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Abilitys 4 All


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#1 Nexus

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Posted 25 February 2004 - 01:37 AM

I think this game needs to have any class of player be ably to learn ablitys (alchemy, covert, spical attacks, ect.) for big amounts of gold of course. But there should be somthing like that so a fighter isent only limeted to only attack, a cleric could learn to make a potion to cure poisin or heal, or a berserker could lean a very weak portection spell. whell it was just an idea (if u have ever played morrowind u know what i mean) like i said it was just a thought.

#2 Deval

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Posted 25 February 2004 - 03:59 AM

(if u have ever played morrowind u know what i mean)

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#3 Nexus

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Posted 27 February 2004 - 12:47 AM

(fyi) morrwind is on x box

#4 Squee

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Posted 27 February 2004 - 12:55 AM

...That comment helped you...how?

I don't think this is really a good thing to do. The abilities would probably be so useless when in the hands of a different class that they would barely be used.

Also, it doesn't seem to make much sense.

Joe_Cleric berserked at you for 28 points of damage.
Fighter_Average assassinated you.
Jane_Mage rapidly fired at you for 32 points of damage.
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#5 Nexus

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Posted 02 March 2004 - 11:23 PM

u dont understand. not hose kind of abiltys. like ones that would not be restriced by class (example Joe_Cleric just combined an apple with a red berries and created a basic healing potion. Fighter_Bob has just cast basic sheild on himself granting him 5 armor.) nothing too major. just a thought i had when i was playing when i ran out of pots and had some food on me

#6 Mastah_Fluff

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Posted 02 March 2004 - 11:34 PM

and btw little dude, morrowind is also for the PC
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#7 Squee

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Posted 03 March 2004 - 03:14 AM

If these abilities are so...shall we say, watered down, then why would anybody use them at all? They'd basically be there if you had extra stamina that you don't want to use...which never happens.
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