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Stormwrath


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#1 Epic

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Posted 04 March 2004 - 07:20 AM

I think stormwrath gets resisted alot more often then it should..why is that?

#2 green_mantis

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Posted 07 March 2004 - 07:55 AM

cause it hurts a lot maybe?
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#3 Epic

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Posted 08 March 2004 - 01:55 AM

Not really, hits for 30-40's if its not slightly resisted or whatever..and it usually gets fully resisted atleast 2 outta 5 stam

#4 Sneaky

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Posted 08 March 2004 - 02:43 AM

30's-40's on people around my level and above, 50-60 on Monsters with my lvl 21... except Hedge Minions, usually high 40's.... same with difficult monsters.
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#5 Epic

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Posted 08 March 2004 - 03:48 AM

Well uh, 30-40s on my arch druid....

#6 alone

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Posted 08 March 2004 - 09:18 AM

Mine tends to do the same as Sneaky's...

What're the stats on your Druid, Epic?

Mine are like: 18 x 19 18 20 19 (I think).. Level 23.
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#7 Joppa

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Posted 08 March 2004 - 11:07 AM

19 x 19 19 19 18(without my antlers on)

Edit: (posted by Epic)

Edited by Joppa, 08 March 2004 - 11:07 AM.

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#8 Diagonyte

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Posted 09 March 2004 - 03:13 PM

it really just depends what monsters you do it on in the rg it doesn't do so much your just hitting easy monsters and on people its 40s 30s cause of there wizdom. why that is i dunno :S


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Edited by Diagonyte, 09 March 2004 - 03:14 PM.


#9 Penguin

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Posted 11 March 2004 - 12:26 AM

I asked for SW damage formula a while back and JLH said this:

JLH - Nightmist says:
something like (lev+wis)*1.5

something isn't right there but..... (30+19)*1.5
49*1.5
Calculator: 49*1.5 = 73.5

so wtf? epic, you should be laying the smack down on 'em (or at least be hittin harder >.<) :)
(although with higher lvl'd druids I usually gaea's blessing + morph and then attack anyway)

#10 Epic

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Posted 11 March 2004 - 01:35 AM

I was messing around with my druid for a lil bit and got some diff stats for him to test out..

19 x 19 19 21 20

Now i was Stormwrathing Epic a few times and i got...

22
Resist
43
Fizz
22
47
46
Resist
44
44
43
44
Resist

WITHOUT the 2 dex taking it to 19

44
45
44
(only went 3 times but still)

Now that doesnt look to bad BUT still..average dmg looks to be about 44 or so with 21 wis....and with 19 wis average seems probly a lil bit lower round 43 or something..doesnt make much sense to me :)

Edited by Epic, 11 March 2004 - 08:05 AM.


#11 Wolfgang

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Posted 11 March 2004 - 02:59 AM

Druid damage is fine.

{end}

oh wait. Not. Druid damage is fine, and it doesnt fizzle to much.

{end}
<for real this time>

What the what?


#12 Epic

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Posted 11 March 2004 - 04:12 AM

Might i remind you my druid has TWO wisdom enhancers on him bring his wis from 19 to 21 :) . I think that it should raise his dmg more then what it "does"...

#13 Eternyte

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Posted 11 March 2004 - 10:55 AM

Welcome to the world of mages. Only stat mods that seem to make a difference are dexterity and strength. I've been saying intelligence needs to increase mages damage by about 5-10, nothing has/will happen. Good luck on your campaign.
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#14 Wolfgang

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Posted 11 March 2004 - 08:15 PM

Not all the staff necissarily (so spelled that wrong...) know all the damage formula for each and every spell. And, its not their job to know all the damage formulas. also, he said "Probably Something Like " according to you. Which means that he either A, had no idea, B, wasnt completely sure, C, didnt really care...

What the what?


#15 Malavon

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Posted 11 March 2004 - 08:24 PM

Not all the staff necissarily (so spelled that wrong...) know all the damage formula for each and every spell. And, its not their job to know all the damage formulas. also, he said "Probably Something Like " according to you. Which means that he either A, had no idea, B, wasnt completely sure, C, didnt really care...

JLH coded it... i'm pretty sure he'd know what the code for that spell is. I also get the impression that you might have got confused with JLH and who he is. Well, let me help you out. JLH is a game admin. You know, the one who coded the game? If you need anymore help remembering who JLH is please don't hesitate to send me a PM :)

#16 Epic

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Posted 11 March 2004 - 11:27 PM

Anyway, no point in arguing about something completly diff. if wisdom mods dont even help a druids dmg(or anything else for that matter) then wtf is the point of having them in the game

#17 Despair

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Posted 11 March 2004 - 11:53 PM

tested my arch druid with wisdom mods on and without on my arch ranger with 18 wisdom . . .

With 17 x 19 18 22 23 (on druid)

Swift resisted your Stormwrath.
You raise your arms, and summon a storm to strike on Swift for 44 points of damage.
Swift resisted your Stormwrath.
Swift resisted your Stormwrath.
Swift resisted your Stormwrath.

(44 damage)

Swift resisted your Stormwrath.
Swift resisted your Stormwrath.
Swift resisted your Stormwrath.
You raise your arms, and summon a storm to strike on Swift for 44 points of damage.
You raise your arms, and summon a storm to strike on Swift for 44 points of damage.

(88 damage)

You raise your arms, and summon a storm to strike on Swift for 44 points of damage.
Swift resisted your Stormwrath.
You raise your arms, and summon a storm to strike on Swift for 47 points of damage.
Swift resisted your Stormwrath.
You raise your arms, and summon a storm to strike on Swift for 44 points of damage.

(135 damage)

You raise your arms, and summon a storm to strike on Swift for 47 points of damage.
Swift resisted your Stormwrath.
You raise your arms, and summon a storm to strike on Swift for 23 points of damage.
You raise your arms, and summon a storm to strike on Swift for 22 points of damage.
You raise your arms, and summon a storm to strike on Swift for 46 points of damage.

(138 damage)

Highest damage hit = 47 points of damage

------------------------------------------------------------------

with 17 x 19 18 20 22 (on druid)

You raise your arms, and summon a storm to strike on Swift for 45 points of damage.
You raise your arms, and summon a storm to strike on Swift for 46 points of damage.
You raise your arms, and summon a storm to strike on Swift for 44 points of damage.
Swift resisted your Stormwrath.
You raise your arms, and summon a storm to strike on Swift for 43 points of damage.

(178 damage)

You raise your arms, and summon a storm to strike on Swift for 44 points of damage.
Swift resisted your Stormwrath.
You raise your arms, and summon a storm to strike on Swift for 46 points of damage.
Swift resisted your Stormwrath.
You raise your arms, and summon a storm to strike on Swift for 45 points of damage.

(135 damage)

You raise your arms, and summon a storm to strike on Swift for 44 points of damage.
You raise your arms, and summon a storm to strike on Swift for 43 points of damage.
You raise your arms, and summon a storm to strike on Swift for 42 points of damage.
You raise your arms, and summon a storm to strike on Swift for 22 points of damage.
You raise your arms, and summon a storm to strike on Swift for 43 points of damage.

(194 damage)

You raise your arms, and summon a storm to strike on Swift for 43 points of damage.
You raise your arms, and summon a storm to strike on Swift for 43 points of damage.
Swift resisted your Stormwrath.
Swift resisted your Stormwrath.
You raise your arms, and summon a storm to strike on Swift for 45 points of damage.

(131 damage)

You raise your arms, and summon a storm to strike on Swift for 44 points of damage.
You raise your arms, and summon a storm to strike on Swift for 45 points of damage.
You raise your arms, and summon a storm to strike on Swift for 22 points of damage.
You raise your arms, and summon a storm to strike on Swift for 22 points of damage.
You raise your arms, and summon a storm to strike on Swift for 44 points of damage.

(177 damage)

Highest damage hit = 46 points of damage
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#18 Wolfgang

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Posted 12 March 2004 - 12:28 AM

1) Just because a staff coded in a damage formula doesnt mean that they can remember it all the time. He's coded in many formulas, if i'm not mistaken. Its not easy to remember them all...

2)Wisdom mods can get you more mana at a level up.

3)Getting back on track... Druid damage is fine. I dont have any problem with being able to hit people/things for 40 dmg at level 15. And i dont have any prob doing the same damage at a high level. Because by then i tend to morph and attack.

What the what?


#19 Penguin

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Posted 12 March 2004 - 02:34 AM

2)Wisdom mods can get you more mana at a level up.

Sharingan Kakashi says:
bah, someone just said wisdom mods will give you more mana when you lvl up... that correct?

JLH - Nightmist says:
no




annnddddd..... he also said wisdom mods WILL affect damage done by SW =P just doesn't seem to affect it very much >.<

#20 newb

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Posted 12 March 2004 - 04:08 AM

There's a bigger effect when a Mage, Cleric or Paci has +wis.

It's not useless. It's just better for some classes than it is for others.

And if for nothing else, you can use them when participating in your 'oh so precious duels' against offensive magic users.

Westcoast


#21 Epic

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Posted 12 March 2004 - 05:01 AM

Well i still think that if you have mods on the stat that makes up how much damage you do it should atleast raise it say 5pod per mod(or so, i think)..Wolfgang that avatar is not user friendly..

#22 newb

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Posted 12 March 2004 - 05:25 AM

I think that it is based more on level than on wisdom.

Westcoast


#23 Epic

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Posted 12 March 2004 - 08:32 AM

I see, rendering wis mods useless then...

#24 Wolfgang

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Posted 12 March 2004 - 07:40 PM

Which avatar? I've changed it like ten times in the past several hours.

Edit: Anything I say i was either told when i first started playing, or is something i have figured out myself. Example: When i first started playing someone told me that Wis modifiers meant you got more Mana at level up. I never checked for myself.

Edited by Wolfgang, 12 March 2004 - 07:47 PM.

What the what?


#25 Epic

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Posted 16 March 2004 - 03:15 PM

I enjoy the staff feedback :)

#26 alone

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Posted 16 March 2004 - 03:32 PM

Welcome to the world of mages. Only stat mods that seem to make a difference are dexterity and strength. I've been saying intelligence needs to increase mages damage by about 5-10, nothing has/will happen. Good luck on your campaign.

Just pointing out his post incase you missed it, Epic.
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#27 Malavon

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Posted 16 March 2004 - 05:03 PM

Since when was Eternyte staff?

#28 Exor

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Posted 16 March 2004 - 05:06 PM

Since when was Eternyte staff?

? :)
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#29 ice_cold

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Posted 16 March 2004 - 08:07 PM

I see, rendering wis mods useless then...

they arent useles, just pretty much useless on druids. your better off putting str mods on a high level druid, they hit for a descent ammount when morphed, mods help out there...
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#30 Epic

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Posted 16 March 2004 - 08:25 PM

O i see, well its a good thing some mods do something on diff crits and the same mods do absolutly nothing on diff crits..WOW...im glad this was cleared up for me so i could understand it better




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