Change of mind/More detail inputted.....
Level 25 item - Tome of Advanced Magic, costs 10mil from idk....the Drow Bazaar.
/give Sinon Tome of Advanced Magic
"I thought this relic to have been lost forever, I have only heard stories of such an item from my mentor Bishop DragonTongue. This item was created by the Mage Ewin, after his epic battle with Norinth he decided to record all his knowledge, for if Norinth ever arose again the power would live on to defeat him. I can only assume that Australis took this item deep into Mt. Melior after the passing of Borealis for safe keeping."
"As part of Ewin's teachings I am able to present you with these tokens of appreciation. Use them well."
Sinon gives you a Scroll of Vamparic Touch, a Scroll of Regeneration and a Scroll of Apparate.
Scroll of Vamparic Touch - Scribed at level 25
5mp to cast, hp returned is affected by intell and level. i.e. a level 25 would regain less hp than a level 35.
Damage is equivilent to that of Flame.
You mumble something and raise your hand, creating a vamparic aura, weakening a Hedge Minion for 39 points of damage.
Scroll of Regeneration - Scribed at level 28
5hp to cast, mp regained is affected by intell and level i.e. a level 28 would regain less mp than a lvl 35.
This spell does not damage a player/monster.
You cast Regeneration upon yourself restoring your mana by 70 mana points and reducing your health by 5hp.
Scroll of Apparate - Scribed at level 34
50mp and 2 stamina to cast.
At level 34 you would have 3 spots too which you can apparate, at level 35 (4 spots), level 36 (5 spots), level 37 (6 spots), level 38 (7 spots), level 39 (8 spots) and level 40 (9 spots)
***Edit*** Having initially posted about apparating anywhere on the map I've thought about it and changed my mind to taverns/pubs only. Mainly because of training spots/boss checking/apparating into areas requiring keys/tokens and party killing at bosses etc. Although a Grid Stat of 0/1 to allow/deny apparating could work it would require too much work.***
Can only be castable upon the mage (possibly mage + 1)
The reason behind the mp/hp spells were that concentrate (the all stamina use mp regain, with a 40 second movement penalty) would only be good if a mage could kill a monster by only using his mp bar. If this was not possible then the mage would still rattle through mana like it was going out of fashion. This would be unfeasible during a pvp battle. However, with a spell returning mp, this would allow a mage to prioritise whether he needed mp/hp/armor or if to damage a monster.
During PvP Regenerate would return the mages mana, but would not damage his opponent whilst reducing the mages hp, additionally the mage would be using valuable stamina to facilitate this thus giving mana leech weapons a greater viability for druids/paladins in the PvP arena.
As stated above....Haste/Armor/Invis spells need to last a lot LOT longer, they are a great drain upon a mage's mana pool. Also change Dispell so it de-buffs an entire square and buffs cannot be recasted for 10 seconds.
Edited by Eternyte, 04 August 2011 - 04:09 PM.