It's impossible to make points against someone who always argues the negatives of both sides...
>>>Most staff don't give 1a the time of day.
1a stays just hard enough where staff don't bother giving 1a the time of day.<<<
>>>1a has seen more additions than multi and most are untested and tossed in callously.<<< most additions to 1a are pointless or worthless or have a negative impact on the server in general. .. You added ideas to compliment a list, in which was made when 40 players were active and the list itself being 6-7 years old. ...Would multi alt benefit from a boss that would require 240 gms to complete? Rarely. Does 1a benefit from areas requiring 12? rarely. Yet these Rarely's only plague 1 server.
When 1a players ask for staff to FIX something, it doesn't necessarily mean add something completely new. And to stop short on that or create something with a whole completely new set of its own problems.
some idea's are:
all classes need gear not just 3 with 10 items available from major bosses, 2 with major quest items currently unobtainable by any means, and 2 classes with basically nothing.
-reason why?
The token system was left screwed for so long most players have every class. they have sunk endless hours of time into the extra crits they shouldn't have needed in the first place and want them to have a positive experience during the game. players may be happy that a fighter can have super mods from multiple bosses but most are just as sad that their druid see's nothing.
a completed leveling system based for 31-40 on all classes
-reason why?
Token system was a quick implement to allow classes to level. It wasn't a bad idea based on the scarcity of use of the coliseum, however there were plenty of early complications that were adequate foresight of problems to arrive later. I was the third arch thief on 1a and one of 4 in the first 2 years because gristle was impossible on a server with less than 25 ranger/thieves combined with a server wide expert+ count in the teens. Token system had complications that were entirely ignored since the first 6 months of the server's lifespan.
Instead of actually fixing this, a few years of suffering later, a new crate system was implemented for 31-35 without a bearing of what class can even accomplish which crates. this is a main reason why everyone consistently uses a better class to forage items for the rest. The system was flawed and also ignored or overlooked.
Lastly a gm leveling system was implemented and currently unfinished, because of a public outcry from the basically nonexistent players from the old md/da clan. Must have took too long because most of these players do not log on anymore. This system also has flaws of classes unable to perform some of what is required to level. 7 years of full scale leveling based systems = 3 flawed systems instead of 1 fixed one.
imma shorten this up to keep it shorter
new crafts vs the option of actually making former ones worthwhile. new crafts are nice but in comparison of difficulty to older things is just a wow.
new crafts replacing old top notch boss drops- players complain
new craft and the lack of information on if they are in full implement- players complain, don't add it until its complete
adequate Testing is a must
Para 1
1) You personally believe most additions are pointless, however different people like different things so not everyone will say the same additions are pointless.
2) Who added ideas to compliment a list? The list was 4 1/2 years old and has been getting worked on since then.
3) Would multi-alt benefit from a 240 gm area? No. You're just proving my point when you say there should be differences. No multi-alt doesn't benefit from making crazy parties get together. The difference is 1-alt has had stuff added for single players all the way up to 12+ players.
Para 2
1) All classes have gotten new items. The least of them all would be Berserkers which are pretty much impossible to do anything for as their damage is extremely high, they aren't really supposed to have mods, they can't have armor.
2) Druids have had new stuff added for them, a decent amount of stuff actually, it isn't staffs fault that players either
A) Don't use the items
B] Haven't found the items even though there's clues
C) Are too lazy, can't get the people to help, or don't want to do what they need to do to get the new items for them.
D) Some classes got huge updates in equipment/useful areas because they were hugely underused, underpowered, or hadn't gotten decent updates in a long time, i.e. paladins, fighters, mages got new stuff because they were less used or underpowered where druids with a cobalt were pretty easy to level or rangers already were almost topped out on what was acceptable.
Para 3
1) The Coliseum token system was added because staff were blindsided by classes being able to level 31-40. They were told it couldn't just be the same leveling system as before and players needed to work for it so they came up with the best they could when players quickly leveled higher.
2) There were far more 31+ and nearly every 35+ were thieves. Gristle doesn't seem like a valid excuse. When Gristle became too hard for players to properly complete it was nerfed some by current staff.
3) The system would have been unfair to completely fix the original system as certain people paid massive amounts of gold into the first system. Players also wanted a secondary system on top of the old system, so that's what maarten, jase, and me (I did very little) worked on. It's a bit ridiculous to complain about the something that so many people asked for. This is another situation where you might not like it, but other people dd and still do. The original system takes a short period of time and multiple people, the new system requires you to train on certain monsters for large parts of time (or buy the items from someone who trains on those mobs) to get said items to level.
4) Like you said, most everyone has other classes and can kill the mobs they need for other classes. Even if they don't, the system creates a marketplace for people with extra gold and keeps gold circulating.
5) The grandmaster leveling system was being worked on for years, I don't believe any player on 1-alt can currently fathom how long it's been worked on. I was against the idea of it being released early, however I believe I was wrong. The reason I was wrong, and players are still wrong about it being released early, is because the system has helped classes level already even if a couple are unfinished, the system would as of now still not be out and people would still be complaining about not having an alternate leveling system not knowing we were working on it in the background.
Para 4
1) Just making old items better means there's actually no new goal. Everyone would already have the better equipment and it would just be a, "cool my character is better" for approximately 1 day and then players would complain about no new changes. Instead some stuff i.e. Crystal Bracelet still haven't floated out to everyone and when someone gets said item their excited.
2) I don't know of a whole lot of new crafts replacing old top notch drops. I guess Imperial Escutcheon (which doesn't allow you to get to cradenza), maybe Staff of Tranquility (I haven't seen one dropped though and it's a new boss drop that replaces a craft), I suppose you would just have to enlighten me to what new crafts replace old boss drops as the majority of new crafts also require boss drops.
3) There is a lack of information on new crafts which I was never a fan of. With some of the new ones different players normally found them out before others. For mine I was actually trying to help people along with figuring them out, trying to give small hints but instead all I got was 'I'm better then you, we already know idiot, so on so forth'. Maybe if people worked together they might figure out the remaining crafts however I believe currently every craft is able to made currently which hasn't always been the case. I.e. Everyone knows that the Scroll of Devestate was added to the game but didn't know how to craft it, well it's craftable currently. I know staff has said that at the very least. But certain players have also given out bad info about it in the past as well.
Adequate testing is a must; a decent amount of the newer stuff has been tested, but its hard to test everything without letting every player know everything which spoils the fun in finding new stuff out. That means:
1) Things are released slower. (leveling system)
2) Things need to be adjusted once the guinea pigs get to go through as it was impossible to test before, like in areas that might require 5 different classes or mobs with a new monster traits ment for parties
3) "Worthless" changes are made to the game because certain things weren't adequately tested in the past, like how ghouls gave 35 xp pod and now give more because it wasn't tested for 1-alt. There were a lot of changes like this in the past 4 or so years due to the fact that older staff didn't like 1-alt came out without their knowledge, staff felt 1-alt was too unbalanced to make any new changes to it, or staff just plainly didnt want to deal with the server.
In closing, I love me some wine.
I read somewhere that ostrichs hide their heads under the sand because moles watch porn.
ScarletMuse 03/2/2005 11:20am