Monster Health
#1
Posted 22 October 2004 - 11:28 PM
#2
Posted 22 October 2004 - 11:38 PM
No.
Want to know why? Because you cannot tell by looking at someone or something EXACTLY how healthy they are.
Thats why when you look players and monsters over you get the "healthy condition" "mortally wounded" and whatnot... its a general idea of how they are.
If your friend looks ill in real life you might think "god, they look terrible today" but you wouldn't look at them and go "Ah, 3/120, no wonder they're looking awful" ... or at least I'd hope you wouldn't
When your hamsters running around in its cage you might think "gee its energetic today" but you hopefully wouldn't think "wow, health bar in the green, 50/50, thats one heealthy hamster"
You don't KNOW exactly how healthy anything is.
That's the point. That information is something you don't know, will not know, and so cannot estimate as you fight it.
You would notice if the thing started stooping, looked noticably injured (hence the slight, mod, mort) but you wouldnt know how much its health was falling.
You wouldn't know.
No
#3
Posted 22 October 2004 - 11:39 PM
I think the vague health indicator that already exists is fine... Healthy: > 90%; Slightly: 60%-90%; Moderately: 30%-60; Mortally: < 30%.
Main crits:
Crane
Europa
Don't kill the
#4
Posted 23 October 2004 - 12:46 AM
#5
Posted 23 October 2004 - 03:15 AM
Giving the 'fighter' class the ability to see exact hp on a monster could be something interesting. A skill like 'Assess' or something. It could develope as the fighter got higher level to say more or whatever about their HP/status, but it really doesn't seem like something we need in Nightmist.
-Proverbs 4:7
#6
Posted 23 October 2004 - 07:24 AM
#7
Posted 23 October 2004 - 02:11 PM
Yes the name is stolen so stop moaning.
#8
Posted 23 October 2004 - 04:10 PM
#10
Posted 23 October 2004 - 07:27 PM
that's what's showing a monster is mort is forIt's so people can spy on the boss till it gets within a couple thousand HP, then come running in. It'd make boss stealing even worse than it is now.
Completely against it in any form.. Sorry.
#11
Posted 23 October 2004 - 07:40 PM
Very Healthy condition
Healthy condition
Hardly wounded
Slightly wounded
Rather wounded
Moderatley wounded
Significantly wounded
Mortally wounded.
You would just need to take the differences in the current system and split them in half.
But this makes it even easier to steal boss kills so really this is no improvement. (I have way too much time on my hands)
#12
Posted 25 October 2004 - 02:27 PM
what does hamsters have to do with health??When you fight other players can you see their health bar?
No.
Want to know why? Because you cannot tell by looking at someone or something EXACTLY how healthy they are.
Thats why when you look players and monsters over you get the "healthy condition" "mortally wounded" and whatnot... its a general idea of how they are.
If your friend looks ill in real life you might think "god, they look terrible today" but you wouldn't look at them and go "Ah, 3/120, no wonder they're looking awful" ... or at least I'd hope you wouldn't
When your hamsters running around in its cage you might think "gee its energetic today" but you hopefully wouldn't think "wow, health bar in the green, 50/50, thats one heealthy hamster"
You don't KNOW exactly how healthy anything is.
That's the point. That information is something you don't know, will not know, and so cannot estimate as you fight it.
You would notice if the thing started stooping, looked noticably injured (hence the slight, mod, mort) but you wouldnt know how much its health was falling.
You wouldn't know.
No
#13
Posted 25 October 2004 - 06:13 PM
#14
Posted 25 October 2004 - 06:28 PM
what does hamsters have to do with health??
Hamsters are alive, hence they have health.
It was just an example. If there were a hamster in real life you wouldn't see a little health bar flashing over its head telling you how healthy or ill it were
If there were a hamster in nightmist, there shouldnt be one either.
Maybe it'll make more sense if I edit it and make it nightmisty
When your
#15
Posted 26 October 2004 - 02:02 PM
But anyways good point, It would be pointless to have a healthbar over the enemies/monsters head.
#16
Posted 27 October 2004 - 09:12 AM
that can be a awareness skill maybeThere should be a cleric ability (or paladin) to see a monsters stats.
#17
Posted 27 October 2004 - 09:42 AM
A demonic soldier says: Hit me one more time, my hp is 12/250.
I think not. No need for hp bars on monsters, it's fine as is.
#18
Posted 27 October 2004 - 02:39 PM
#19
Posted 27 October 2004 - 04:40 PM
I am the old felicity, if i were on your friend add helius plz.
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