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Vote Or Die..


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#1 Migraine

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Posted 05 May 2012 - 02:44 PM

Yes this will be the VOTE or DIE campaign for the 1alt server. I recently have been thinking deeply about this matter and i figured i would express me deepest concern's about the situation and suggest my campaign to the server, and staff. Hopefully we could get some sort of resolution!

Okay well here is it as we all know so well the alternate leveling system was added in to help everyone level from level 30-35.. And thank God for that, because it has been such a blessing in so many ways.. no longer do you have to gather people to look so diligent for a party for tokens. It was something the server needed desperately and it is a major factor now that the numbers are down on players to help people who are still very active on this game to level characters.

But here is where the problem comes in.. Level 35-40.. It can be absolutely impossible to find a party to get tokens for you, no matter how many tokens you have helped them with or how many you have helped clan with. If you truly aren't a "popular" player you will get pushed to the back burner every time. Mostly IMO Tokens have become so tainted specially with the numbers down that for some people you have to throw your own pots/mana before people will even gather together with you to help fight the burly token bosses, This seems to create a problem sometimes specially if you are someone who has never run the mass confusion that is the coliseum. I know several people who have to wait a long time before they can even level up, and to be really this is a big let down. it really shouldn't be up to your fellow players if your gonna be able to level or not.

So going off that this what i suggest you can take it or leave for what it is.

For tokens level 35-40: Make them a Vendor bought item in the coliseum for a small fee of 150k with a resell of 100k(so people can get exact token number back like they would be going in to pay for the token bosses if they wanted, and it wouldn't drop the market value too much) Granted this would just be a alternate. if you gathered the people you could still go and do the token bosses for a ton cheaper. But this would help simply for the people who cant gather to go do tokens.

And or make a item in TTK shop where you buy the Tarnished Trinket: Call it Small Tarnished Trinket. Give it a value of 650.. or something like that. but make that be able to be used along side the tarnished trninket to be able to level.

This really hasnt happened to me.. the party wise. But being that people wont do certain tokens.. and that certain tokens can be very hard to acquire i think making them a vendor bought item and or some sort of extra will help fix it. and that people can play without having to rely on a big enough party to kill token bosses.

My name is Scott and this is my VOTE or DIE campaign! Thank you for listening and i hope to get some feedback!

Edited by Migraine, 05 May 2012 - 02:45 PM.

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#2 Sarah

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Posted 05 May 2012 - 02:58 PM

I agree that with the lowered player base some tokens are becoming impossible for some people to obtain, and an alternative method to leveling 35+ is needed.
However, I don't agree with simply charging gold for it, I believe it should be more difficult than that. I would suggest an alternative boss to fight, either a solo boss (this is 1-alt after all) or a multi-class boss that could be fought by about 5 people, either of these costing more than the traditional token bosses to fight.

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#3 Trendkill

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Posted 05 May 2012 - 04:01 PM

Will never happen. You have to be popular on the server to get help....duh.
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#4 Migraine

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Posted 05 May 2012 - 07:23 PM

I do like with the low numbers making the Coliseum bosses all Universal.. it would create it being able to have help from all classes to get your tokens that you need easier.. Specially the ones that you can never gather people to get.

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#5 Apocalypto

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Posted 06 May 2012 - 01:23 AM

That's what I was gonna suggest.. so I agree.. even with the prices
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#6 Peacemaker

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Posted 06 May 2012 - 01:34 AM

I'd say make it 150k not 200k. 200k is a little steep being that you have to pay around 50k or so in pots if you are doing atleast a few tokens. 150k which is 150% of normal cost should be more then fair. Allow the boss to be damaged by anything. Could make it heal itself to require some people. Or which i think we are trying to accomplish is something that doesnt require 8 or more people. Maybe just give it a good amount of hp. I would even support a solo one somewhat like lone gladiator with massive hp to where you can throw your own pots or mana or w/e you need and make it healable for damage, magic can do damage, and melee can do damage and let everyone worry bout their own tokens. I would even suggest somewhere besides tirantek to go lvl. Although only like 5 or so are needed to get there so not a big huge problem with that part.
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#7 ketchup

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Posted 06 May 2012 - 01:53 AM

Time dlfference is a huge factor for me, i dont expect more than 3 players on whenever i can play. Ask jake and other account sharers, we rarely see each other. :lol:
Alternative leveling system is a great idea.

Edited by ketchup, 06 May 2012 - 01:55 AM.

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#8 Piggy

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Posted 06 May 2012 - 10:44 AM

Get more people to play, sorted.

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#9 Sausage

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Posted 06 May 2012 - 12:47 PM

I've never had a problem with tokens. My crits have never sat red, as I make sure I have the tokens ahead of time. I also learned the Coliseum so I could run pots myself. There are tons of people that will hop into a small party to help you run brews/pots/mana. Grab a couple of them and bust it out. Then grab the masses and pwn Coli boss. If you want an easy way out (tokens are definitely the easy way compared to rounding up 50+ mob drops) then you should learn Coli, and round up some people.

150k for a non-compete token? Not supported.

150k or 200k all class engaging Coli boss? I can give that a little support.

Uber mob item drop collection system? I can give that some support too.

PS: I've forgotten Coliseum (lost maps) and logged on a crit that was at 119% the other day with gold for tokens. Within two hours, someone else (Piddy ofc) stepped up to help run brews and the whole server was on board to pwn some zerk tokens. There's plenty of people on the server now, from what I've seen. Work together and have fun. Tokens should not be this big of an issue. Be assertive, be a good person - make it happen.

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#10 Silk

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Posted 06 May 2012 - 12:50 PM

I agree with a new colisseum boss that is ALL classes, or maybe even 4 bosses, 1 per lvl after 35, their entrance fees corresponding to the token costs now, or maybe a little more. i say maybe a little more because lets face it a boss that allows all classes is going to die rather quickly.

Or maybe the existing bosses could be given some decent PoD, you could make it 100 pod and noone is gonna train there. but it would perhaps offer ppl a little more incentive to do token Bosses.

Also i think that the fighter token boss and cleric token boss should be the same dude. Clerics rely heavily on fighters, and vise versa, coming from a roleplay standpoint.

Just some additional ideas/thoughts

#11 Peacemaker

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Posted 06 May 2012 - 05:36 PM

As we stated before not all of us are on at peak time when everyone else is. All of us dont have that kind of time. A solo boss would be most beneficial to all. This makes us not have to rely on others to lvl. Face it whether you believe it or not that is the main downfall to one alt. Having to rely on others. I agree having to rely for bosses, but this isnt for a boss where you all have a chance at a prize. This is for a specific person that has earned their exp to be able to level. Why should that person have to rely on others to get reward for his hard work? Some are popular and liked enough that everyone will help them, others arent and will have a hard time recieving help. To balance this make a single one on one fought boss. Make it killable by all classes as in they all do same damage to it. Also as i suggested 150k is more then enough i mean its token boss and another half token boss cost together. If you rediculously increase the cost then you go back to making things cost the way they was before trinkets were reduced, which would be setting us backwards not forward. Also Clay i cant seem to recall you lvling anything past lvl 35 that i know of and everything you lvled was when the server was really active. The server has sparks here and there atm but not like a month ago where we had 20+ on. This kind of boss would eliminate alot of the drama of finding parties, running pots( as its your own boss run em yourself ), and popularity contest wouldnt matter either.

One last thing if you do the math.

150x1= 150
150x2= 300
150x3= 450
150x4= 600
150x5= 750
150x6= 900
150x7= 1050
150x8= 1200
150x9= 1350
150x10= 1500

What do we get when we add all that up? 8.25 million thats not even counting trinkets. Not too cheap if you ask me.
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#12 Apocalypto

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Posted 06 May 2012 - 07:51 PM

Too cheap in contrast with the alternative. Paying double for ease would be something i support. lvl 36+ items arent a bad idea, but would be a lot more work than adding a boss that would still require a bit of cooperation to obtain legendary status.
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#13 Cruxis

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Posted 07 May 2012 - 12:35 AM

Amount of tokens needed to level 40: 40, or 4m in gold.
With needing 6, 7, ect past 35 instead of 5 tokens, just 50% more to the cost per token would actually bring it to double, 4m to 8.25m.
All that's without trinkets though, adding in trinkets would make it about 50% again, which is nuts at first thought considering trinket cost isn't touched.
50% to token cost, plus needing additional increments past 36 instead of staying 5, makes the overall leveling cost to 40 about 50%. I'm not sure if trinkets are 1m or 1.5, so can't be exact.

Imo, when we're already talking about 5m+ for leveling costs (in the end it's past 10m I believe, unless trinkets are 1m), 50% more becomes quite a bit, I don't think it needs to be double.

Most golden crates seem to sell for 120-150k, so an alternative token costing 150k, the most (probably) one would end up paying, works out nicely. Perhaps a bit more than 150k, if use of such an item is given to lvl 31-35 and not just 36+. 31-35 already has the item leveling system, another alternative for them should be a bit more expensive than anything the items could cost, so maybe 160 or 170k each.

I don't really think it's needed, but should it be considered, here's my perspective on the costs :lol:

Edit: As for a question of method, there doesn't need to be a boss that drops it. Nightmist isn't hard, it's either doable or not. Adding in a "hard" mob doesn't make it hard, it's either easy, or impossible given the playerbase, and once the amount of people NEEDED is found out, no one is gonna attempt with less. And the amount NEEDED to do something, when brought, everything turns out fine given everyone listens to the MOST BASIC instructions. There's no real stategy in this game, mobs generally don't change attack pattern, or go after certain classes under certain conditions, there's no thought in playing this game, it's all simple response.

Well, there is a way to get difficulty back. Generally, it's mobs that heal that screw up difficulty in this game. If a mob could be attempted and beaten with less, than people would probably do so, but when a boss MUST take (just an example) 10 to kill, it's attacks are so spread and damage is so minimal per crit that the 1-2 clerics needed have no problem healing.


I have no idea where that came from, and it's totalllly off topic, but enjoy some thoughts.

#14 Apocalypto

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Posted 07 May 2012 - 03:35 AM

True stuff on the bossing. But, leveling crits to 37 use to cost 9m and everyone did that no problem. Taking an easy route and paying closer to what people were originally required to pay wouldnt cause much problem imo.
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#15 ketchup

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Posted 08 May 2012 - 02:19 AM

donate to level.

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#16 Woodstock

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Posted 10 May 2012 - 06:05 AM

I dont like having to rely on everyone in the damn game to do anything, so i support anything that makes things doable by 1-3 people...
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