Penumbra
#1
Posted 16 May 2004 - 05:38 AM
The story:
Exiled from every city throughout the realm for various crimes ranging from murder to thievery to prostitution, a small group of fugitives found the sewers to be their last haven. For years they preyed upon incautious travelers in the rank depths, and they gradually accumulated the gold with which they would finance the construction of their dream: a city of shadows, outside the reach of all laws.
Initially their "city" was little more than a few shacks located at the far edge of the sewer. However, as they gained both funds and connections to the outside world, they gradually began expanding deeper into the sewers with the aid of some of the realm's more, shall we say, unscrupulous builders. The city later expanded into the subterranean metropolis that it is today after a party of builders stumbled upon a tremendous underground cavern while surveying sites for potential excavation.
The founders of the city now run the city with a gentle touch from within depths of their granite citadel in the rear of the cavern. They ignore most minor crimes, such as murder and petty thievery, for they favor the most ancient of laws: eye for an eye, tooth for a tooth. The burden of dispensing justice is left to the citizens of their city. If one is found to be too disruptive to the social order of their town, however, the nuisance is swiftly, but inconspicuously eliminated.
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Sewer Gateway:
Enter: As you approach the gateway to the infamous city of shadows you step out of the sewage and onto a roughly hewn stone path.
Look: Illuminated by the dim orange glow of two guttering torches set in rusted scones on both sides of the damp sewer corridor, you see a thick iron gate that obstructs the entire passageway. The miasma of the sewer's decay seems to weaken as you approach the imposing portcullis, and the stench of rotting filth is gradually overpowered by the scent of exotic spices, roasting meat, and other, more unusual aromas.
NPCs: Two Orcish Bouncers
Orcish Bouncer: The bouncer is the progeny of an unwilling human female and an amorous orc, and due to his disreputable heritage he has been shunned from normal society. He has found his place in the underworld, serving as hired muscle for various criminals.
Description: As he sees you approach, the bouncer beats his chest with a leather blackjack and grunts loudly. The hulking half-orc stands before the gateway to Penumbra, blinking slowly in the dim torchlight. He is well over two meters tall and is wearing a decrepit patchwork of rags and scavenged armor.
Stats: 1 stamina, attacks with a blackjack for 20-30 damage, 400 hp, has around a 1 in 10 chance of dropping a blackjack.
The bouncers won't attack unless you attack them first.
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Squalid Shantytown:
Enter: You are standing ankle-deep in sewage amidst a cluster of crude wooden shacks.
Look: The rough wooden shacks are constructed from rotting wood scavenged from elsewhere in the sewer. Through skin covered windows you can see candles burning dimly in a few of the shacks, but those are in the minority. Most of the illumination is provided by odd, glowing fungi that have somehow managed to strive amongst the rank sewage.
/examine: You reach down and pull off a dripping chunk of the eerily glowing fungus.
Sewage Fungus: Amidst the putrescent sewage this entirely unwholesome fungus has flourished. Though it is readily available in the depths of the sewers, few have ever been desperate enough to try a piece.
NPCs: Beggars, Pickpockets, Vagrants.
Beggar: In the major cities throughout the realm, ever-vigilant guards strive to drive the downtrodden beggars from the city streets where they attempt to make a living off to earnings of others. Some responded to their exile by taking to nature and learning the way of the druid or ranger. Others decided to continue moving from city to city, regardless of what the guards have to say. Still others heard whisperings of a lawless city beneath the ground. Upon finding the city, however, they found that beggars were as unwelcome among outlaws as they were among merchants.
Description: The beggar is clad in filthy leather garb that is a dark grayish-green from years of exposure to sewage and other filth. His eyes light up as you approach him and he extends a shaky hand, hoping for a few spare gold pieces.
Stats: 180 hp, -1000 hit xp, -10000 kill xp, 1 gp.
Says: “P-p-please good sir... d'ye 'ave a spare gold piece?”
Pickpocket: In any city you can expect to find pickpockets, but only in Penumbra do you see (if you're fortunate enough to catch one before he makes off with your gold...) pickpockets in such great numbers. They live in the shadows, preying on the pockets of the unwary.
Description: The pickpocket glances around shiftily in search of potential marks. He wraps his black cloak around him as he disappears into the shadows with practiced ease.
Stats: 250 hp, 15 hit xp, 500 kill xp, 25 gp, attacks with a stiletto for around 25 damage when attacked, steals around 50 gp, invisible until he attacks (covert, basically).
Says: “Gimme yer gold 'n ye just might live.”
Vagrant: I haven't written anything for them yet, unfortunately.
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That's about it so far. Once school ends I'll have more free time, so hopefully I'll be able to update this fairly regularly until something that resembles a completed area emerges on this thread.
Comments, suggestions, criticism, and outright flaming are all welcomed...
#2
Posted 16 May 2004 - 09:59 PM
I look forward to the rest.
#3
Posted 16 May 2004 - 11:08 PM
Any bosses in the Granite Citadel with a potentially good drop?
Main crits:
Crane
Europa
Don't kill the
#4
Posted 16 May 2004 - 11:16 PM
#5
Posted 16 May 2004 - 11:22 PM
Considering where they've been, you will probably will be very ill indeed if you ate one!Just as a thought, if you ate the "Sewage Fungus", would you get poisoned? Maybe even direct damage?
Main crits:
Crane
Europa
Don't kill the
#6
Posted 17 May 2004 - 12:03 AM
Squee: Yup... if such a stat exists for food, the fungus would be poisonous.
Crane: I really don't know about the beggars. Or maybe I do, but I'd prefer to leave you in suspense.
Thanks for the feedback, guys.
#7
Posted 17 May 2004 - 12:12 AM
#8
Posted 17 May 2004 - 05:07 AM
1) Class limitations: "Holy" classes can't enter the city. So, no clerics, pacifists, paladins, and possibly no druids.
2) PK'able area: As the back story mentioned, the area is generally lawless. So, aside from whatever mercenaries some of the wealthier merchants may have hired to protect them and their wares, the city is completely devoid of guards. The banks are protected by heavily armed mercenaries under the hire of the founders, however, to ensure that commerce as a whole is protected.
#9
Posted 21 May 2004 - 12:23 AM
All the descriptions and ideas are excellent for creating a great mood and theme for the area. Nice work, but please, please please, no "boss".
#10
Posted 21 May 2004 - 02:35 AM
I actually have been working on a rough outline of a quest idea, but if it's any consolation to you, it's not the standard walk in, stomp the boss, walk out sort of quest. I'm trying to make it slightly nonlinear, and it's a fairly long one.
As for the area in general, I have roughly 6 pages of notes on different parts of the city, the quest, etc. None of that's been worked out into actual area/NPC descriptions yet, but I'm slowly working on it. For those of you who are following this, you can expect an update with some descriptions by next Friday.
#11
Posted 21 May 2004 - 11:26 AM
Edited by Thunderja, 21 May 2004 - 11:26 AM.
#12
Posted 07 June 2004 - 03:25 AM
Bazaar Outskirts:
Enter: You are standing on a worn stone path leading to the bazaar.
Look: At the end of the path you see a riot of brilliant colors and tightly-packed stalls that could only be the city's bazaar. Even at this distance you can hear the avaricious merchants hawking their exotic wares to every passersby, and the aroma of roasting meat and foreign spices grows more enticing as you draw closer to the marketplace.
NPC(s): Possibly merchant caravans entering and leaving the city.
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Bazaar:
Enter: You are standing in the middle of a bustling marketplace.
Look: The narrow aisle is hemmed in on both sides by dyed canvas stalls, from within which eager merchants attempt to unload their goods upon anyone who exhibits even slight interest. The hectic scene is bathed in a yellowish glow from orbs of magical fire floating high above the crowd.
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With any luck, I'll write descriptions for a few other sections of the city within a week from now. Here's a quick preview:
Drunkard's Walk: The "Drunkard's Walk" is a disreputable lane that runs alongside the western wall of the cavern. While it's called the Drunkard's Walk, drunks are more often found stumbling than walking in and out of the Walk's numerous pubs and liquor stores.
Merchant Row: Merchant Row is the most affluent district of the city, situated in the imposing shadow of the Citadel. While the gilded shops are often targeted by ambitious thieves, the merchants' guards are more than capable of dealing with petty shoplifters.
Gold Street: Gold Street is the street on which the town's most influential merchants live. The area is characterized by ostentatious displays of wealth, accompanied by conspicuous displays of force by the ubiquitous guards. All the houses are protected by measures ranging from slow-witted guards to dire traps, depending upon the extent merchant's wealth. Should a thief manage to penetrate the formidable defenses, he could obtain enough riches to last years...
Edited by Kharybdis, 07 June 2004 - 03:28 AM.
#13
Posted 07 June 2004 - 09:16 AM
#14
Posted 08 June 2004 - 04:27 PM
#15
Posted 08 June 2004 - 04:54 PM
The descriptions actually look in place for Nightmist, To me you've captured the basic feel of a Nightmist area.
Refreshing change to see a no Cleric-etc area, I really hope this is added to the game.
Nice work
#16
Posted 08 June 2004 - 05:10 PM
Creator of All Things Fluffy
#17
Posted 18 June 2004 - 02:02 AM
#18
Posted 18 June 2004 - 07:39 PM
#19
Posted 20 June 2004 - 11:28 PM
#20
Posted 07 July 2004 - 08:13 PM
#21
Posted 21 July 2004 - 02:52 PM
I didnt read ever single detail from other people's posts, mainly just the storyline, but I must say I am extremely impressed. Excellent area, I'd really enjoy spending some time there.
deimos the noob said no
#22
Posted 02 August 2004 - 08:52 AM
You wouldn't want to meet me on a dark night
#23
Posted 02 August 2004 - 09:22 PM
deimos the noob said no
#24
Posted 02 August 2004 - 11:10 PM
Main crits:
Crane
Europa
Don't kill the
#25
Posted 05 November 2004 - 08:28 PM
deimos the noob said no
#26
Posted 05 November 2004 - 10:15 PM
Great Area Nice Work!
Maybe it could be if you attacked someone NPC would help the person being attacked and start attacking the attacking player.
#27
Posted 06 November 2004 - 02:41 AM
Edited by Ryuku, 06 November 2004 - 02:42 AM.
#28
Posted 19 November 2004 - 02:11 AM
Edited by Kharybdis, 19 November 2004 - 02:33 AM.
#29
Posted 19 November 2004 - 03:48 AM
Msn= Mikey5643@comcast.net
I use aim more
deimos the noob said no
#30
Posted 19 November 2004 - 03:50 AM
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