
Removal Of Nightshades
#1
Posted 02 March 2012 - 04:56 AM
I know anyone who reads this will probably think i'm biased but ask how many times you've been pked by the tapping of a few macros and not had a fighting chance at surviving (i'm talking about before the poison was implemented)
So please indulge me with ideas/thoughts or just simply flame, we're all used to it by now. xD
#2
Posted 02 March 2012 - 05:02 AM
#3
Posted 02 March 2012 - 05:09 AM
Edited by Dangerous, 02 March 2012 - 05:10 AM.
#4
Posted 02 March 2012 - 05:50 AM
#5
Posted 02 March 2012 - 10:52 AM
I dont suport removing them.
#6
Posted 02 March 2012 - 12:26 PM
#7
Posted 02 March 2012 - 07:54 PM
#8
Posted 02 March 2012 - 09:13 PM
As far as PKing taking thought... It's a lost art. I think we can all agree that Walt was beast when it came to PKing. He's probably consumed more Nightshades than anyone ever will. Lappa was pretty decent as well, but I believe he quit right around the time I started playing, but I did see his record.
It's a double edged sword. I say keep them in for bosses. But like I said, it's used 95% of the time as a PK tool and rarely used for bosses.
#9
Posted 02 March 2012 - 09:42 PM
If pking is a lost art form, why remove something from the game that is "primarily" used in pking?
Party pking takes less strategy then pking someone with a shade imo. Especially when some ppl that pk in parties take 3 ppl, two of them hit and the third one runs them away if the other 2 fail to pk 1 person. Taking 2 thieves to pk a party of 5 takes more strategy then pking 2 people with 5....
Edited by Shera, 02 March 2012 - 09:46 PM.
#10
Posted 02 March 2012 - 10:48 PM
#11
Posted 02 March 2012 - 10:49 PM
#12
Posted 02 March 2012 - 11:35 PM
#13
Posted 03 March 2012 - 05:24 PM

#14
Posted 07 March 2012 - 06:49 PM
thats probably the biggest issue is that you lose days of training in 1 death, people dont like exploring let alone getting pk'ed because if they die, they lose a huge amount of exp. highest level ive lost exp on was only 32, and i still lost 6m...
and sorry to change the subject so ill stay on topic, leave nightshades alone.
Edited by Woodstock, 07 March 2012 - 06:49 PM.
Lappa/Woodstock on Multi
Dubs/Cold on 1a
#15
Posted 07 March 2012 - 08:33 PM
#16
Posted 07 March 2012 - 08:46 PM
Leave them how they are, theyve been made harder to obtain so i say theyre fine.
Exactly. Also 5 lvl pk range, Shades are fine.
Wasnt like they just changed them back to how they were, there was other changes that helped balance them out aswell.
Sooner or later ppls supply of shades is gonna run out or thier bank account from buying at shops. there is tons of ways to get shades thou from crafting,sdg,herrics examine,boss drops and the two most important (sdg, and herrics examine) was both nerfed to hell lol. Id say if you killed armoire 5 times a day for a week you might walk out with 2-3 shades, would prob be about 30-45mins spent per shade..
I think shades are right where they need to be or will be eventually.
#17
Posted 07 March 2012 - 10:51 PM
#18
Posted 08 March 2012 - 02:14 AM
#19
Posted 08 March 2012 - 07:04 AM
I'd agree with this, there isn't always 2-3 people on hunting like a few years ago. The potential is indeed there though.
Really, I liked the huge wars that would go down. Risking exp was easy to when it was 20-30 minutes of training. When it's 1-2 hours, eh, not so easy. I log on about 1-3 hours a week, getting pk'd would definitely piss me off, but that's never an issue for me, so whatever

1) Exp Loss Cap at 2m
I believe the exp cap, is what made Nightshades never seem so bad (well, pking in general too!), and aswell, it'll allow people to use less caution, take more risk, and hopefully bring a bit more life to this game.
No chance of victory plus 3 hours of training to get back is just..ew. If it's gonna stay no chance at poison, atleast make the training easier.
Though this doesn't really fix the problem of Nightshades, people will hate them less.
Somehow this is my most perferred choice, only because the "less caution, take more risks" applies to everything that could lose exp, and people need to get out and do more risky stuff, like Coldmonger!
2) 5 second cooldown.
My second, or maybe a tie for first, I like this one alot as well. It doesn't give attackers the potentiel to do 10k+ damage in seconds for chump change, and clerics can use them at bosses without risk of death, the only ones butthurt are the ones who wanna be OP and use 2 to 3 to 436874367046 shades in one go. I feel 2 rounds of stamina is okay, and isn't so OP that it should have any risk of death. I believe the inability to use 3+ in a row makes no risk okay, you'll often get your mark, but if 3 were required before, it'd be impossible with this.
3) Stamina rework.
I could suggest many possible things that wouldn't be as strong as instant stamina, but still be useful PVP and PVM.
One such is 1 stamina regain every second for 10 seconds. This would cancel your normal stamina regain, hopefully automatically the way regain rate works.
Change either of those 2 numbers (with good judgement of course), or that concept of reworking (x stam every x seconds would be the concept), and there's so many combinations it's funny!
4) 50%+ poison.
Poison was a good idea to stop excessive use of shades, but of course, some of the pkers who never even log on a cleric are gonna the class as an excuse to keep them the same. Poison was a good idea, but low poison was a bad idea. Pkers rarely die, and cleric will not take the risk. If poison is added back, it needs to be 50%+. Clerics will still not use them, and pkers will be a tad more defferred. A small change, but an improvement none the less. (Don't do it!)
Off topic: Piddy, I have a serious question for you. With all those sharers and shades, and a few zerks, you could dish out 16k+ per zerker per invent. If you can carry enough mana to GET to kunal on as few as you'd bring, I suggest super farming Kunal or Imhotep, they'll die in less than a minute or two, with only 200 shades (kunal may be extremely smaller amount, with less hp and healing, ya know)
I would throw two hundred potions to TK in old days, and yes, key doors can be overcome! Piddy, I want you, to use those 2 shades you own (or was it 2348756238?) and go pwn every boss ingame, cause seriously, you could easily do it alone, and be quick before shades (probably) change!
#20
Posted 08 March 2012 - 04:52 PM
#21
Posted 08 March 2012 - 05:42 PM
And if it were possible(highly doubt the time it would take to do will be devoted to the idea) to make people ktp for maybe 30 seconds after they attacked you i think that might be a good idea too...
#22
Posted 12 March 2012 - 06:05 AM
Edited by Arsenal, 12 March 2012 - 06:06 AM.
#23
Posted 12 March 2012 - 06:15 AM
#24
Posted 13 March 2012 - 09:38 PM
#25
Posted 14 March 2012 - 01:04 AM
to be fair if we were to "NOT CHANGE THEM" that would mean they would revert back to how they used to be, 10% chance on death per use. KTHXBAI.
If I remember correctly shades didnt have any chance of death way back when, but it was way back when so I could be remembering incorrectly.
Edited by Shera, 14 March 2012 - 01:08 AM.
#26
Posted 14 March 2012 - 08:21 PM
#27
Posted 14 March 2012 - 09:19 PM
I'm happy that you have money in the bank, it's a good thing to have but it's true it does not buy happiness, just stuff. If I had to chose between my baby being healthy or being rich, I'd chose my baby being born healthy. One day you may understand that, I hope that you do. I hope that if you dont have one already that you find a woman, or a man depending on which you prefer, that loves you for you. The world would be a better place if everyone had someone that loved them for them.
#28
Posted 14 March 2012 - 09:30 PM
I hope that if you dont have one already that you find a woman, or a man depending on which you prefer, that loves you for you.
Lol at that. Whether it was meant to be 100% real, a subtle jab, or anything else.
Either way, you are downing almost everyone that plays the game. And if that is your goal, that 500k isn't going to do much good.
edit:second line was addressing eric.
Edited by Apocalypto, 14 March 2012 - 09:31 PM.
#29
Posted 19 March 2012 - 12:14 PM
#30
Posted 19 March 2012 - 09:30 PM
Edited by Arsenal, 19 March 2012 - 09:32 PM.
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