To make the area more appealing on multi-alt, and to possibly open it on 1-alt, I would like to make the following suggestions:
Firstly, Ganymede and the Evil Deities need to be nerfed, since their damage is based on the fact that Shield Self protected you quite significantly from the undead (this has now been fixed so it does not protect at all) - even with Subdue cast, one hit from the group will likely kill you, so I would like their damage to be halved, or at least evaluated and rebalanced. This goes for both servers.
My original plan was for Ganymede's drop to be his Staff of Tranquility, a 'weapon' that could be equipped by Pacifists only, and gave +1 ac, +1 Dex and +1 Chr, but there was a lot of resistance to this because of the fact it was still a weapon, so the stats were transferred to what is now the Shaman's Mask (3 armour = Circlet + 1ac). Nevertheless, as there are now a couple of items in the game that can be equipped by Pacifists in the weapon slot, I would like to reintroduce this drop with some modifications... say:
Library info for Staff of Tranquility:
Base damage: 24, Can be used by: clerics, pacifists, Description: The Staff of Tranquility is quite weighty in your grasp and feels like it is made of metamorphic rock. Subdued swirls of silver, violet, blue and teal spiral down the shaft in a manner that is in no way displeasing to the eye. The stave tapers at the top, before spreading small marble arms to grasp a large translucent white pearl of the deep. As a weapon, the head appears quite fragile and hence it is not really designed as such for combat, although the rest of the staff looks more than capable of denting plate armour; as a symbol, however, it is a beacon of peace and hope to all., Level needed to equip it: 31, Magical: No, Vamparic: No, Armor: 1, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .
For all classes, base damage and armour count has the effect of boosting the character score, including Pacifists, so equipping it will give the character 25 points (24 + 1). This weapon would be the most powerful weapon for Clerics, excluding the Cobalt Staff and Scepter of Balance, but it lacks the magical properies and the mana leech of the Gem Encrusted Staff, so the crafted weapon is a better choice PvP and against some bosses.
The Shaman's Mask will still drop, of course, but would be 50:50 with the Staff of Tranquility.
I would like the Pyramid of the 3rd Moon to be opened to Clerics and Paladins on 1-alt, with most things inside the pyramid kept the same, along with the introduction of the Staff of Tranquility as above (minus "pacifists" from the class binary), but with the Shaman's Mask modified as follows:
Library info for Shaman's Mask:
Armor base: 3, Can be worn by: clerics, druids, Description: A hardwood mask blessed and enchanted by many spirits and deities. Shamans and open-minded priests alike have used such masks to enhance their rituals and spells, and is only given to those who have already proven themselves. It appears to shimmer slightly when worn., Level needed to equip it: 30, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 1, Absorb spell: 0.02.
Not as powerful as the Antlers for Druids (which are 4ac rather than 3ac), the absorb spell factor won't reduce that much damage, and +1 Chr is only minimally effective for Clerics, although the +1 ac is quite nice.
The entrance message will have to be modified too to mention that only healers of the faith can enter, or something to that effect.
Are these requests reasonable to staff?
Edited by Crane, 25 January 2010 - 12:02 PM.