Monster's Health Condition
#1
Posted 23 July 2010 - 03:17 AM
Obviously, mobs are the enemies. I was thinking, in a way to bypass looking at a monster 100s of times to see if its mort, simply change their text from Green when they're healthy, Yellow when they're slightly, Orange when they're moderately, or Red when you're mortally wounded. Just a thought. Discuss.
#2
Posted 23 July 2010 - 03:25 AM
#3
Posted 23 July 2010 - 05:59 AM
Also, how would player titles work?
Either way, it's an interesting and good idea. I would not hold my breath for coding though.
-Proverbs 4:7
#4
Posted 23 July 2010 - 01:26 PM
Giving them a small health bar might make it too easy to kill-steal or know how well you're doing. If it is approved, I would suggest having their name and icon flash a red background when they hit mortally wounded, as long as it can be turned off for some monsters. As for players, I'm not so sure.
Main crits:
Crane
Europa
Don't kill the
#5
Posted 26 July 2010 - 02:33 AM
#6
Posted 07 November 2010 - 07:21 PM
Obviously this can be worked with. For stacks of mobs, it would show the status of the "top" mob. Oh, and hopefully this was self-explanatory, but in that image, if the Black Bear were to be hit to slightly, the green box would go away, etc.
#7
Posted 15 May 2011 - 02:27 AM
#8
Posted 15 May 2011 - 07:50 AM
#9
Posted 24 May 2011 - 12:31 AM
Retired... Now I know how it feels to quit NM and troll forums.
#10
Posted 24 May 2011 - 10:33 AM
This is a neat idea, but there are more important things that need to be implimented before this.
- Jase
#11
Posted 24 May 2011 - 11:04 AM
Also, as Crane said, some monsters are designed around the fact that you don't know their true HP, and it being displayed visually would spoil the illusion and otherwise prompt players to cast their damage-buffing spells when only one bar of health remains. The Bile Worm is probably the most (in)famous example, and then there's the Injured Eagle and other monsters that don't actually die when you defeat them. It would need to be controlled whether to show it or not, or even how it's shown.
#12
Posted 30 May 2011 - 10:10 AM
I'll consider keeping a note of this idea, but cosmetic improvements tend to be low priority (called "Level 5" or "Enhancements") over more pressing matters like balancing issues or an exploit.
Also, as Crane said, some monsters are designed around the fact that you don't know their true HP, and it being displayed visually would spoil the illusion and otherwise prompt players to cast their damage-buffing spells when only one bar of health remains. The Bile Worm is probably the most (in)famous example, and then there's the Injured Eagle and other monsters that don't actually die when you defeat them. It would need to be controlled whether to show it or not, or even how it's shown.
Fair enough, but realistically I don't see how it would remotely affect those bosses. The bar would simply constantly remain green or 4/4, exactly the same as the lookover (as that's what the bars are based off, if I'm understanding it correctly)
Cosmetic, yeah, but makes things much more RPG-feeling, and would dramatically help. Furthermore, the other reason making it so you don't have to lookover constantly is for latency reasons. I'm assuming most people here (even from US) will play NM with 150-200ms ping, and that's fantastic. Double that, and that's a "perfect" condition scenario for me given I live on (literally) the other side of the world to the server, and assuming 0 lag at all on ISP's/server's/whatever's end. 400ms just sitting in NM, goes upto 550-ish for bosses.
With the mass scrollage of crap at bosses, only way to even tell how much hp it has is to get lucky with when you look over and no one's hitting the boss, or just to do it, /scroll, then scroll a page or two and see.
The latter is the only reason I want this in the game lol. The RPG element is the "meh, why bother?" part since this is a MUD, not really an RPG (per se)
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