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What Are The Advantages Of Each Class?


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#1 Pontoon

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Posted 28 October 2004 - 02:18 PM

I would like to know what the advantages for each class are if someone would kindly verify that for me.

#2 jurian

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Posted 28 October 2004 - 02:59 PM

it's in my nm helper :P http://home.quicknet...t/NMHelper.html

that version still has a buggy installer, you'll hav to manually locate the file after installation. you'll c what i mean.

Edited by jurian, 28 October 2004 - 03:00 PM.

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#3 Pontoon

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Posted 28 October 2004 - 05:59 PM

thx, it works fine, dont know what you were taking about but w/e i like the new version.

#4 Crane

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Posted 28 October 2004 - 06:20 PM

It is hard to compare each class with the other classes, but I will try my best in giving a vague outline in their pros and cons... they're probably not very accurate; the best way is to play them and find out for yourself.

Cleric
Strengths: Powerful healing abilities and enhancing spells
Weaknesses: Weak attack. Tricky to train until level 18 is reached.

Druid
Strengths: Very self-sufficient, powerful offensive spell, can morph to give more powerful attack and hit rate, mediocre heal spell; Camouflage.
Weaknesses: Cannot cast other spells while morphed.

Fighter
Strengths: Very heavy armour, very strong attack. Easy to train.
Weaknesses: No special skills.

Mage
Strengths: Very powerful offensive spells; Invisibility (can be cast on others)
Weaknesses: Weak attack and armour (except when using the protection spells); low HP; use mana like popcorn; hard to train.

Paladin
Strengths: Very self-sufficient, good healing abilities and enhancing spells, strong armour... masters of defense.
Weaknesses: Bad hit rate.

Ranger
Strengths: Powerful attacks and attack styles (Rapid Fire etc.)
Weaknesses: Low hit rate; fairly tricky to train.

Thief
Strengths: Stealth, powerful ambushing attack (Assassinate)
Weaknesses: Not very self-sufficient. If ambush fails they are a sitting duck.

Berserker
Strengths: Unparalleled attacking power and HP.
Weaknesses: Not self-sufficient. Loses HP when berserking or smiting. Cannot wear anything except weapons (no armour or stat-boosts either).

Pacifist
Strengths: Very self-sufficient. Powerful healing and protection spells. Cannot be attacked by players. Regenerates HP/MP when killing undead monsters. Easy to train.
Weaknesses: Can only attack undead monsters. Tricky to train at the very early levels. Cannot team up with other crits.
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#5 jurian

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Posted 28 October 2004 - 06:55 PM

oi sorry thought you met race bonus my bad :P
Even in death my hate will go on




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