In this class, instead of making it a one-alt only class (which, by the way, can be worked around). This class will BENEFIT the player by being one-alt only, and at he same time, add some strategy. This character, This class will be able to join parties and clans.
Races: Human, Half-Elf, Elf,
HP: Cons-7-10
MP: 0
Stamina: 1, 7, 14, 21, 28 (hey, it makes sense)
Damage: Paladin's Damage
Weapons: All swords, blades, scimitars, sabers, rapiers, etc.
Armor: All paladin armor that isn't ONLY for paladins.
.-^-.-^-.-^-.-^-.-^-.-^-.-^-.-^-.-^Spells/Abilities^-.-^-.-^-.-^-.-^-.-^-.-^-.-^-.-^
Level 1:
You can be on ONE of these modes.
Defensive: Decreases your strength and dexerity by 1, Increases armor by 30. Cost: 0 stamina.
Offensive: Increases your strength and dexerity by 1, Decreases armor by 25. Cost: 0 stamina.
Level 2:
Kick: Affects last for half a second.
If the target attacks the caster within this period of time, the attack fails and has a (dexerity)% chance of doing (caster's level*2) back to the attacker. Cost: 1 stamina.
Level 3:
Stunning Blow: 50% chance for opponents next stamina recharge to be halved. Cost: 1 stamina
Level 4:
Quick Thrust: Double chance to hit, half strength. Cost: 1 stamina
Level 5:
Lower Chop:
Has a 50% chance of hitting and does (level+base damage+strength)/2 damage and has a 50% chance of making the target lose one stamina (if he has one).
Level 6:
Push:
If done 200ms or less after an opponents attack, it has a chance of doing (strength) damage and the opponent loses a stamina (if he has one).
One stamina descriptions:
Offensive: Your mind settles in a fierce set of mind. (no square descript)
Offensive2: Your mind calms down, for fear of the great risk.
Defensive: Your mind fear the severe blows your body might take, and settles in a paranoid set of mind.
Defensive2: Your mind feels your body has been defended well, it resumes a normal strategy.
Kick (fail): [caster](you) attempted to kick [target](you), but missed.
Kick (succeed): [caster](you) kicked [target](you), causing him to stumble.
Stunning Blow(fail): [caster] attempted to stun [target], but [target] resisted.
Stunning Blow(succeed): [caster] delivered a stunning blow to [target].
Quick Thrust: (Same as a normal attack)
Lower Chop (missed): [caster] tried to attack [target] with his [weapon], but missed.
Lower Chop (failed): [caster] chopped at [target]'s legs with his [weapon].
Lower Chop (success): [caster] chopped at [target]'s legs with his [weapon], causing [target] to stumble.
Push (failed): [caster] attempted to push [target], but missed.
Push (success): [caster] shoved [target], sending him crashing to the ground.
Level 7:
Focus Defenses:
For 500ms*stamina, ac(armor count) is tripled. Cost: All stamina.
Level 8:
]Violent Slice:
Does twice as much damage as a normal attack. Cost: 2 stamina.
Level 9:
Crash:
Does AC(armor count) damage. No chance of missing against players,120%-dexerity against monsters (e.g. if a monster had 60 dexerity, there would be a 60% chance to hit) cost: 2 stamina and 15 hp.
Level 10:
Fierce Upper Chop: Does 250% more damage than a normal hit, but decreases 1/2 armor for 5 seconds. Cost: 2 stamina.
Level 11:
Two more modes: (One at a time)
Heavy: Increases armor by 10 and strength by 1, but decreases dexerity by 1.
Light: Decreases armor by 25, but increases dexerity by two.
Level 12:
Prediction: Lasts half a second. If an npc with HALF as much wisdom as the caster strikes within that time, the npc is struck with four times the power of a normal strike. Cost: 2 stamina.
Level 13:
Search: Depending on the area, you can find: branches, dirt, dead vine, sand, or a stone.
Dig Trench: Requiring Spade or Pick. It takes 3 rounds of stamina. Once a trench is dug,it must be killed before the champion or his party gets hurt. A trench has Strength+ level*2 hp.
Throw Dirt: Must have sand or dirt. Decreases target's dexerity by 2 for 10 seconds. Cost: Dirt(sand) and 1 stamina.
Lay Trap: Must have a vine(or a rope) and a branch will add extra damage. , just lays a one time trap that does (level(*2 with branch)) damage to one or a party. Costs 2 stamina.
Level 7-13 descript:
Focus Defense: You are focusing on your defenses.
Violent Slice: Same as normal.
Crash (miss) [caster] attempted to violently pound [target] with his body, but missed.
Crash (hit) [caster] violently crashed into [target] with his body.
Fierce Upper Chop (miss): [caster] Fiercely swung his [weapon] at [target]'s head, but missed.
Fierce Upper Chop (hit): [caster] Chopped a savage blow to [target]'s head.
Heavy: You plan to make heavy use of your armor and it's wait.
Heavy2: You are now using your armor as normal.
Light: You plan not to let your armor encumber you, and not use it little.
Light2: You are now using your armor as normal.
Search: [caster] is searching for items that may prove useful.
Search2: [caster] has found something!
Dig Trench: Every stamina round: [Caster] is digging a trench. At the end: [caster] has dug a trench.
Throw Dirt: [caster] has just thrown dirt(sand) in [target]'s eyes.
Lay Trap: [caster] has just laid(lain?) a trap.
You have just tripped over a vine(rope) for [damage] damage.
A branch swung at your face for [damage] damage.
Level 14:
Hurl Rock: Require: Stone
Does [strength]+1 or 2 damage. You must wait 3 seconds between each stone.(armor may hinder it). Cost: 0 stamina. (up to a maximum of 294 damage)
Level 15:
Timed Slash:
Same as kick, but costs 3 stamina, lasts for twice as long, removes 2 stamina, and hurts for three times as much and twice as often.
Level 16:
Scary Manuver:
Meant mostly to scare the enemy, this manuver is also useful for dispatching many foes.
Does (strength) damage to all enemies on the square , but costs 3 stamina and 14 hp for each enemy. Also has a (charisma*2)% chance of decreasing an enemies dexerity or strength by one for 1 minute.
Level 17:
Crouch and Cover: Multiplies armor by 5, but decreases stamina recharge to 1. cost: 3 stamina.
Level 18:
Dance and Swing:
Increases dexerity by 3 for 1 second, and swings a swing 75% of the normal damage. Cost: 2 stamina
Level 19:
Block: Stops all blows for 100ms: Cost: 1 stamina.
Level 20:
Mental Focus: Decreases armor by 20, Decreases dexerity by two, increases wisdom by 5. Affects last 3 minutes. Cost: 3 stamina.
I have to leave for an hour. I will complete this after that time.
I'm sorry, I will be unable to complete this for quite some time due to uncontrollalable circumstances.
Note: My sister wants to click on the smilies, so I decided I would post them:
Edited by Mec, 28 June 2004 - 02:42 AM.