of levelling past 30 are simply increaces in hp/mp/hit chance/mage/druid magic damage/cleric/druid spell effect and the game is not infested with powerful l31+ weapons/equip, i cant see l31+ characters been too unbalanced.
(ot - w00t 500th post!)
Edited by joanna, 07 April 2007 - 11:52 AM.
#11
Posted 07 April 2007 - 12:22 PM
#12
Posted 07 April 2007 - 12:49 PM
As for the pvp cap, simply make l31+ crits count as l30 for pvp purposes
#13
Posted 07 April 2007 - 01:05 PM
Lappa/Woodstock on Multi
Dubs/Cold on 1a
#14
Posted 07 April 2007 - 02:38 PM
also, level 31 will be something like 350-400m, level 32 would be 500-600m so it's not going to be the case of everyone going up really high at all.
stamina would increase too
#15
Posted 07 April 2007 - 03:16 PM
#16
Posted 07 April 2007 - 03:21 PM
Lappa/Woodstock on Multi
Dubs/Cold on 1a
#17
Posted 07 April 2007 - 03:46 PM
In RoK the healing classes have it harder, so while assassins hit lvl 25 (highest level possible) at 400 mil exp, the Druid class caps at 330 mil experience.
#18
Posted 07 April 2007 - 05:36 PM
for the higher levels, the amounts will be changing
#19
Posted 08 April 2007 - 11:15 AM
#20
Posted 08 April 2007 - 06:28 PM
With the new levels, what will happen to the advanced class names? Or actually, what will happen to the ranks in general, since Archmaster assumed the top rank.
Main crits:
Crane
Europa
Don't kill the
#21
Posted 08 April 2007 - 07:01 PM
If so I might log on and get some lvl 35+ zerks kekeke
And Europa will be what, lvl 50 lol
it's plausible that the SOB hasn't spawned
¯¨:·»Gently spamming the forum since 2003«·:¨¯
#22
Posted 08 April 2007 - 09:06 PM
the new levels will probs be archmaster class 1-4 for levels 31-34, followed by grandmaster class 1-X for levels 35-X, i've not decided yet
#23
Posted 09 April 2007 - 08:44 PM
#24
Posted 09 April 2007 - 10:05 PM
Juan
#25
Posted 09 April 2007 - 11:38 PM
i have yet to make a decision on this, feel free to comment.
#26
Posted 10 April 2007 - 12:19 AM
I also wouldn't mind seeing this for NM-multi, but without the additional stamina gains for any classes.
#27
Posted 10 April 2007 - 12:43 AM
as a suggestion, if 40 levels are put in, possibly have stam raises at thieves l31, rangers 32, fighters/pallies 34, zerks/druids 36, clerics 38, mages 40 (if there were 8 stam levels fighters/zerks/thieves/pallies/rangers get 1 more here too, or perhaps theives get the 7th point a few lvls earlier)
#28
Posted 10 April 2007 - 03:52 AM
#29
Posted 10 April 2007 - 04:43 AM
#30
Posted 10 April 2007 - 04:56 AM
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